=6thAD=KJ43
Member
+7|6452|Bay Area, CA
Good call.

AT is a great anti infantry kit as well if you know how to use it. Best anti sniper kit there is also.

If you are fighting infy go medic. If there are vehicles around the squad members should be mostly AT. If you are in armor go engy.
aimless
Member
+166|6387|Texas
I think two AT is the most you'll ever need on a vehicle map. If both players are decent they can take the tank out in a couple of seconds.

so for vehicle maps

2 AT
1 Medic
1 Assault
1 Support
Drexel
Member
+43|6739|Philadelphia

aimless wrote:

I think two AT is the most you'll ever need on a vehicle map. If both players are decent they can take the tank out in a couple of seconds.

so for vehicle maps

2 AT
1 Medic
1 Assault
1 Support
This could work some of the times, but that 3 AT 2 medic and 1 support works all the time.

What happens whey the other team has a tank, and 2 APC's camping your objective when they are all engineers?  When this happens, we ditch the support and get a 4th.  And when you are facing an experienced tanker, he'll know his weakspots and protect them.  So you can never assume you'll 2 hitting a tank.  Plus, with 3 AT's one can miss the chopper flying around and you can still destroy it fast.  When it comes to dealing with armor, destroying it as soon as possible is THE most important thing.  Getting 2 hits on it and watching it drive away and repair will not cut it.

And even when there isn't armor posing a threat, the AT rockets kill (no-revive) enemy soldiers at all ranges.  What's better than critically injuring 4 guys with a couple of granades, having the medic heal them before you get there?  Killing 3 soldiers and charging the scared lonely medic trying to revive his mates.   Medic = Assault without body armor, and since the medics can revive each other, who cares about that?  Sure, Assault gets the Grenade launcher, but those AT rocket do a better job.

Last edited by Drexel (2007-11-28 09:39:50)

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