unnamednewbie13 wrote:
That's no excuse for a patch to transfer an imbalance from one end of the spectrum to the other, when they could have just as easily eliminated it to begin with. When will people get that many pilots aren't complaining about AA missiles because they can't fly straight over enemy territory anymore, but that the physics of AA is extremely faulty? Show me one case of "realism" where some guy with a stinger is able to orbit the projectile around a bonfire for several seconds, while it waits for a passing plane to lock onto? When has anybody seen a missile immediately reverse course without inertia tearing it apart? Have you ever seen a missile, in any video, aiming for each subsequent chaff particle (carving a zig-zagging path through them like a rabid pacman after untamed pellets) before slamming into a jet or chopper?
Oh, NO, but nobody thinks about that. Critics poke fun at the new AA, so therefore they are noob pilots with noob tactics who got what was coming to them for thinking they could be so 1337. Look, I have more time on the ground than in the air. I don't have ANY problem with having missile accuracy and the fix of the clipping bug (I've only gotten shot down once by the new AA, thanks to high-altitude manuevering), but I must laugh in derision when each projectile is capable of bending reality to reach its target.
Edit: Some areas underlined for the hard of reading.
Now THIS is a great argument. I don't necessarily agree with all of it...but a great argument. My counter is that while I understand that the AA does some wacky things, it is the due to the nature of the game's capabilities rather than anything else. Let's be real here. The PRESENTATION of how aircraft are modeled in the game is what is flawed. No fuel concerns, complete lack of any real physics, lack of weapons loadout constraints, lack of appropriate instrumention (no RWR), countermeasures only include flares since all the missile in the game are heat seekers (ie - no worries about Radar guided missiles), battle maps that are absolutely too damn small for fast moving aircraft, and much more. We have Helos that can barrel role, stop on a dime, take amazing amounts of damage, etc. Even though AA is acting wacky...everything I just mentioned above is STILL acting wacky. All things being equal, AA fits right in because it is broken by those same physics that the aircraft take advantage of.
These are faults not because the programmers don't care, but because this game's engine is not suited for the task and the design is not flexible enough to allow otherwise. This is an engine designed and scaled for a 1st person shooter...not a flight simulator. You could get away with it in BF1942...but not BF2. No way. If done correctly, the battlefield for air would need to be at least 4 times larger, more aircraft would be needed, and bonus points should be awarded to killing the targets that air should be killing. For example, instead of only bombing the bejeezus out of ground troops, place REAL objectives for pilots like Command and Control structures , baby food factories (Desert Storm joke), SCUD missiles, Bridges, etc. Bombers have to hit those, air superiority has to stop them. The air in this game kill troops because...that is the only thing they CAN kill.
Pilots are mad that there is nothing they can do, but then...they really were not following any type of recognized tactics or SOP that they would use in a REAL flight sim like...Falcon 4.0, F22-ADF, Jane's Longbow and Longbow 2. You can go even earlier to flight sims from 80s (Chuck Yeager, F15-Strike Falcon, etc.) and all of them had so much more depth than BF2, I laugh very very long when I hear about these so called pilots talking about skill. Give me a break. I have THOUSANDS of hours invested in those flight sims and let's be real...BF2 is a joke at a cosmic level.
People on the ground are talking about pilots with n00b tactics, but listening to these people talk, what else would one think? The biggest Brand N00bians are the ones that try to compare airpower in this game to what the US did in Iraq and how the air power modeled in this game represents their dominance over the BF2 battlefield. OMG....wait...I gotta stop writing for a second. Laugh Attack.
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::whew:: Ok. Back. There are more examples of this flawed thinking, but I can't bring them up or I'll start laughing again.
If aircraft were to be COMPLETELY REMOVED from BF2, 95% of the players wouldn't care.
- Beatdown
Last edited by Beatdown Patrol (2006-02-22 00:19:10)