Long rounds will get you more points, but , obviously, will take much longer. there is a balance there, and there is really no way to judge a server or team.
This thread has alot of good ideas, I must also say that you must do your best as a commander, listen for voice requests, and command requests, if someone requests something you don't have, type out "Sorry squad 2, Supply drop at 50%" I cannot stress enough how important it is to let your team know that your looking out for them as best you can and you acknowledge them.
Find a server where your team consistantly wins, command for several rounds. Do you damn best, and the people on thart server will soon realize (if you do well) that you are a reliable commander, and will get more ballsy knowing that you'll UAV a distant flag, spot enemy approaching a friendly squad trying to cap far off flags, etc.
Fighting commanders earn no points for themselves and people usually don't rely on fighting commanders, even if you are good. The only time you should fight on the lines is when you can reach a needed flag your team is losing and no one but you can potentially save it. Say you are USMC (Karkand) and you have capped the factory flag, If the surrounding flags are secure, there will be no nearby fight. I will usually hide at the factory, since usually some sneaky little bastard will creep his way back there, you can at least be there to defend it, overhead command view gives you a massive advantage ib this situation.
Use Artillery as much as possible, until your team has a large ticket lead or major strategic advantage. Then artillery should be used to stop the enemy units that aretrying to cap a far off flag.
Keep an eye on the in game conversation, squad members, and Lone wolves (who SHOULD be in a squad DAMMIT) make text requests, Sometimes, really good players go it alone, and are still great assets. A spec-ops in need of supply at enemy command equipment is a perfect example.
Also, Priorities! say two seperate squads both requests supplies. Which squad has the potential to need it more? First case is to go by who requested it first, unless another squad is in obvious desperate need, or has a greater potential of benifiting the team.
Once the decision is made, Drop the supply. The team that DID NOT get the supply, you should tell them immediately Example: "Sorry Squad 6, Squad 3 asked first. I try for you next, sorry" It let's them know you just didn't go "nah, fuck you squad 6".
Also, notify people via text what going on, or through the voice chat, younger commanders should use text. older gamers don't tend to take young sounding commanders too seriously. just the truth
. If an enemy unit is capping a flag, spamming "enemy infantry spotted enemy infantry spotted enemy infantry spotted' Does not help, it just pisses people off.
My preference, is to jam on the space bar and type out "Losing Construction Site Flag" With several Spaces inserted, you text won't appear on the side of the screen, it will appear in the middle. VERY noticable.
Moderate your spotting. At the beginning of a round in karkand as USMC, it is not necissary to spot enemy around the hotel. Spot sneaking enemy, squads under a possible ambush, and the like.
KNOW YOUR SERVER. Does arty kill friendly troops, or is FF turned off? Nothing will sour people's opinion of you more than if you arty them while thier at a flag.
Doing all of this actually will take up alot of time, that and the occasional spec-ops raid on your equipment.
Commanding right, is actually not too boring, but if you are on one of those servers where your team pwns with tragic efficiency, I recommend having other entertainment. I have a TV & DVD player in the room I game, just in case it gets boring. Just watch something you've seen before, so the movie doesn't distract you.
EDIT: I just checked the OP's stats. lol, I think you already know how
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Last edited by RoosterCantrell (2008-01-30 11:02:55)