Yeah, you missed the fact that you are wrong. They need to be like before, destructible with FF on.jord wrote:
Firstly, It's a game...Get over it.
Secondly. Play on one of the many normal mode servers or servers that don't allow claymores.
Thirdly. Claymores, if anything are underpowered on BF2.
Fourthly. Take a different route. It's not hard to go around the side. I don't get blown up 3 times a round.
Fifthly. No more patches are coming out. So stop asking for additions/changes. Especially here.
Finally. Stop being a bitch.
Don't think I missed anything.
Poll
What do you think should be done about claymores?
Make the trigger radius smaller. | 20% | 20% - 65 | ||||
Give only 1 to snipers. | 10% | 10% - 32 | ||||
Take them out of the game. | 9% | 9% - 30 | ||||
Stay how they are now. | 59% | 59% - 188 | ||||
Total: 315 |
Gheymores suck
I forgot that you used to be able to do that, why did they ever change that anyway?Reject_Wolf wrote:
They need to be like before, destructible with FF on.
oh yeah lets crawl pass a claymore...oh wait I will get killed before even diving to the ground...how smartTheGiantSE wrote:
Why not do it in the same way it is in 2142?
You can get by them as long as you don't walk or run...
Do as in BF2142, if you crouch or prone they wont go off, and ladder claymoring shouldn't work.
So by the logic, we should nerf everything that kills you 3 times in a round? That would make for a really great combat game.
The only solution I see is to take an ounce of harden the fuck up
The only solution I see is to take an ounce of harden the fuck up
For those of us that don't sit under a bush all day, 3 deaths is the difference between a great round and an average one.VspyVspy wrote:
So by the logic, we should nerf everything that kills you 3 times in a round? That would make for a really great combat game.
And combat doesn't involve running around dressed as a tree while your indestructible little claymores sit on the nearest flag waiting to net you a noobish kill.
Then make medics only have one kit per round unless they reload at crate and cant heal themselves.
LOL, boohoo to you.I'm Jamesey wrote:
For those of us that don't sit under a bush all day, 3 deaths is the difference between a great round and an average one.VspyVspy wrote:
So by the logic, we should nerf everything that kills you 3 times in a round? That would make for a really great combat game.
And combat doesn't involve running around dressed as a tree while your indestructible little claymores sit on the nearest flag waiting to net you a noobish kill.
I like your stats, especially your 5:1 claymore ratio, you really know what you are doing with them. Oh and you forgot to mention that your second most used kit is..................... wait for it.............................. SNIPER.
Well done mate! [shakes head at noob]
enough nerfing
At first I thought claymores was a great idea. Everyone whores them bad now.
Only suggestion Id add is make them blow up according to design, hence if I walk behind one it shouldn't go off and kill me, after all the claymore is a directed charge.
Last edited by r2zoo (2007-07-30 21:19:00)
1. He only has 72 claymore kills, compared to your 2000.VspyVspy wrote:
LOL, boohoo to you.I'm Jamesey wrote:
For those of us that don't sit under a bush all day, 3 deaths is the difference between a great round and an average one.VspyVspy wrote:
So by the logic, we should nerf everything that kills you 3 times in a round? That would make for a really great combat game.
And combat doesn't involve running around dressed as a tree while your indestructible little claymores sit on the nearest flag waiting to net you a noobish kill.
I like your stats, especially your 5:1 claymore ratio, you really know what you are doing with them. Oh and you forgot to mention that your second most used kit is..................... wait for it.............................. SNIPER.
Well done mate! [shakes head at noob]
2. His medic hours are in the 200s, his sniper hours is around 15, his medic hour dwarfs his sniper hours so much it doesn't even matter.
Claymores are cheap, they are a low risk, high reward weapon, wtf? Shouldn't it be high risk, high reward?
80% of my claymore kills are from claymore kidnapping snipersVspyVspy wrote:
LOL, boohoo to you.I'm Jamesey wrote:
For those of us that don't sit under a bush all day, 3 deaths is the difference between a great round and an average one.VspyVspy wrote:
So by the logic, we should nerf everything that kills you 3 times in a round? That would make for a really great combat game.
And combat doesn't involve running around dressed as a tree while your indestructible little claymores sit on the nearest flag waiting to net you a noobish kill.
I like your stats, especially your 5:1 claymore ratio, you really know what you are doing with them. Oh and you forgot to mention that your second most used kit is..................... wait for it.............................. SNIPER.
Well done mate! [shakes head at noob]
Where did I say I don't snipe? I don't sit under a bush and I don't run around with my claymores on flags.
So what exactly is your point?
Last edited by I'm Jamesey (2007-07-31 08:17:06)
xXCortoMalteseXx wrote:
No change needed... 2 Clays "At a time" per sniper is good.
I still remember the days when there was no limit of clays on the ground.
Back in the day 1 sniper could have dozens and dozens clays on the ground at the same time.
But yeah the game didn't have IO back then either, maybe things we're a little better back then.........
How claymore works is that when it blows up there is small metallic balls which fly really fast to forward, that's why the trigger radius is so "long".
You wont get claymored if you think about it before you rush to other side of corner, and i always kill plenty of people with them because everybody is just rushing TO THE FLAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAG!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!, that is stupid... Claymores are just fine!
You wont get claymored if you think about it before you rush to other side of corner, and i always kill plenty of people with them because everybody is just rushing TO THE FLAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAG!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!, that is stupid... Claymores are just fine!
man I hate claymores
leave em be!
Take them out of the fucking game.
Take Nades out of the game too!
C4 can stay.
Clays and Nades ruined bf2 because everyone is a fucking newb with no skill who needs to fuckin throw a nade in hopes to kill someone.
All nades and clays do is piss your enemy off, and since you are the enemy of the other team, all it does is piss you off when you get killed by one. So if we wanted to save everyone A LOT of pissed off-ness we could just take them out of the game!!
I would start playing bf2 again if they took out nades and clays. or even just nades. but both would be a prime upgrade.
Take Nades out of the game too!
C4 can stay.
Clays and Nades ruined bf2 because everyone is a fucking newb with no skill who needs to fuckin throw a nade in hopes to kill someone.
All nades and clays do is piss your enemy off, and since you are the enemy of the other team, all it does is piss you off when you get killed by one. So if we wanted to save everyone A LOT of pissed off-ness we could just take them out of the game!!
I would start playing bf2 again if they took out nades and clays. or even just nades. but both would be a prime upgrade.
15 more years! 15 more years!
Have a 3 second time delay on them, so when u walk past them it takes 3 seconds for it to blow up
I like that idea, maybe have a squad leader pop some smoke where the claymore is so that others will be aware. Leave the 2 claymores since they already dropped it from 3 to 2.Sgt.Kyle wrote:
They should allow commandors to spot them out, that would help maybe?
Claymores are fine, if they are used correctly. The most annoying thing is when there is a sniper on the ground you're shooting at, and he is bouncing around and throws a gaymore down before you kill him so that it will kill you.
In our servers we only allow snipers to place them to protect themselves while sniping (i.e. at the top of a ladder if they're on the roof (which is honestly where most snipers should be)).
In our servers we only allow snipers to place them to protect themselves while sniping (i.e. at the top of a ladder if they're on the roof (which is honestly where most snipers should be)).
TBH, in your servers I have only seen that rule enforced if it pertains to Admins. Pretty much same for all the rules you guys have. I still think your servers are awesome, though.GuliblGuy wrote:
Claymores are fine, if they are used correctly. The most annoying thing is when there is a sniper on the ground you're shooting at, and he is bouncing around and throws a gaymore down before you kill him so that it will kill you.
In our servers we only allow snipers to place them to protect themselves while sniping (i.e. at the top of a ladder if they're on the roof (which is honestly where most snipers should be)).
AGREED!!!TheGiantSE wrote:
Why not do it in the same way it is in 2142?
You can get by them as long as you don't walk or run...
Keep suggesting things like someone from Dice actually visits here and will decide to make a new patch.