So heres a question-
- with all the new graphics and physics engines out there y is it that building cant blow up?
- this is obviosly not going to happen in BF2 but maybe for BF3 this would be a good idea, say if you shoot a building with a tank a chunk will fall off. But this chunk will be randomly registered into the computer every time meaning no 2 chunks will be alike. Same with hand weapons. Wouldnt it be nice to place c4 on a building and blow a whole right threw it? and again it would be randomized. Or that u can run down the side of the building shooting holes into it and into the guys on the other side. Now every bullet wouldnt get threw so maybe they can randomize that as well lyk first 3 will get threw then the next 2 wont and so on and so forth. Aside from buildings wouldnt it be nice 2 shoot a blackhawk in air and see oil spill out or have an actual hole there?
-Aside from all this people might say these ideas will be bad because if the game is long enouph then the whole map will be whiped out. Well there is a way to solve this. How about not deleting it acter it is blown up? When a chunk off a building falls off LEAVE IT THERE! So there will always b enouph rubble by the end of the round to play about with. This will creat a different environment every round so the maps wont get boring.
-Thx for leaving feuture postes
- with all the new graphics and physics engines out there y is it that building cant blow up?
- this is obviosly not going to happen in BF2 but maybe for BF3 this would be a good idea, say if you shoot a building with a tank a chunk will fall off. But this chunk will be randomly registered into the computer every time meaning no 2 chunks will be alike. Same with hand weapons. Wouldnt it be nice to place c4 on a building and blow a whole right threw it? and again it would be randomized. Or that u can run down the side of the building shooting holes into it and into the guys on the other side. Now every bullet wouldnt get threw so maybe they can randomize that as well lyk first 3 will get threw then the next 2 wont and so on and so forth. Aside from buildings wouldnt it be nice 2 shoot a blackhawk in air and see oil spill out or have an actual hole there?
-Aside from all this people might say these ideas will be bad because if the game is long enouph then the whole map will be whiped out. Well there is a way to solve this. How about not deleting it acter it is blown up? When a chunk off a building falls off LEAVE IT THERE! So there will always b enouph rubble by the end of the round to play about with. This will creat a different environment every round so the maps wont get boring.
-Thx for leaving feuture postes