DoctaStrangelove wrote:
Ty wrote:
It's a good idea, you may want to explain the story a bit. Get some writers, to me it sounds like it could be quite a cool "Red vs. Blue" type thing. Build the characters a bit and don't just do the obvious jokes.
Don't wait a week either, that's too long. I'm quite keen to see where this goes.
The other chapters I have done (2 and 3) really expand on the character's personalities and the over-all plot, as well as add the medic character. I wanted the first to be more of an introduction to the two teams and not so much an intro to the specific characters.
Make sure you don't take the obvious route. Valve has already pretty much given the characters their own personalities already, so to make your comic worth reading and the characters worth caring about you've got to do something different. Here's a few examples, you don't have to follow them it just gives you an example to the type of things you can do, either exaggerating or improving on what Valve has done or doing a complete U-turn.
Soldier:
Valve portrays him as: Ultra-tough bad-ass, yells a lot.
You can portray him as: A coward, all bark and no bite.
Medic:
Valve portrays him as: Evil, likes inflicting pain.
You can portray him as: A Sado-Masochist. Prepare for some dodgy jokes.
Spy:
Valve portrays him as: Suave, calm under fire.
You can portray him as: Clumsy, obviously thinks he's suave but keeps screwing up.
Scout:
Valve portrays him as: Fast-talker, sporty.
You can portray him as: ADHD.
etc. etc.
You've kind of just followed the road Valve has already paved for the characters, you've even named them fittingly. Give the Heavy a name that completely doesn't suit him like Eugene or Lord Frederickson DeFluffiby the Third - anything. Instead of making him the big dumb russian brute he is, give him an aristocratic air a wide vocabulary and an interest in opera and high culture.
Although doing it predictably may be a good idea because what you're doing which seems to me just giving a background of the characters but it makes any cartoon less interesting and predictable. You can have the characters act any way you want, what they are like in-game might be completely oppostite to what they are backstage, you don't need to be confined by what's already been done.
(I also like the idea of turning the Sniper into a Hunter S. Thompson "Raoul Duke"-type journalist since he kind of looks like Thompson, he's just replaced the bucket hat with a Slouch hat.)