I can see that none of you work in the software industry.
You have to promote your product before it is released. With patches even more so. If there was no information put out about the upcomming patches you would all whine that they are doing nothing to address the issues in the game. And, software (including patches) is almost never released on time. If a realistic deadline is made to address certain issues, other issues will come up that they will try to fit into the original schedule.
I work for a tax software company and since the 1st of the year we have been doing a release every week! Almost every day we have to make decisions as to what issues will need to be moved up or down in priority based upon customer needs. Some have to be postponed to a later release and in some instances we hold back a release for an important fix. To be honest, EA does a much better job of informing it's client's than my company does (and our clients pay thousands of dollars for our software).
And, just like BF2, some fixes we do are loved by some clients and not well received by others. You can't please everyone. You have to do what is best for the majority.
You have to promote your product before it is released. With patches even more so. If there was no information put out about the upcomming patches you would all whine that they are doing nothing to address the issues in the game. And, software (including patches) is almost never released on time. If a realistic deadline is made to address certain issues, other issues will come up that they will try to fit into the original schedule.
I work for a tax software company and since the 1st of the year we have been doing a release every week! Almost every day we have to make decisions as to what issues will need to be moved up or down in priority based upon customer needs. Some have to be postponed to a later release and in some instances we hold back a release for an important fix. To be honest, EA does a much better job of informing it's client's than my company does (and our clients pay thousands of dollars for our software).
And, just like BF2, some fixes we do are loved by some clients and not well received by others. You can't please everyone. You have to do what is best for the majority.