Mike_J
Member
+68|7093
aren't they decreasing the blast radius of the gl's?  that sucks...
i hope the patch doesn't decrease the distance of the tv missiles too much...if anything they should make them longer.  more like to their distances in actuality.
unnamednewbie13
Moderator
+2,072|7196|PNW

I can't imagine why they'd decrease the blast radius of the gl's...they're already ridiculously small.
Flecco
iPod is broken.
+1,048|7089|NT, like Mick Dundee

I stopped using my F2000 awhile back, got boring... but the ability to hit the idiots hiding around corners with a nade launcher, thats priceless... Karkard here I come. I do believe this patch will do nothing but make anybody already proficient with the nade launcher better.
Whoa... Can't believe these forums are still kicking.
ilyandor
Member
+31|7112|Phoenix, AZ
you guys that have SF, know the tear-gas launcher. thats exactly what the new GL will be like. soo,...next question:

1. i think that armor, apc, jets and helis, once suffering 50% or more damage, should have a 'GlItChInG' hud. like a damaged electronics system. cos right now, there is no 'real' damage to any equipment, once hit, apart from the 'smoke'. So what i'm saying is this: 1. tanks duel, 2. one gets hit, 3. the one hit loses its aiming reticle/crosshair...
dano13
Member
+0|7215|Torrance, CA.

vjs wrote:

The nade launcher is a pretty simple fix for EA they just havn't figured it out yet....

Look at the tank, you can't shoot it above or below a certain tragectory b/c you simply can't point it in that direction... I think the zip line is similar not sure.

Anyways if you'd only allow the player to shoot between 10 degree down angle and a 90 degree up angle (Straight up) I think this would slove most problems.

This would force the GL to be fired a min distance away from the player, its not perfect but hey it's still a game.
that's pretty dumb. what if you're shooting downward into an alley or something?
wrath2210
Web/h0mE
+0|7094

unnamednewbie13 wrote:

I can't imagine why they'd decrease the blast radius of the gl's...they're already ridiculously small.
You my friend need to get off whatever your taking
Flaming_Maniac
prince of insufficient light
+2,490|7131|67.222.138.85
Did you guys look at that video? The arming distance is pretty short. At first I thought that it would make assaulting harder, but it looks like all they did was completely prevent your ability to bunny hop and shoot at your feet.
RogerThast
Member
+0|7217|WA

RDMC wrote:

Landepaukku wrote:

Weeeeell, as we all know the 1.2 is going to make the nade launchers bounce from the walls(i mean nades, not the guns itself ). But in an addition to that, i want to see them bounce of from GROUND. That would be like so awesome. If someone tries to toob you from too near, it would just bounce somewhere far away.

Wouldnt that be great?
oooh oooh lets make a new kit and call it: tennisdude.. give him a tennisracket and he can then hit the nades back to ya and he can also hit normal nades to you :lol
:
thats not a bad idea kindof two games for the price of one... thats the least they should do
TehMyke
8======D
+343|7133
Arnt they like giving the tube nades like a timer or something? like if someone shoots it point blank it just bounces but at distance it blows on contact or osmething like that right?...

and I think they should like add expented stats at the end insted of just top scores on the round like... Most knife kills etc.. hell they should even add like a real time stats for you like how many heals you've gotten so far in a round etc.
ยป You guys are all old and wrinkly now, GG... | Steam | teHmyke.com | YouTube
I.M.I Militant
We Are Not Alone In Here
+297|7143|Melbourne, Australia
would be funny it bounces away from u an bounces off a few more walls to land in the direction of about 5 of hes teamates.. PUNSIH =]

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