nitroglycerin [SWE]
Member
+0|7151|Falsterbo Sweden
I think that as a medic you instead of getting 2 points you should get 1 point for revive and 2 points for healing. Since it's a lot harder to get a point running after people and healing them, than simply just revive them, it would be more "justice" in the game. Same thing with engineer. An engineer deserves 2 or 3 points for repair because it takes a f**k**g long time to get one. All the high-ranked players' scores are based upon a whole lot of reviving and nothing else.

I've said my sh*t and but I'm not satisfied until someone replies 
THA
im a fucking .....well not now
+609|7195|AUS, Canberra

nitroglycerin [SWE] wrote:

Since it's a lot harder to get a point running after people and healing them, than simply just revive them
and its alot easier to drop a bag on the ground while running than to revive someone during a fire fight.
Lestat<CoN>
Didnt Do it
+9|7128
Well i can rack up the Heal points fairly quickly in Karkand by just leaving them everywhere i can i am always dropping them but i only get a few revives lately as im to far away to help them or someone else bets me to them
theDude5B
Cool member
+805|7174
I tried to get my Vet first Aid badge the other day.

though i would join a 64 player map as there would be more team mates. join into a karkand game about half way through and my MEC team go cut off to the east side of the bridge. All my team mates with just sitting on our side of the bridge trying to take out the enemy soldiers. so i just kept throwing med bags around. i had run out of med bags and was asking for a resuply but the guys must have been noobs and didnt know what their support kits were for. one support guy got killed so before i revived him, i took his kit, dropped a few ammo bags, then revived him with my kit. so everytime i ran out of medi bags i had more ammo!

got my Vet badge so easily cause everyone was picking up my dropped medic badges.

took this opportunity to get my Vet re-supply badge too!
Helo
Member
+0|7138
its already too easy to get points as medic as it is.

AT get no additional points for killing armour.
Engi points take twice as long as they should
Dr.Battlefield
Got milk?
+150|7176
Ummm I think 2 points for revive its OK, but medics should receive these points only if a person after being revived will stay alive more than 5-10 seconds. Reviving in the tank area is ..... hmm...not so smart lol...
nitroglycerin [SWE]
Member
+0|7151|Falsterbo Sweden

Helo wrote:

its already too easy to get points as medic as it is.

AT get no additional points for killing armour.
Engi points take twice as long as they should
Yeah I know, AT's really should get more points for taking down a tank. theres a lot difference in time and effort between an infantry soldier and an armored tank.
GearBox^XL
Member
+0|7189|Mesa, AZ
Repair points are my only gripe. It takes forever to fix assets and you are so vulnerable to attack. You don't even have the ability to bonk people with that big 'ol wrench HalfLife style. Can I get a holla for wrench kills!
cheshiremoe
Evil Geniuses for a sparsely populated tomorrow
+50|7133

GearBox^XL wrote:

Repair points are my only gripe. It takes forever to fix assets and you are so vulnerable to attack. You don't even have the ability to bonk people with that big 'ol wrench HalfLife style. Can I get a holla for wrench kills!
Yeah, and I would find it interesting how many times i have died with the wrench in my hand.  One good clunk on the temple should kill.  Small damage for body shots.
TehSeraphim
Thread Ender
+58|7148|New Hampshire

cheshiremoe wrote:

GearBox^XL wrote:

Repair points are my only gripe. It takes forever to fix assets and you are so vulnerable to attack. You don't even have the ability to bonk people with that big 'ol wrench HalfLife style. Can I get a holla for wrench kills!
Yeah, and I would find it interesting how many times i have died with the wrench in my hand.  One good clunk on the temple should kill.  Small damage for body shots.
Then get in a humvee, drive up next to the thing to repair, and sit on the 50 cal.  Duh?
GearBox^XL
Member
+0|7189|Mesa, AZ
That is a great way to do it, but you still get shafted for the teampoints. For that important of a repair (commander assets) you should at least get 2 or 3 points. And I still want a wrench kill.
Echo
WOoKie
+383|7144|The Netherlands

the_heart_attack wrote:

nitroglycerin [SWE] wrote:

Since it's a lot harder to get a point running after people and healing them, than simply just revive them
and its alot easier to drop a bag on the ground while running than to revive someone during a fire fight.
I agree with heart attack.

Last edited by General-Echo (2006-01-30 11:34:55)

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