Talon
Stop reading this and look at my post
+341|7204
I posted this in another thread and it was suggested it deserved its own, so here we are:

Once again, the only real solution to everything is to have a bonus for the winning side, to encourage teamwork. Unfortunately, this will make people teamswitch. So if you stop teamswitching, you get unbalanced teams. So, IMO:

-If your team is winning, all your points are doubled. So you get 4 for a kill, etc. (reviving could be reduced to 1 point per revive, so 2 doubled.)

-Switching teams manually gives you -10 points.

-Switching automatically is free.

---------------------------------

Orangehound came up with another suggestion:

One other direction could be that points are only awarded to those on the winning team  (stats and awards still count for the losing side, but points for rank do not).   If you switch teams voluntarily, your points become zero at that point and your point total begins accumulating only while you are on your new team.

----------------------------------

So, what do ya think of these two ideas?
Dr_3V|L
Member
+51|7169|Twente, The Netherlands
The first idea could be nice, but I think the teamswitch punish should be higher. If all points get doubled, people who think they'll get high scores would still sacrifice 10 points to get the double score.

The second idea is kinda stupid. People who play on ranked servers play for points, and with these points they want to gain ranks. So in every team people should be able to gain points.
F.Rabshaw
Member
+37|7126

Talon wrote:

-Switching teams manually gives you -10 points.
So you want to punish those who dislike stacked teams and are trying to do the right thing by evening them out?
*looks for a more sensable thread*

Last edited by F.Rabshaw (2006-02-18 15:02:42)

Dr_3V|L
Member
+51|7169|Twente, The Netherlands

F.Rabshaw wrote:

Talon wrote:

-Switching teams manually gives you -10 points.
So you want to punish those who dislike stacked teams and are trying to do the right thing by evening them out?
*looks for a more sensable thread*
Haven't even thought about this possibility, haha.
Talon
Stop reading this and look at my post
+341|7204
If servers actually turned on autobalance once in a while... why is it an option anyway?
pogled
Member
+0|7222|Europe
I don't like the idea of -10 points for switching teams. I like to play in a squad with my clan mates and it is really annoying to be seperated when joining and when trying to change teams you get -2 points just for trying to change teams. Never mind those -2 if you can get there and can join your mates - but most of the time you you get -2 points and get swithced back by Autoblance. Maybe if they introduced a penalty if you changed teams during the endgame (last 5 minutes or last 20 tickets) it would be okay though. Better not to allow swithing in the endgame at all. If they really would introduce the -10 points penalty there should be a warning beforehand ('OK', 'Cacncel'). I don't know how often i have accidently changed sides when trying to respawn in the intense heat of the battle by clicking the wrong tab... .
pogled
Member
+0|7222|Europe
Better idea for teamwork would be to give you 10 points flat for being squad leader of a not empty squad, 5 points flat for squadmembers with an aditional 5 points to be awarded to the best squad of either side.

Last edited by pogled (2006-02-19 05:14:14)

NZDeathBoy
Member
+20|7143|Chch, New Zealand

pogled wrote:

Better idea for teamwork would be to give you 10 points flat for being squad leader of a not empty squad, 5 points flat for squadmembers with an aditional 5 points to be awarded to the best squad of either side.
Thats a good idea, as losing points to change teams is a little over the top, and double the points if your team wins, thats tooo much, so would that mean comanders would get triple points for comanding the winning team.
IF you where giving out that many points, then the ranks would have to be changed as it would become too easy to go up ranks.

Also you should get points if you are the "top" kit player in the match too, you know that screen that shows you are top sniper, or support, got most revieves etc. That would be good too.
Talon
Stop reading this and look at my post
+341|7204
Better idea for teamwork would be to give you 10 points flat for being squad leader of a not empty squad, 5 points flat for squadmembers with an aditional 5 points to be awarded to the best squad of either side.
Rubbish, I'm afraid. Just because you are in a squad doesnt mean you'll be working as one.

and double the points if your team wins, thats tooo much
Read a little more carefully. You get double points while your team is winning. Doesnt matter who wins, you could be winning 90% of the time.

as losing points to change teams is a little over the top
If you switch to the winning team and get 3 kills, you'll have earned 12 points. So its really not much.

I don't like the idea of -10 points for switching teams. I like to play in a squad with my clan mates and it is really annoying to be seperated when joining and when trying to change teams you get -2 points just for trying to change teams.
While this isnt that fair, as stated you'll gain it back in 3 kills, and you only have a 1 in 32 chance of being switched.

they really would introduce the -10 points penalty there should be a warning beforehand ('OK', 'Cacncel'). I don't know how often i have accidently changed sides when trying to respawn in the intense heat of the battle by clicking the wrong tab... .
Yes, a warning would be good. The accidental switching... never done that before...
Horseman 77
Banned
+160|7281
To encourage people to join squads, It should be slightly easier to accumulate points while in a squad. For example maybe if you get four points you'd  get an additional one for being part of a squad or  maybe a squad point with every seven you earn. This would be useful for the Expert badges as it could really make a difference that extra point or two. The UAV and Scan spots could last Slightly longer for a player who was in a squad as opposed to the isolated lone wolf.

     Still some people only join squads to use the command screen or occasional spawn forward. And then they wander off from their squad entirely being of no tactical use. The Squad is full and no one else can join, yet it wont or cant act as a Team. To promote squad tactics they should make it so being with your  own squad would have additional benefits. For example. Health, Ammo or Repair could be dispensed, accepted, effected or absorbed faster by your own Squad members. Example, if a Medic can Give 5 health Bars in 4 or 5 seconds, His own Squad mates could absorb it in 3 or 4. The distance at which assistance could be given or received should be slightly greater for your own squad members. The same with Repairs. Damage could be repaired quicker if its your squad mate. If you spotted someone or some thing the spot would last a bit longer on your squad mates mini maps. I think this would over all facilitate better team play and tactics. You would find Squads would be more well rounded with different kits.

    We have all seen how just three or four clan members can really swing a game in even a 64 player server.  Its Team work. I believe this would promote the game as it was designed, and if you were just having fun, You really wouldn't notice the differences implemented. Also, I cant see how this would be a detriment in any form
itchypantz
Member
+0|7103|Vancouver Island, Canada
I like the way the squad play works right now.  This is a video game, after all.  People are gonna wander off and not play very well as a team.  That is just the way it is.  I don't see how any of the ideas above would actually improve the game.  I don't like being in a squad with 'tardos' but that is the way it is.  I don't have to like I just have to deal with it.  When someone in my squad is being dumb, I just tell him so over the mic!!  He can hear me!!   If he doesn't like it, hopefully he will leave the squad!!

Battlefield ROCKS!!!
Sera
Member
+0|7084
i can see how this goes, but there are downsides for those who like being in a certain army, or siding with friends in a clan, is a bit unfair on them.
|60|Cobalt
Terror in the Skies
+30|7196|Leipzig/Germany
oh yes double points for kills - thats easy 50.000 more for me at the moment *lol*
no not really - double points for winning won't solve the problem - it will make people to whore with vehicles even more than now
KyanWan
Member
+0|7214
Teamswitch should be variable - oh man, if it was -10 to get double points for kills - I'd be having 300 and 400 point rounds instead of 90-150 points.

It should go somewhat like this -

Teams uneven ( like on servers without autobalance )

You switch to the team with MORE players = 50% points loss
You switch to the team with LESS = no points loss

If there is 1 odd man on the team (like 21:20), then it should be a negative penalty based on the time left in the round, average scoring - going from 50% of your points down to 10%.

That would make it just painful enough where good people that can make up that negative real easy ... won't want to switch due to a heavy penalty.

+ best squads on each team should get awards / bonus points.  They're up there in the stats, but for what?  You should get some kind of recognition for that.  Maybe bonus points and a new medal/ribbon/badge combo ( Squad medal/ribbon - eg, you're the best squad XXX times to get this )

- Last off :) - maybe, maybe - give the Commander the power to give a pointslap (negative points) for not following orders, instead of just "You sux!" over the radio.  Though, this will require mutiny to be an option at all times - if the com is doing it just for the fun of it.  There would have to be a timelimit to it too - maybe 5 minutes between pointsmacks. 


[ double points for kills - check my stats.  I'd be in heaven.  :)   I've got 2/3 of my points as kills - 23k of 30k is combat. ]

Last edited by KyanWan (2006-02-20 19:12:14)

twiistaaa
Member
+87|7112|mexico
^yeah awards for team work. simple. why the hell is a knife badge even given? a cap flag and assist cap flag and defend flag would be alot more relevent. is it me or is this just to damn obvious? awards given for team work in a game that is based on team work.
wiez
Member
+1|7153
For the team switching problem I think a workable soultion (one that I and others have posted in toher threads) is that you are awarded a win or loss according to the amount of time spent on each team in a round. i.e if you played 60% of the round on the loosing team you get a loss and vice versa. This would stop people switching to the winning team in the last 5 mins of the game and might actually encourage them to work towards a team win instead of personal glory. Might even make the Team switching oooops I mean War Colledge ribbon mean something.
Talon
Stop reading this and look at my post
+341|7204
To promote squad tactics they should make it so being with your  own squad would have additional benefits. For example. Health, Ammo or Repair could be dispensed, accepted, effected or absorbed faster by your own Squad members. Example, if a Medic can Give 5 health Bars in 4 or 5 seconds, His own Squad mates could absorb it in 3 or 4. The distance at which assistance could be given or received should be slightly greater for your own squad members. The same with Repairs. Damage could be repaired quicker if its your squad mate. If you spotted someone or some thing the spot would last a bit longer on your squad mates mini maps. I think this would over all facilitate better team play and tactics. You would find Squads would be more well rounded with different kits.
its good, but I dont think its enough to get people to work in squads.

double points for winning won't solve the problem
WHILE winning, not for winning.

like on servers without autobalance
Shouln't be an option on ranked servers anyway. This thread is designed with it on.

yeah awards for team work. simple.
Will only last until people get the awards. And many dont give a f*** about awards (like myself) they just play the game.


is that you are awarded a win or loss according to the amount of time spent on each team in a round.
Only works if you care about stats. A lot of people on this forum do, but thats not representative of the BF2 community.
[BIA](I.K.M)-Blade
Member
+0|7103
wait i thouht it was just the commander who get double am i right that its only the commander ?
Talon
Stop reading this and look at my post
+341|7204
Yes, this is the improvements forum. This is just my suggestion.
OpsChief
Member
+101|7120|Southern California
Talon,
That is a good suggestion and thread. Its all brainstorming not really any rights or wrongs yet. Seems like all but one reply said rewarding teamwork is a good idea and some have added other good ideas. I agree this game would be more fun if teamwork were more important in the stats., more people would do it and those of us already playing teamwork style would start getting more lol

I like being able to stay in a squad with my permanent squad (clan to some). I think the last moment voluntary teamswitching from a losing side to a winning side should not reward the player in any way and the penalty is a nice touch. Also last minute autobalance switch from winning side to losing side should not punish player so no loss recorded at least, I think this is the worst part of autobalance. Autobalance should be disabled after a certain number of minutes, say 10 min. maybe, just play out the game and if most leave the losing side so be it. Combat attrition just took its toll.

Reward for following orders is good but needs a limit so it can't be abused. Maybe each player can get a max of 4-8 teamwork pts per game for following orders if they finish the game. lol commander will have to work their asses off to make sure everyone gets their full allocation of orders each game. I like it. If fact commander should get say 10-15 team pts if he manages to max everyone's team points from orders in a game. Or maybe get 1 pt per player on his team with max team points up to but not exceeding 15.

Give 1 teamwork point for everyone joining a squad in the first 2 minutes and remaining in squads the whole game say 90% of game time.

Add a point or two more for people staying near their squads for 90% of game.

Reward squads who are full and unlocked more points than a 1-2 man locked squad.

Add a "Team Player MVP" on the post game reports.

lol i bet i add more later....

Last edited by OpsChief (2006-02-21 23:23:02)

_Wyatt_Earp_37
Member
+0|7097
A lot of good suggestions here, and I would also like to se more teamplay in BF2.. The most negative remarks about the post are regarding teamswitches, and specially that clans would be punished for trying to stick together..

When I first  started playing BF2 i couldn't believe that there where no buddy list ingame. And I really think that the game should implement this and the whole clan consept ingame. This way the teams could be set up with the clans at same side, multiple clans on different sides.. etc. Autoswitching should always be on, and then the non clan members, non team members would be switched first.. That should take care of the team switching problem...

I also think that extra awards, badges for teamplay is a great idea..

I think there should be benefits for staying close to your squad. This could be a in form of extra points recieved whenever squad members close to you recieve points. maybee only 1/4 of every squad members point (rounded down at the end) and only when you are close to the squad member earning the points.. (20-30 meters maybe)..

Just my thoughts..
Talon
Stop reading this and look at my post
+341|7204
How about a server option to have shared squad points? Every point you get is divided between your squad. Squads can be locked, members kicked if someone is abusing it.
cpu_uk
Member
+0|7262
I don't think anyone should be allowed to switch sides manually once you have joined. If your side sucks well that's just life, plenty other servers out there. Auto switch is fine, and I'm saying that as someone who got their highest score, and was then auto switched 5 mins from the end to the LOOSING side (that's life).

To encourage squadwork you should get 1x point for every flag cap and then 1x extra point for every squad member who is with you at the flag (or within a short distance). This will encorage people to move as a squad as everyone gets something for just sticking together.

Last edited by cpu_uk (2006-02-24 13:58:49)

Board footer

Privacy Policy - © 2025 Jeff Minard