Doctor Strangelove
Real Battlefield Veterinarian.
+1,758|6731
This guide will serve as the companion/sequel to my acclaimed Ultimate Guide to the Guns of BF2. It will tell you everything you need to know about BF2's equipment and such.

0: Index

1: Melee Weapons
1a: Knife
1b: Defibrillator

2: Tactical Support Weaponry
2a: Smoke Grenades
2b: Flash Grenade
2c: Tear Gas

3: Anti-Tank weapons
3a: Guided AT
3b: RPG-7

4: Anti-Personnel Explosive Weaponry
4a: Fragmentation Grenade
4b: Grenade Launcher

5: Infiltration Equipment
5a: Zip Line
5b: Grappling hook

6: Deployed Explosives
6a: AT Mines
6b: C4
6c: Claymores

1: Melee Weapons
1a: knife
https://wiki.bf2s.com/_media/weapons/battlefield-2/kni_knife.png?w=&h=&cache=cache

The knife is given to all kits and is an extremely underestimated weapon. It can kill in one hit and makes no noise. The knife is the best way to deal with a sniper orgy (when a shit load of snipers occupy the same location). Also because it can kill in one hit it is often prefered over the pistol at very close range should you run out of ammo. If you are in a situation where the knife is your best choice and your enemy sees you then remember to bunny hop forward and backward, attacking at each forward hop. Also if you are trying to knife a moving enemy who does not know your presence then sprint, and hold down your attack button (if it is not Mouse Button 1 I will castrate you) and when you release your sprint key you will automatically stab. This tactic is also useful if you are in a knife fight but neither of you are close enough to get hits, just charge them.

1b: defibrillator
https://wiki.bf2s.com/_media/weapons/tools/defibrillator.png?w=&h=&cache=cachep

Given to the medic kit, the defibrillator (which I will from now on refer to as the "AED") is like the knife underestimated in combat. While your main function with this should be to revive fallen comrades it is still surprisingly effective in combat. Reviving can require more tactics and skill than thought. Most people say not to risk yourself my trying to rez a comrade whose body is pinned by enemies, well fuck them. If a fallen friend is pinned then sprint toward him holding to attack button, and when you are right over him stop sprinting (but remain moving forward) and rez him. You should be able to from there escape and if he is killed again then kill one of the enemies attacking you and try again until you are both safe. In combat it is overall inferior to the knife, you cannot attack as fast with it and your dude yells "clear...its recharging" everything you attack so the stealth is blown. However the reach of the AED is surprisingly long. With it you can kill enemies at more than twice the distance away from you as the knife, so in a knife fight using the AED before they can get close enough is a good idea. However the time you are most likely to et kills with the AED is when an enemy is standing near the body of a wounded comrade and you already have i out, no matter just run up, hit him and proceed to rezing your friend. If there are multiple enemies then just pull out your gun or knife, the AED takes to long to recharge.

2: Tactical Support Weaponry.
2a: Smoke Grenades.
https://wiki.bf2s.com/_media/weapons/tools/hgr_smoke.png?w=&h=&cache=cache

If you played on the US server for a few days in a row you would probably have begun to understand how useful these things can be. Given to the stock and G3 assault kits for all Vanilla armies. You might only get one of them but they produce a cloud of smoke which is thicker than it is credited for over a rather large area. They have many uses, shroud a field of fallen allies so your medics can resurrect them in piece while you advance to attack whomever killed them. You can throw it on the ground right in front of you if you are trying to cap a flag but are being shot at by snipers. Also if you get pinned down by a mounted MG or a vehicle then you should throw one between you and whatever is shooting at you so you can escape easier. The smoke does however not last too long and you only get one so you need to be sure to make it count.

2b: Flash grenades
https://wiki.bf2s.com/_media/weapons/tools/nshgr_flashbang.png?w=&h=&cache=cache

The Flashbang grenade is given to the Assault kits of all Special Forces armies and the FN2000 unlock for Vanilla. The Flashbang does not explode and cause damage; it bursts and makes a bright flash of light and sharp, sound that if looked into will blind and deafen you. The radius at which it can blind someone is much greater than the splash damage of the frag grenade. The Flash is best used to blind a group of entrenched foes so that you can rush to them and pwn them with your rifle or n00bt00b. This is most useful if the enemy is hiding in a small room that you cannot enter without getting shot at. Normally you would throw a frag but since you get a GL instead you would use the Flash to blind them so you can kill them with lest chance of retaliation.

2c: Tear Gas
https://wiki.bf2s.com/_media/weapons/tools/sasrif_teargas.png?w=&h=&cache=cache

Given to the Special Forces support, the tear gas will obscure your enemies' vision and prevent them from sprinting. The canister is launched from an inaccurate GL and bounces around a bit and explodes after 5 seconds regardless of whether or not it hits something. The gas covers a wide area and stays fairly long. This allows you to use it in the same way you would use the Assault's smoke but as an added bonus it can fuck up enemies inside the cloud. As a counter measure to the gas everyone in SF has a gas mask, however if they just spawned in they have no time to equip it, for this reason gasing is very useful if you are trying to cap a flag that enemies are spawning on (like the palace in Warlord).

3: Anti-Tank Weapons

3a: Guided AT Weapons
https://wiki.bf2s.com/_media/weapons/battlefield-2/usatp_predator.png?w=&h=&cache=cache
SRAW
https://wiki.bf2s.com/_media/weapons/battlefield-2/eryx5.png?w=&h=&cache=cache
Eryx

The SRAW, used by the AT of USMC, SEALs, SAS, and EU and the Eryx, used by MEC, PLA, MEC SF and Spetsnaz are guided Anti-Vehicle Rocket Launchers. Both fire a powerful and accurate AT rocket that can be guided to some extent by the user. The rockets fly slow, have almost no splash damage and alert the vehicle of their presence, which allows them to deploy countermeasures. The rockets however are very effective and kill any armor (Tanks, IFVs, Mobile AA) in two-three hits in the rear. They also kill FAVs in one hit, do enough to light the trucks on fire in one hit, kill Choppers in two hits and kill Jets in one hit. Though their main use in against vehicles, because of their dead accuracy and one-hit-killness they are very effective weapons versus infantry, however only shoot at stationary infantry with them as otherwise you will likely miss and their ammo is to valuable. It should be noted that while the Eryx's sight is perfectly alighed, the SRAW's is aligned lower than it looks. Check the sight thread for more details.

3b: RPG-7
https://wiki.bf2s.com/_media/weapons/insgr_rpg.png?w=&h=&cache=cache

The iconic Hand-held Anti-Tank Grenade-launcher is used by the Insurgent and Rebel armies. Its rocket flies faster than the guideds, does not alert the enemy, reloads twice as fast and has a larger blast radius. Better right? No. The RPG has a very large drop (it flies in an arch) and is unguided. These make it difficult to use against vehicles at longer ranges and useless against infantry at aforementioned range. However not alerting the enemy, being fire-and-forget and reloading quickly make it superior at close range. However most Combat versus armor is done at long range so the Guideds are overall slightly better. The sight is poorly alighned, but you have a cross hair, zooming doesn't increase your accuracy any and if you can't see a tank then he is way to far away for you to hope of hitting hi,.

4: Anti-Personel Explosives

4a: Fragmentation Grenades
https://wiki.bf2s.com/_media/weapons/battlefield-2/explosives/hgrenade_ushgr_m67.png?w=&h=&cache=cache

Given to all kits for all armies save Assault and AT. The Frag is to be spammed, yes I said it. There is no more effective way of dealing with an entrenched or hiding enemy then throwing a few of these into their general area. Not much skill or tactic. Also remember that jumping and throwing at your apex will send them farther. You can also drop them (done by hitting Mouse 2 once and not holding it) infront if the destructible fence gaps so you and your buddies can get through.

4b: Grenade Launchers
https://wiki.bf2s.com/_media/weapons/assault-rifles/usrif_m203.png?w=&h=&cache=cache
M203
https://wiki.bf2s.com/_media/weapons/assault-rifles/rurif_gp30.png?w=&h=&cache=cache
GP-30
https://wiki.bf2s.com/_media/weapons/assault-rifles/rurif_gp25.png?w=&h=&cache=cache
GP-25
https://wiki.bf2s.com/_media/weapons/unlocks/sasrif_fn2000.png?w=&h=&cache=cache
FN EGLM (F200 GL)
https://wiki.bf2s.com/_media/weapons/euro_l85a2.gif?w=500&h=&cache=cache
AG-36

The Grenade Launcher is given to all assaults unless they are the SEAL or MEC SF stock or G3 unlock load-outs. The weapon fires a grenade that flies very fast and does tremendous damage. While it is a very effective weapon especially for surprise attacks or "rambo assaults" (what I call jumping infront of a bad-guy at rather close range and opening up) they are not better than Frags. The GL does fire a fast, impacted detonated grenade but the blast radius of them is much smaller than the frags. Also you can only bounce them off objects at very close range (they have an arming time and won't explode until the first impact after it is reached). The GL is very effective against Trucks, low flying choppers and parked FAVs, so those should be more primary targets. A cheap trick with the GL is to shoot it at an armor that is one fire, as you would get the kill when it eventually dies.

5: Infiltration Equipment
5a: Zip Line
https://wiki.bf2s.com/_media/weapons/tools/nsrif_crossbow.png?w=&h=&cache=cache

The Zip line is given to the SF Sniper and Spec-Ops kits. Its main function is to allow you to quickly transverse the Battlefield. Despite the fact that it is a large bolt fired from a compound crossbow you can't kill anything with it. Hopefully in patch 1.5 DICE will let us. As sniper you want to use it to escape if your position is compromised, as Spec-Ops you should use it offensively, try to get the drop on an armor so you can C4 it. I cannot stress the following enough, but Chuy lets me get pretty close: WHEN FRIENDLIES ARE ON YOUR ZIP LINE THEY APPEAR AN ASSAULT RIFLE ICON. IF THERE ARE ANY AR ICONS COMING TOWARD YOU DO NOT PICK UP THE ZIP LINE UNTIL THEY HAVE LANDED.

5b: Grappling hook
https://wiki.bf2s.com/_media/weapons/tools/nsrif_grapplinghook.png?w=&h=&cache=cache

Used by the SF assault and AT kits the Grappling hook is used to reach previously inaccessible areas. This mainly means selecting a roof-top that gives you a vantage point for surprise attacks with the AT or GL, and climbing buildings and fences to get to a flag or other point for interest quicker, and avoiding taking the claymored ladder when trying to knife a sniper. Not much else. You should only deploy them when stationary, as when you move they don't go up as far. Also if you tap Mouse2 you will just drop it, which will let you safely get down. Also ALWAYS REMEMBER TO LOOK DOWN AT YOUR HOOK TO SEE IF ANYONE IS CLIMBING IT BEFORE PICKING IT UP AGAIN

6: Deployed explosives.

6a: AT Mine
https://wiki.bf2s.com/_media/weapons/battlefield-2/explosives/at_mine.png?w=&h=&cache=cache

Used by all Engineers, the AT Mine (from now on ATM) is an effective killer, or at least deterrent of vehicles. If the vehicle runs over it, even if the track or tire doesn't touch it the mine will explode an kill the vehicle. Remember this, as I often see people deploy way more of these than necessary. While they are best used at choke points with heavy traffic you need to be careful because if the enemy sees them to soon they will either find an alternate route (not so bad, it buys time) or sit back and rape your ass. As such you should try to hide them as best you can without compromising their effectiveness. They can be thrown out under an unsuspecting tank and used similar to C4 as well, however remember they have an arming time, and will take a bit after being deployed before they can detonate. A good trick with them is to throw one under a parked enemy vehicle and so when your unsuspecting foe gets into it he and his vehicle will be killed and you get 2 points. Remember you can only have 5 out at any given time, placing more will cause the earliest one to disappear.

6b: Composition 4 Plastic Explosive
https://wiki.bf2s.com/_media/weapons/battlefield-2/explosives/c4_explosives.png?w=&h=&cache=cache

Given to the spec-ops kit, the C4 is a remote detonated explosive whose uses are only limited by your cunning and imagination. Used for ambush, anti-armor, defense and suicide attacks the C4 is the God equipment and most powerful weapon that I will be making a guide for today. Throw one down in a infantry choke point and wait for a n00b or five to run through and blow them up. Through two down in an armor choke point and wait for an arrogant Tank Wh0re to and kill him. Set a few on a flag and wait for enemies to show up to try and cap it and collect defense points. My personal favorite: strap two to the bumper of the FAV or DPV and charge straight into a tank, getting out at the last second to detonate the bomb. Plant some on a parker vehicle and wait for enemies to pile in. To many uses for me to go in depth, wait for my next guide which will be a full guide on the uses and tactics of C4.

6c: Claymore mines
https://wiki.bf2s.com/_media/weapons/battlefield-2/explosives/usmin_claymore.png?w=&h=&cache=cache

Used by sniper. Throw one out and it will kill anyone twelve feet in front (45 degrees) of it. You can only have two out at a time, or else the first one will go away. Besides that there are no real tactics, spam it in where ever looks the best and piss people off. Hey sniper is pretty much useless otherwise, right?

Last edited by DoctaStrangelove (2007-12-09 18:25:42)

psH
Banned
+217|6646|Sydney
You spelt equipment wongly.
BUT GOOD GUIDE NONE THE LESS!

Last edited by Ashlite (2007-08-07 01:32:14)

Trigger_Happy_92
Uses the TV missle too much
+394|6912
excellent.
Doctor Strangelove
Real Battlefield Veterinarian.
+1,758|6731

Ashlite wrote:

You spelt equipment wongly.
BUT GOOD GUIDE NONE THE LESS!
It was a typo. FireFox doesn't spell check the thread name.
TimmmmaaaaH
Damn, I... had something for this
+725|6702|Brisbane, Australia

Nice, don't have time to read it now but will eventually. GJ
https://bf3s.com/sigs/5e6a35c97adb20771c7b713312c0307c23a7a36a.png
pirana6
Go Cougs!
+692|6554|Washington St.

doctastrangelove1964 wrote:

Hey sniper is pretty much useless otherwise, right?
erm... okay, but I don't believe in biasism in guides. leave your opinion out if you make them.
VicktorVauhn
Member
+319|6655|Southern California

TimmmmaaaaH wrote:

Nice, don't have time to read it now but will eventually. GJ
Right click -> "spell check this field"
AWSMFOX
Banned
+405|6726|A W S M F O X
/Win.
Fenris_GreyClaw
Real Хорошо
+826|6782|Adelaide, South Australia

doctastrangelove1964 wrote:

Hey sniper is pretty much useless otherwise, right?
I was going to praise/karma you up until this point.
Snake
Missing, Presumed Dead
+1,046|6829|England

Nice guide.

But...you missed the AG-36 for the Grenade Launchers (EU's GL on the L85A2).
Doctor Strangelove
Real Battlefield Veterinarian.
+1,758|6731

Snake wrote:

Nice guide.

But...you missed the AG-36 for the Grenade Launchers (EU's GL on the L85A2).
Okay I added its picture. Unfortunately I don't have EF so I tend to forget about it.
Doctor Strangelove
Real Battlefield Veterinarian.
+1,758|6731
Snake has added this guide to the bf2s wiki!

See here for it in the wiki

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