Peter wrote:
DoctaStrangelove wrote:
But the random chance actually has allot of variable built in to it and servers a function.
Your current streak, K/D ratio as well as the weapon you are using affect the rate at which you can score a critical hit. Also Critical hits are important as a counter measure for stalemates, without them the game would come to a standstill more often.
Getting kill streaks doesn't make that much of a difference. It should be something like 0.01% if you have 0 kill streak, 5% for 1 kill streak, 10% for 2, 15% for 3, 20% for 4, 25% for 5 then maybe increases slightly after that. At the moment its too random. Doesn't reward you for streaks more likely you'll get critted by someone who has just spawned while you are on a streak.
That's outright incorrect. The base crit levels for most weapons (save the melee weapons) are very low. A play who has just spawned in has an almost 0 chance of getting a crit unless he is using a melee weapon. Not only that but the crit rate of the more powerful weapons, such as the sniper-rifle, flamethrower and Minigun are even lower than that of the Shotguns, SMG and pistols. The critical hit system is much more random than it seems, with everything you do influences the likelyhood. Being Uber-Charged increases the change more than anything else, while captures and defenses scored in a life increase it by a higher percentage than getting a kill or assist. A
Also crits serve an important function, breaking defenses. If you have four engineers constantly tending four sentries. and the engineers have set them up in such a way that the spy cannot easily kill any of the engineers than you need a critical rocket to kill the engineers as they repair the sentries so quickly.