Well, after watching many teammates intentionally trip claymores(can't explain it any other way when they stand there and stare at it for 10 seconds before running straight over it and punishing) but realizing that there are some teammates who do accidently trip well-placed claymores(placing at your own spawn is NOT well-placed), I would like to recommend a possibly helpful modification for the claymore red skull warning.
Right now, all three explosives give the same warning. AT-Mines and C4 have a limited range of triggers(vehicle or manual detonation), but Claymores have a wide range of triggers(they don't care if you are a vehicle or a soldier) With all three having the same warning, teammates simply can't tell that they are Claymores.
I propose the following NEW warning system for Claymores:
1) Instead of the red skull symbol like the other two explosives, have a red Claymore symbol.
2) If possible in the game engine, have the symbol colored red when it is facing towards you, and light orange when it is facing away from you.
3) I don't know if that is possible with the game engine though, so maybe an arrow showing which way the Claymore is pointing. Although, being three dimensional, I don't know how you could render an arrow in the environment to show it pointing toward or away from you. Maybe have a very small red blast radius(like the first foot of the blast cone) showing?
Short of this, I would love to see Claymores switched to a manual detonation system like the C4s(Claymores are set up in this configuration in real life as well) in order to cut down on TK points. Or maybe give the Claymores a dual functionality of either booby trap configuration or manual detonation configuration with the detonator as a seperate weapon device(this would allow you to right click for changing the configuration and would also alleve possible bugs where you can switch to the detonator in an instant like with C4)
Right now, all three explosives give the same warning. AT-Mines and C4 have a limited range of triggers(vehicle or manual detonation), but Claymores have a wide range of triggers(they don't care if you are a vehicle or a soldier) With all three having the same warning, teammates simply can't tell that they are Claymores.
I propose the following NEW warning system for Claymores:
1) Instead of the red skull symbol like the other two explosives, have a red Claymore symbol.
2) If possible in the game engine, have the symbol colored red when it is facing towards you, and light orange when it is facing away from you.
3) I don't know if that is possible with the game engine though, so maybe an arrow showing which way the Claymore is pointing. Although, being three dimensional, I don't know how you could render an arrow in the environment to show it pointing toward or away from you. Maybe have a very small red blast radius(like the first foot of the blast cone) showing?
Short of this, I would love to see Claymores switched to a manual detonation system like the C4s(Claymores are set up in this configuration in real life as well) in order to cut down on TK points. Or maybe give the Claymores a dual functionality of either booby trap configuration or manual detonation configuration with the detonator as a seperate weapon device(this would allow you to right click for changing the configuration and would also alleve possible bugs where you can switch to the detonator in an instant like with C4)
Last edited by Jobarra (2006-02-13 09:29:14)