OK Sharkbite this one is for you....
Man Packable Crew Served Weapons can add balance to the game. It can also provide a simpler "Infantry-like" opportunity to develop teamworking skills in a way that Air & Armor may not. Just like a tank, two dismounted soldiers can operate a Crew Served Weapon like a TOW or HMG to enhance the game experience.
Add a single spawnable, moveable, transportable TOW launcher per map that requires two people to move it. One carries the tripod the other carries the launcher. The tripod is setup then the launcher is added, for break down do it in reverse. The system gets 2 missiles without resupply. The soldiers can ride any vehicle while carrying the launcher system. Resupply in the normal ways. Once setup it requires only one soldier to operate it.
Now unfortunately it still requires team work to move it so Lone Wolves may still hate it even though it can usually take out a target in one shot (kill assist just like in a tank if both crewmen are present). If one soldier is killed his launcher piece can be grabbed for the same kit period, if it isn't grabbed up then the whole system respawns back at the base. On second thought Lone Wolves may never get their hands on the piece because the smart mech infantry squads will already have snapped it up.
Future screenshots will show a bunker of supply crates, launcher in the center and supply/med packs will litter the ground and the missile will fire unceasingly for 30 minutes. The engineer is prone with wrench in hand also. And of course this will unbalance the game so HUMVEEs will need to be retrofitted with auto-grenade launchers. Tanks will then need to be uparmored again to compensate, jets will have another target to kill and a crew served weapon will be a sniper magnate. And the ubiquitous TKer TOW whore will emerge....and intentional TKing a crewmember should result in an automatic (if unforgiven) TKer suicide and respawn next to the commander for summary courts-martial proceedings and execution for noobness in the face of the enemy. But wth lets go for it.
This same system can be done with a .50 cal HMG and pedestal mounted stingers.
Pros:
-Develops Team Skills and gets Sharkbite to stop posting tank whore threads.
-Damage/Kill assist is shared within the squad the crew is in within proximity as usuall.
Cons:
-IDK more programming and another patch?
-Sharkbite will be a tank whore by then and will start posting TOW whore messages?
What are your pros/cons/ideas/comments?
(i bet someone already thought of this and posted somewhere but i didn't see it yet - links appreciated ty)
Man Packable Crew Served Weapons can add balance to the game. It can also provide a simpler "Infantry-like" opportunity to develop teamworking skills in a way that Air & Armor may not. Just like a tank, two dismounted soldiers can operate a Crew Served Weapon like a TOW or HMG to enhance the game experience.
Add a single spawnable, moveable, transportable TOW launcher per map that requires two people to move it. One carries the tripod the other carries the launcher. The tripod is setup then the launcher is added, for break down do it in reverse. The system gets 2 missiles without resupply. The soldiers can ride any vehicle while carrying the launcher system. Resupply in the normal ways. Once setup it requires only one soldier to operate it.
Now unfortunately it still requires team work to move it so Lone Wolves may still hate it even though it can usually take out a target in one shot (kill assist just like in a tank if both crewmen are present). If one soldier is killed his launcher piece can be grabbed for the same kit period, if it isn't grabbed up then the whole system respawns back at the base. On second thought Lone Wolves may never get their hands on the piece because the smart mech infantry squads will already have snapped it up.
Future screenshots will show a bunker of supply crates, launcher in the center and supply/med packs will litter the ground and the missile will fire unceasingly for 30 minutes. The engineer is prone with wrench in hand also. And of course this will unbalance the game so HUMVEEs will need to be retrofitted with auto-grenade launchers. Tanks will then need to be uparmored again to compensate, jets will have another target to kill and a crew served weapon will be a sniper magnate. And the ubiquitous TKer TOW whore will emerge....and intentional TKing a crewmember should result in an automatic (if unforgiven) TKer suicide and respawn next to the commander for summary courts-martial proceedings and execution for noobness in the face of the enemy. But wth lets go for it.
This same system can be done with a .50 cal HMG and pedestal mounted stingers.
Pros:
-Develops Team Skills and gets Sharkbite to stop posting tank whore threads.
-Damage/Kill assist is shared within the squad the crew is in within proximity as usuall.
Cons:
-IDK more programming and another patch?
-Sharkbite will be a tank whore by then and will start posting TOW whore messages?
What are your pros/cons/ideas/comments?
(i bet someone already thought of this and posted somewhere but i didn't see it yet - links appreciated ty)