NO, just... no..KuSTaV wrote:
...claymore...
Your thoughts, insights, and musings on this matter intrigue me
NO, just... no..KuSTaV wrote:
...claymore...
By any chance, have you heard of the game battlefield 2?KuSTaV wrote:
with 2nd weapon being a claymore typeNed_Z wrote:
I can't believe you guys don't get the concept of Tf2... its called BALANCE. Lolz unlimited spy cloaking, UNBALANCES THE GAME. Lolz sappers that are invincible, UNBALANCES THE GAME. Lolz infinite ammo for the Heavy, UNBALANCES THE GAME. UNBALANCES THE GAME.UNBALANCES THE GAME.UNBALANCES THE GAME.UNBALANCES THE GAME.UNBALANCES THE GAME.UNBALANCES THE GAME.UNBALANCES THE GAME.UNBALANCES THE GAME.UNBALANCES THE GAME.UNBALANCES THE GAME.UNBALANCES THE GAME.UNBALANCES THE GAME.UNBALANCES THE GAME.UNBALANCES THE GAME.UNBALANCES THE GAME.UNBALANCES THE GAME.UNBALANCES THE GAME.UNBALANCES THE GAME.UNBALANCES THE GAME.UNBALANCES THE GAME.UNBALANCES THE GAME.UNBALANCES THE GAME.UNBALANCES THE GAME.UNBALANCES THE GAME.
Get it now?
some of the stuff is stupid..rtheone wrote:
Strangla Glove gets the win.
Anyway:
Soldier:
A "right click" button that allows the player to fire multiple rockets, doing the damage of one rocket (to friendlies) and the damage of multiple rockets to enemies. The force of the explosion is dependent on the number of rockets (think UT2004). That would be perfect for rocket jumping.
OR
A more accurate shotgun that fires buckshots. More or less the Sniper rifle without a scope. No spread.
Scout:
Wall jumping (up to 6?). YAY, should have enough power to recover the fall into the water in 2fort.
OR
The good ol' conc nade. Look up the old Team Fortress for this one. Should have all the cool camera effects + effects from Source Engine 3.
OR
A submachine gun. Maybe the MP7. PLEASE.
Pyro:
Makes the TAUNT do actual DAMAGE. EAT FIREBALLS.
OR
Fire Beam. Shoots a long beam of fire, like a lightsaber facing forward that goes a little longer.
Medic:
The Insta-Heal Pack. From BF2. Limited Number.
OR
A poison version of the heal gun. When hits uber, insta kill.
Spy:
Bug, turns enemies into a big red model for all friendlies. Able to be seen through walls.
OR
Name Changer. Changes name to a name make uppable.
Heavy:
Infinite ammo
OR
When medics heal, goes 2x as fast.
OR
Laser gun. The one that has a constant beam.
OR
When in uber, 100% accuracy. No recoil. 2x damage. Ultimate killing.
DemoMan:
The swinging double explosive from the trailer. 1 hit ko. Works like the Bf2 Nade.
OR
Huge explosive. Think Artillary strike.
OR
C4. The BF2 kind. : )
Engineer:
The Gravity gun. What else. Really makes it Source forts, doesn't it.
OR
Speaking of source forts, the ability to create wooden planks. Or somthing.
OR
A plantable mine (comes in varieties!). Costs, IDK, 20 metal?
Sniper:
Semi-auto Sniper. What else.
OR
Wall hack. That'd be cool. Make snipers a lot more scarier.
Seriously gtfo suggestion threadNed_Z wrote:
I can't believe you guys don't get the concept of Tf2... its called BALANCE. Lolz unlimited spy cloaking, UNBALANCES THE GAME. Lolz sappers that are invincible, UNBALANCES THE GAME. Lolz infinite ammo for the Heavy, UNBALANCES THE GAME. UNBALANCES THE GAME.UNBALANCES THE GAME.UNBALANCES THE GAME.UNBALANCES THE GAME.UNBALANCES THE GAME.UNBALANCES THE GAME.UNBALANCES THE GAME.UNBALANCES THE GAME.UNBALANCES THE GAME.UNBALANCES THE GAME.UNBALANCES THE GAME.UNBALANCES THE GAME.UNBALANCES THE GAME.UNBALANCES THE GAME.UNBALANCES THE GAME.UNBALANCES THE GAME.UNBALANCES THE GAME.UNBALANCES THE GAME.UNBALANCES THE GAME.UNBALANCES THE GAME.UNBALANCES THE GAME.UNBALANCES THE GAME.UNBALANCES THE GAME.UNBALANCES THE GAME.
Get it now?
QFT.mikkel wrote:
Srsly no assault rifles. That's not what TF2 is. D:
Unfortunately Valve doesn't listen and the community are a bunch of asshats.Sean Connery wrote:
Allright since the new update is upon us i was thinking of what would be some good unlocks for the other classes. So i thought of some things that would give the class something people would want. That would not be overpowering. And also some general suggestions for each kit that shouldn't be unlocks.
Scout
Louieville SluggerA Wooden bat that does more damage but swings slower due to it's heavier weight.
Running Shoes Increase Scouts speed by 10% But lose 50% off the second jump. When double jumping.
Drive-By Lose the scatter gun and gain an SMG(Not the snipers) With 120 rounds total(20 round clips?) That shares Ammo with the pistol and does the same damage, But has a worse spread at long range then the pistol.
General When running past a sentry let it not be able to lock on to the scout that fast.
Soldier
Screamin Eagles! Rockets that launch Louder & Faster (That sound like an Eagle and scream louder the longer they go) And result in a higher rocket jump, But are weaker then the standard rockets. And There can only be 3 of them in the launcher instead of 4.
Maggot Killer A semi auto shotgun with the same ammo capacity as the standard except lots more recoil.
General Give the Soldier kickback and recoil when firing rockets.
Pyro
Super Flame Thrower Give the pyro a flame thrower with a longer and range and higher damage, But less crit chance and burn ammo 3x faster.
Spread Flame Thrower Flame thrower that fires a burst of flames in a 90 degree spread being able to hit more targets at once. But also burns ammo quicker.
General More ammo for the Flamethrower when picking up weapons.
Demo
Mad Bomber Shoot Pipes Faster, But Stickies slower.
TNT Charge Not what you think! Not a thrown TNT charge but a planted one with a large explosion radius. It has long 5-8 second setup time, Remote detonated, It can be defused by Engy's wrench, Defused by another demoman, Or wires cut by a Spies knife. Maybe infinite ammo like the sapper? But only one can be planted at anytime, And it would replace sticky bombs.
General Make sticky jumping more predictable.
Heavy
Ammo Belt 100 extra rounds for the minigun, But a 15% reduction in speed when walking normally(Default speed when revving or shooting)
Sasha's Little Sister A Heavy shotgun that can fire either 1 or 2 rounds at once and has a bigger ammo capacity than the standard shotty. But less ammo total(8 in gun 20 spare?) And bigger spread aswell.
General Let his fists hit harder.
Engineer
Customizable Sentries? I really cant think of anything since i dont play engy much.
General Give the sentry a blind spot 60 degrees directly in back of it. So if you're not shooting it wont be alerted to your presence. And reduce the amount of metal needed for repairs.(The reason is suggest a blindspot is that sometimes being behind a sentry out of its range, And stepping one yard means boom you're dead)
Sniper
Quicker shot An 8 shot Semi Auto sniper rifle with no charge meter to keep it from overpowering the Basic Bolt Rifle. And it has a total of 32 rounds.
Ok i admit the above was a bad idea. But here is something i hope will be better.
A rifle with a 5 shot internal magazine, That is not clip fed but 1 round(shell) at a time like the shotgun, No charge meter as the above, And 20 rounds spare.(Making the total ammo count the same as the regular bolt rifle)
Penetrating Power Let the Bolt action when fully charged be able to go through more than one enemy at once. But longer time to charge.(More incentive to stay in zoom)
General Give more incentive for him to target anything else but other snipers.
Spy
Old School Spying A single action revolver that requires the hammer to be pulled back after each shot(Kinda like the sniper rifle)with 50% more damage, Less spread, And no crits. Same amount of rounds
Fire Proof Suit Keeps you from catching on fire when lit by an enemy pyro, But you still take damage. To keep this balanced you have no cloak.
Master Spy Be able to see enemy name tags and the name of the enemy that you are disguised as. But you have no cloak.
General Longer cloak when not moving.
Agree/Disagree? One, Few, Many, All?
Please add your own suggestions guy's but make them as logical as possible that would not unbalance the game much, And be more of a trade off then an upgrade.
Last edited by David.P (2008-02-06 17:10:42)
Last edited by Spidery_Yoda (2008-02-07 03:25:11)
Scouts are weak?Mutantsteak wrote:
The scout definatley needs sum unlocks because they are really underpowered. If they could run by sentries that would be amazing