Fearmesnipers
Member
+41|6709|Wales
Love the people who say only think i like is A sniper or B rocket launcher. THats cus they take zero skill ^^
Dragonclaw
Member
+186|6569|Florida

[HOF]Mercenary wrote:

I have been playing it a lot the last couple of days, and i absolutely hate it.
A) Everything is inacurate and week
B) VEHICLES SUCK! A rifle can take out the "Heavy" Tanks
C) Graphics do suck! i can run BF2 at a high-medium setting, in quake wars, it looks way worse for the settings i can run them.
D) Vehicles are jerky
E) They make it seem like theres a lot of dif weapons, but not really at all
F) GAH! IT SUCKS SO BAD!
G) Squads are freaking worthless, no VOIP, no teamwork, no nothing
H) Thought BF2 medics were anoying? quake wars shock paddles take about half a second to be ready to go again.
In conclusion, unless serious changes are made, im not buying it
Maybe you just suck?
PhaxeNor
:D
+119|6679|Norway | Unkown

[NeMe$i$.Dr4g0ncl4w] wrote:

[HOF]Mercenary wrote:

I have been playing it a lot the last couple of days, and i absolutely hate it.
A) Everything is inacurate and week
B) VEHICLES SUCK! A rifle can take out the "Heavy" Tanks
C) Graphics do suck! i can run BF2 at a high-medium setting, in quake wars, it looks way worse for the settings i can run them.
D) Vehicles are jerky
E) They make it seem like theres a lot of dif weapons, but not really at all
F) GAH! IT SUCKS SO BAD!
G) Squads are freaking worthless, no VOIP, no teamwork, no nothing
H) Thought BF2 medics were anoying? quake wars shock paddles take about half a second to be ready to go again.
In conclusion, unless serious changes are made, im not buying it
Maybe you just suck?
I would say that he need get an idea of what BETA means... You are just going to tell them what they need to change/make better, bugs ect. not whine about the game.

I like QW:ET.. But for the graphics, but with all the stuff you can do
eg. Camp inside Strogg main base with a tank (x2)

But yea there is many things that needs to be fixed.. But thats way the beta is out!

And the graphic.. If you think full is shite. Try to get this graphic option from a thread here on bf2s I saw
https://four.fsphost.com/dr3am/qwfps.jpg

And yea, you might suck? 
{HMS}_jee
Member
+15|6909

[HOF]Mercenary wrote:

I have been playing it a lot the last couple of days, and i absolutely hate it.
A) Everything is inacurate and week
B) VEHICLES SUCK! A rifle can take out the "Heavy" Tanks
C) Graphics do suck! i can run BF2 at a high-medium setting, in quake wars, it looks way worse for the settings i can run them.
D) Vehicles are jerky
E) They make it seem like theres a lot of dif weapons, but not really at all
F) GAH! IT SUCKS SO BAD!
G) Squads are freaking worthless, no VOIP, no teamwork, no nothing
H) Thought BF2 medics were anoying? quake wars shock paddles take about half a second to be ready to go again.
In conclusion, unless serious changes are made, im not buying it
Vehicles suck? this ain't bf2 where you can sit back in armour and rape helpless noobs from afar whilst protected by a heap of supply crates, with your only worries being AT rockets and determined jihadists. If you're going to use vehicles in this game, you WILL need to conserve yourself; use the engineer class and keep on the move, retreating for repairs when you get badly damaged.

Also, why is it that no one ever uses the tormentor? I've recently got the hang of flying it, and imo it's the most lethal vehicle in the beta without a doubt. A direct hit from the 'strockets'   is instant death for infantry otherwise a second will definitely finish the job, and you don't even need to be accurate thanks to the huge splash damage. I'm now a strocket whore and all I ever do is rape the gdf spawn when they gain access to the sewers

Last edited by Punkbu$ter (2007-06-26 18:37:27)

Xblade-3o5-
Oi, Suzy!
+113|7017|Florida, United States
I got one left over beta key,

offered it to Zimmer but he still hasn't replied, so instead of it sitting on my desktop in a txt file, I shall give it away.

First one to quote this gets it.
Sambuccashake
Member
+126|6874|Sweden

Xblade-3o5- wrote:

I got one left over beta key,

offered it to Zimmer but he still hasn't replied, so instead of it sitting on my desktop in a txt file, I shall give it away.

First one to quote this gets it.
I'll have it if you don't mind.

Thanks in advance!
Xblade-3o5-
Oi, Suzy!
+113|7017|Florida, United States

Sambuccashake wrote:

Xblade-3o5- wrote:

I got one left over beta key,

offered it to Zimmer but he still hasn't replied, so instead of it sitting on my desktop in a txt file, I shall give it away.

First one to quote this gets it.
I'll have it if you don't mind.

Thanks in advance!
WE GOTS A WINNNNARRR!!!!!

Check your pm.
Unclean009
Da Dirty Man!
+66|6915|Spokane, Washington

Bah! This is what I get for being gone for a week
Zimmer
Un Moderador
+1,688|7019|Scotland

Xblade-3o5- wrote:

Sambuccashake wrote:

Xblade-3o5- wrote:

I got one left over beta key,

offered it to Zimmer but he still hasn't replied, so instead of it sitting on my desktop in a txt file, I shall give it away.

First one to quote this gets it.
I'll have it if you don't mind.

Thanks in advance!
WE GOTS A WINNNNARRR!!!!!

Check your pm.
Apologies for that. I already got one and I forgot about your PM.
Xblade-3o5-
Oi, Suzy!
+113|7017|Florida, United States

Zimmer wrote:

Xblade-3o5- wrote:

Sambuccashake wrote:


I'll have it if you don't mind.

Thanks in advance!
WE GOTS A WINNNNARRR!!!!!

Check your pm.
Apologies for that. I already got one and I forgot about your PM.
Dont wrry
Fearmesnipers
Member
+41|6709|Wales

Xblade-3o5- wrote:

Zimmer wrote:

Xblade-3o5- wrote:


WE GOTS A WINNNNARRR!!!!!

Check your pm.
Apologies for that. I already got one and I forgot about your PM.
Dont wrry
2nd quote.. do i get it now?
Xblade-3o5-
Oi, Suzy!
+113|7017|Florida, United States

Fearmesnipers wrote:

Xblade-3o5- wrote:

Zimmer wrote:


Apologies for that. I already got one and I forgot about your PM.
Dont wrry
2nd quote.. do i get it now?
Lol im srry, I ran out

If I do get one I will be giving away in this thread
Zimmer
Un Moderador
+1,688|7019|Scotland

PhaxeNor wrote:

And the graphic.. If you think full is shite. Try to get this graphic option from a thread here on bf2s I saw
http://four.fsphost.com/dr3am/qwfps.jpg

And yea, you might suck? 
I feel sorry for that guy. I could barely recognize the game.
M.O.A.B
'Light 'em up!'
+1,220|6486|Escea

Zimmer wrote:

PhaxeNor wrote:

And the graphic.. If you think full is shite. Try to get this graphic option from a thread here on bf2s I saw
http://four.fsphost.com/dr3am/qwfps.jpg

And yea, you might suck? 
I feel sorry for that guy. I could barely recognize the game.
It sux when you really want a game but you can't play it to its full potential unless you buy a load of new parts. This what I like about consoles sometimes, no need having to upgrade until the next console comes along.
The_Killer
Banned
+113|6788|dunno
It is a okay game just will take some time to get use to it.
Xblade-3o5-
Oi, Suzy!
+113|7017|Florida, United States
***UPDATE***
badman's Beta Blog: Small Client Update Coming!
Submitted by badman on Sat, 2007-06-30 10:52.

As noted in yesterday’s blog, we’ve been closely monitoring the Enemy Territory: QUAKE Wars Public Beta feedback and we intend to update the beta client. Since ETQW is a work in progress, whenever we want to release a new version of the beta client or something to show to press, we have to create a “fixed” build of the game for that purpose. Builds are essentially treated like a proper game release. Everything is locked down and additional changes or additions cannot be made. In the case of something like the ETQW Public Beta client, a new build is produced every single day here at Splash Damage, and those that we think will make a good release candidate go on to id and Activision for more feedback and testing. The testing process is quite extensive to ensure that the build is as stable and bug-free as it can be.

The Public Beta client build was made several weeks ago and since then, there have been over 1000 changes made to the game in source code and art assets, with significant improvements to game mechanics, maps, user interface, hit prediction and detection, and audio, just to name a few areas. Some of these aren’t quite ready for prime time yet, but we’re hoping to bring you a major update later in the Public Beta process.

In the meantime, we’re getting ready to roll out a smaller update to test a feature of Enemy Territory: QUAKE Wars that we haven’t really talked about much: the in-game auto updater. When the update is released, you will be able to simply start up the game and it will automatically query the update server and grab the necessary files. This update is scheduled to go out next week and there’ll be an announcement on this site as soon as it hits the tubes of the internet, so keep an eye out for that.

Let’s go over what we have planned for this update, shall we?
Bots, Bots, Bots

The most significant addition is that the bots are now activated. Server administrators will be able to populate their servers with computer-controlled bots to fill up empty player slots. id Software’s John “Maleficus” Dean has been working on these for quite some time and we’re very excited to be able to roll them out now for our beta testers to see them in action. There’s actually a great interview with John on IGN talking in-depth about the bots, so check that out if you want to learn more about them.
Improved Prediction

One of the most talked about items on the beta forums is that aiming is quite difficult at times due to the way player and latency prediction are handled in this particular revision of the beta. You’re seeing this because our antilag features haven’t been added to the public beta yet, but our latency wonder twins Tristan “FeaRog” Williams and Gordon “digibob” Biggans have been working tirelessly on them in recent weeks and several improvements are forthcoming there. The first is going into this update and you should find it a bit easier to hit targets now. We continue to toil away on antilag and we’ll have a bit more information on what’s going on here in a future blog update.
Server Browser Fixes

We’ve got two pretty significant server browser fixes in this update, courtesy of our resident user interface commando Jared “jRAD” Hefty. The first fixes the pesky “Server is full.” bug that sometimes occurs when multiple server instances are run on the same box. Essentially, the information sent back from the server would sometimes get confused about which instance was being queried and send the wrong information back to the browser.

The second fix concerns our all-seeing ETQW master server, which happily dropped full servers off the list sent back to the in-game browser. These servers would reappear once they were no longer full, but only if the New List button was being pressed. With this fix, they won’t disappear in the first place, so you will always have the full server roster available for client-side filtering.
Server Memory Leaks

We’ve plugged a number of memory leaks in the server code, much to the delight of our GSP partners. You should see improved server performance now and we will continue to optimize the ETQW server code in order to make this thing as stable and efficient as possible.

As I said above, the game has undergone some pretty major changes since the Public Beta client was created and we’re hoping to get some of those out to you over the course of the Public Beta. We’re also going to discuss a few of them in future dev blog installments to give you an idea of what we’ve been working on here at Splash Damage.

That’s it for this installment of badman’s beta blog. I’ll see you guys on the servers!
So we can expect a small update, or patch for the Beta. Stay tune.
Source- http://community.enemyterritory.com/index.php?q=node/72

Last edited by Xblade-3o5- (2007-06-30 14:52:54)

r00ts
xD
+81|6806|Netherlands
nice post, interesting
while im at it could i redirect you QW beta players to my post, http://forums.bf2s.com/viewtopic.php?id=79075
Xblade-3o5-
Oi, Suzy!
+113|7017|Florida, United States
It seems that people are having problems with Punkbuster.
Solution below.

Direct Link- http://community.enemyterritory.com/index.php?q=node/75

http://community.enemyterritory.com/index.php?q=node/75 wrote:

badman's Beta Blog: PunkBuster and the Recent Client Update
Submitted by badman on Fri, 2007-07-06 16:25.

We rolled out the Enemy Territory: QUAKE Wars Public Beta Client Update a few days ago and the gameplay feedback has so far been very positive. The response to the prediction improvements in particular has been really good and the server browser fixes are something that I’m sure a fair few of you appreciate. Our in-game updating tool also worked without a hitch and all our testers were able to download the client update from within the game.

Bots have also started to appear on a few servers, and the folks at i3d are actually working on putting up several servers with 16 bots, so you guys will be able to really test them out.

Before we dive into PunkBuster, I have some good news for clans looking for servers to use for matches and practice. Several of our GSP partners are beginning to put up servers for the beta that you can book at no cost. MyInternetServices in North America and i3d.net in Europe are the first of our partners to put this in place and several others will follow shortly – keep an eye on the Community Site for the latest on this.

Now, it seems that our newly activated PunkBuster integration is causing quite a few problems here and there, with people getting kicked for version mismatches and the like. Let me take a moment to get a few tips and workarounds out there in case your PunkBuster installation doesn’t quite behave the way it’s supposed to.

The main issue that we’re seeing here is that PunkBuster isn’t updating itself correctly while you are playing on a server. Generally, if you play on a server running a newer version of PunkBuster, your local PB will authenticate with the PunkBuster master server and then download the updated PunkBuster files from the server you’re playing on. If your computer can’t reach the PunkBuster master server for whatever reason, PunkBuster won’t update and you are kicked from the server.

Sometimes firewall software, such as Norton Internet Security or Windows Firewall, can block outgoing PB packets and thus prevent your computer from talking with the master server. If you do have a software solution like that running in the background and are having this particular problem with PunkBuster, try either adding the PunkBuster services to the list of allowed programs or disabling the software temporarily, and see if PunkBuster updates itself. More information on the PunkBuster services can be found in this handy FAQ.

If that doesn’t work, you can update your local PunkBuster installation manually by doing the following. Please note that this is a workaround and not an official fix:

   1. Grab pbsetup from the Even Balance website and run it.
   2. Add Enemy Territory: QUAKE Wars and let pbsetup choose the game path automatically.
   3. Add Enemy Territory: QUAKE Wars again and this time provide the following path (please note that this will only work with English versions of Windows XP; you will need to adjust the folder names appropriately for localized versions of Windows:

      \Documents and Settings\YourUsername\Local Settings\Application Data\Enemy Territory Quake Wars Public Beta\
   4. Click “Check for Updates” and let it update both locations.

The guys behind PunkBuster, Even Balance, are currently working on a new revision of pbsetup that automatically finds the Documents and Settings instance of the ETQW pb folder, but for now you’ll have to add this manually.

If you have updated PunkBuster to the latest version and attempt to play on a server not running the latest PunkBuster, you will also be kicked for a version mismatch, as PunkBuster can’t downgrade itself. The PunkBuster version is displayed in the console right after you connect to the server. To see your local PunkBuster version, simply pull down the console (ctrl + alt + ~) and type “pb_Ver” (without the quotes). At this point all of our servers are running the very latest PunkBuster binaries – the current version number at the time of writing is 1.304, but this will obviously change as more PunkBuster updates are rolled out.

We’re also aware of PunkBuster crashing the game in the 64bit version of Windows XP, and a fix is forthcoming for that.

We continue to work closely with Even Balance to resolve all of these and any other issues with PunkBuster, so if you do run into issues not documented here, please let us know on the forums.

Lastly, as announced in the recent developer chat on IRC, we are currently planning to release a major revision of the Public Beta called Beta 2, which includes a brand-new map. I’ll have more on Beta 2 in a future blog update, so keep checking back for that.

Last edited by Xblade-3o5- (2007-07-06 17:39:14)

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