Peter
Super Awesome Member
+494|6658|dm_maidenhead
I think 2:28-2:35 of this explains them very well.

And I quote

Yahtzee wrote:

But when you put random chance into combat mechanics all strategy has been thrown out the window then scraped off the ground and used to pick up the broken glass
_raab
Member
+28|6489|Western Aust.
Hmmm, I agree, but at least there are a few no crit servers, and in wars they sometimes(?) don't allow crits. But then again, in bad situations, they can be a godsend. Like, attacking a cp in the last few seconds of a round a crit could be nice (or bad).
Doctor Strangelove
Real Battlefield Veterinarian.
+1,758|6724
But the random chance actually has allot of variable built in to it and servers a function.

Your current streak, K/D ratio as well as the weapon you are using affect the rate at which you can score a critical hit. Also Critical hits are important as a counter measure for stalemates, without them the game would come to a standstill more often.
Peter
Super Awesome Member
+494|6658|dm_maidenhead

DoctaStrangelove wrote:

But the random chance actually has allot of variable built in to it and servers a function.

Your current streak, K/D ratio as well as the weapon you are using affect the rate at which you can score a critical hit. Also Critical hits are important as a counter measure for stalemates, without them the game would come to a standstill more often.
Getting kill streaks doesn't make that much of a difference. It should be something like 0.01% if you have 0 kill streak, 5% for 1 kill streak, 10% for 2, 15% for 3, 20% for 4, 25% for 5 then maybe increases slightly after that. At the moment its too random. Doesn't reward you for streaks more likely you'll get critted by someone who has just spawned while you are on a streak.
Doctor Strangelove
Real Battlefield Veterinarian.
+1,758|6724

Peter wrote:

DoctaStrangelove wrote:

But the random chance actually has allot of variable built in to it and servers a function.

Your current streak, K/D ratio as well as the weapon you are using affect the rate at which you can score a critical hit. Also Critical hits are important as a counter measure for stalemates, without them the game would come to a standstill more often.
Getting kill streaks doesn't make that much of a difference. It should be something like 0.01% if you have 0 kill streak, 5% for 1 kill streak, 10% for 2, 15% for 3, 20% for 4, 25% for 5 then maybe increases slightly after that. At the moment its too random. Doesn't reward you for streaks more likely you'll get critted by someone who has just spawned while you are on a streak.
That's outright incorrect. The base crit levels for most weapons (save the melee weapons) are very low. A play who has just spawned in has an almost 0 chance of getting a crit unless he is using a melee weapon. Not only that but the crit rate of the more powerful weapons, such as the sniper-rifle, flamethrower and Minigun are even lower than that of the Shotguns, SMG and pistols. The critical hit system is much more random than it seems, with everything you do influences the likelyhood. Being Uber-Charged increases the change more than anything else, while captures and defenses scored in a life increase it by a higher percentage than getting a kill or assist. A

Also crits serve an important function, breaking defenses. If you have four engineers constantly tending four sentries. and the engineers have set them up in such a way that the spy cannot easily kill any of the engineers than you need a critical rocket to kill the engineers as they repair the sentries so quickly.
NooBesT
Pizzahitler
+873|6725

DoctaStrangelove wrote:

That's outright incorrect. The base crit levels for most weapons (save the melee weapons) are very low. A play who has just spawned in has an almost 0 chance of getting a crit unless he is using a melee weapon. Not only that but the crit rate of the more powerful weapons, such as the sniper-rifle, flamethrower and Minigun are even lower than that of the Shotguns, SMG and pistols. The critical hit system is much more random than it seems, with everything you do influences the likelyhood. Being Uber-Charged increases the change more than anything else, while captures and defenses scored in a life increase it by a higher percentage than getting a kill or assist.
Either I'm unlucky as fuck or the above is utter bullshit.
https://i.imgur.com/S9bg2.png
Spidery_Yoda
Member
+399|6526
As far as I know the chances of a crit increase from the base 5% (for everything except melee weapons which start at 10%) depending on the damage you've done in the last 20 seconds.
Lucien
Fantasma Parastasie
+1,451|6909
https://i.imgur.com/HTmoH.jpg
LaidBackNinja
Pony Slaystation
+343|6965|Charlie One Alpha
Cry more. I like critical hits, they make the game more unpredictable. You can't just stand in the open and think you'll be fine because you have full hp, you always have to watch for that killer crit. It also makes the game more fun, providing crazy situations. If you guys didn't notice already, tf2 isn't uber-serious. Look at the graphic style ffs. If you want serious and non-random, play css.
"If you want a vision of the future, imagine SecuROM slapping your face with its dick -- forever." -George Orwell
David.P
Banned
+649|6530

LaidBackNinja wrote:

Cry more. I like critical hits, they make the game more unpredictable. You can't just stand in the open and think you'll be fine because you have full hp, you always have to watch for that killer crit. It also makes the game more fun, providing crazy situations. If you guys didn't notice already, tf2 isn't uber-serious. Look at the graphic style ffs. If you want serious and non-random, play css.
This is the Aids killing TF2. ^^
weasel_thingo
Member
+74|6582

David.P wrote:

LaidBackNinja wrote:

Cry more. I like critical hits, they make the game more unpredictable. You can't just stand in the open and think you'll be fine because you have full hp, you always have to watch for that killer crit. It also makes the game more fun, providing crazy situations. If you guys didn't notice already, tf2 isn't uber-serious. Look at the graphic style ffs. If you want serious and non-random, play css.
This is the Aids killing TF2. ^^
kptk92
u
+972|6664|tc_london
Critical hits were obviously created to break stalemates, just like the ubercharge. No-one whines about the ubercharge, so quit bitching about critical hits, Valve wouldn't of included it in the game if it was going to cause a serious unbalance within the game
Spidery_Yoda
Member
+399|6526
Just for the record, I have no problem whatsoever with crits .
weasel_thingo
Member
+74|6582

kptk92 wrote:

Critical hits were obviously created to break stalemates, just like the ubercharge. No-one whines about the ubercharge, so quit bitching about critical hits, Valve wouldn't of included it in the game if it was going to cause a serious unbalance within the game
having maps that arnt made for camping break stalemates, crits work for the defenders just as much as the attackers, crits just give idiots who suck at TF2 (which is one of the easiest games, that requires barely any skill for any class) the chance to get a kill that they didnt deserve
NooBesT
Pizzahitler
+873|6725

kptk92 wrote:

Critical hits were obviously created to break stalemates, just like the ubercharge. No-one whines about the ubercharge, so quit bitching about critical hits, Valve wouldn't of included it in the game if it was going to cause a serious unbalance within the game
You have to CHARGE the damn ubercharge. With your example crits are like medics going to uber-state at totally random.
https://i.imgur.com/S9bg2.png
Spidery_Yoda
Member
+399|6526

NooBesT wrote:

You have to CHARGE the damn ubercharge. With your example crits are like medics going to uber-state at totally random.
That would be quite fun.
No/Yes
Member
+14|6198|California, USA

NooBesT wrote:

kptk92 wrote:

Critical hits were obviously created to break stalemates, just like the ubercharge. No-one whines about the ubercharge, so quit bitching about critical hits, Valve wouldn't of included it in the game if it was going to cause a serious unbalance within the game
You have to CHARGE the damn ubercharge. With your example crits are like medics going to uber-state at totally random.
to add one to your comment, the medi-gun does indeed have a critical "hit"

Notice how you fully heal someone in a second or two? that's the medigun critical.

Yeah..
LaidBackNinja
Pony Slaystation
+343|6965|Charlie One Alpha
The people who complain about critical hits are just sore losers who can't take getting killed by a crit.
"If you want a vision of the future, imagine SecuROM slapping your face with its dick -- forever." -George Orwell
_raab
Member
+28|6489|Western Aust.

No/Yes wrote:

NooBesT wrote:

kptk92 wrote:

Critical hits were obviously created to break stalemates, just like the ubercharge. No-one whines about the ubercharge, so quit bitching about critical hits, Valve wouldn't of included it in the game if it was going to cause a serious unbalance within the game
You have to CHARGE the damn ubercharge. With your example crits are like medics going to uber-state at totally random.
to add one to your comment, the medi-gun does indeed have a critical "hit"

Notice how you fully heal someone in a second or two? that's the medigun critical.

Yeah..
Is this true? I want evidence!
Eldu
Member
+62|6363|Belgium

_raab wrote:

No/Yes wrote:

NooBesT wrote:


You have to CHARGE the damn ubercharge. With your example crits are like medics going to uber-state at totally random.
to add one to your comment, the medi-gun does indeed have a critical "hit"

Notice how you fully heal someone in a second or two? that's the medigun critical.

Yeah..
Is this true? I want evidence!
I concur and i have about 50 hours of medicing behind me.
So yeah, it is true. Normally you don't heal that fast but sometimes you heal like a madman.

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