One of the most common issues people have with aspects of many games is how they compare to real life. For example in the current AA vs Plane debate that "a real plane wouldn't" this and that or that a "real AA" wouldn't such and such.
It seems that what they choose to ignore is the basics on what you do when you play, have fun. Real life does not translate well into games with current technology.
It doesn't matter if the planes could take an AA hit in real life if the game balance requires it to die instantly or take fifteen before it goes down. If it is down to game balance then the real life stats and behaviours are a moot point.
We only emulate war in this game, it is a FAR cry from what it really is, so accept it for that. You can't have real life with a monitor + gaming periferals.
Here's some unfun things if you want to translate real life into game:
You would only get one bomb-run with a plane. You would lift off from a base or carrier and mostly see black sky (by night) for the entire run. You would not turn around in a 30ft radius and the base would be many miles away.
(almost) Every single shot that hit you would incapacitate you. A shot in the foot would send you plummeting to the ground, not being rescued before a medic or team of medics transported you away into either a military hospital (a bit longer than waiting 15 seconds after death).
Death would be permanent.
The field of battles would most likely be huge, infantry would move at a crawl when not being transported and odds are that you would have to wait several hours before actual engagement.
No VO-IP talk, you'd only actually hear people when they are within hearing distance.
You would get hungry, tired, cold, sweaty and run out of stamina quickly.
That's just from the top of my head. Please, I beg you, do not bring up real life issues that do not apply to a battlefield with respawning soldiers on a battlefield that is only a mile or so squared.
Thank You.
It seems that what they choose to ignore is the basics on what you do when you play, have fun. Real life does not translate well into games with current technology.
It doesn't matter if the planes could take an AA hit in real life if the game balance requires it to die instantly or take fifteen before it goes down. If it is down to game balance then the real life stats and behaviours are a moot point.
We only emulate war in this game, it is a FAR cry from what it really is, so accept it for that. You can't have real life with a monitor + gaming periferals.
Here's some unfun things if you want to translate real life into game:
You would only get one bomb-run with a plane. You would lift off from a base or carrier and mostly see black sky (by night) for the entire run. You would not turn around in a 30ft radius and the base would be many miles away.
(almost) Every single shot that hit you would incapacitate you. A shot in the foot would send you plummeting to the ground, not being rescued before a medic or team of medics transported you away into either a military hospital (a bit longer than waiting 15 seconds after death).
Death would be permanent.
The field of battles would most likely be huge, infantry would move at a crawl when not being transported and odds are that you would have to wait several hours before actual engagement.
No VO-IP talk, you'd only actually hear people when they are within hearing distance.
You would get hungry, tired, cold, sweaty and run out of stamina quickly.
That's just from the top of my head. Please, I beg you, do not bring up real life issues that do not apply to a battlefield with respawning soldiers on a battlefield that is only a mile or so squared.
Thank You.