Nehby
Member
+1|7121
Iused the PKM extansivly before 1.2 (heck even began my most used weapon by right before 1.2) and I can tell you it was a a very good gun even then. IT had high damage, high rate of fire, and could shoot through tin fences. It's downside had horrible accuracy at ANY range (even up close) when you were standing or crouching. Heck you had to get to about knife range to when in CQC with the PKM while standing. But once you laying down it has fairly accurate, even before you you aimed.

Now they took any that bad accuracy and the gun is completly unbalanced, heck all the LMG's are now. I've been outguned at the 10m range with a default LMG when I had a G3 out with us both standing. The rate of fire is equal between the two gun but the G3 should be more accurate and damaging. That doesn't seem the be the case anymore. Heck at 50m-75m I got killed by a default one before my semi-auto sniper rifle hit te guy!

The LMG's were well balanced pre-1.2 and now with the doom accuracy given to them by 1.2 they out do most guns. EA should just reverse the changes of 1.2 regarding the LMG's and leave them as they were before. The only people who complain they are too inaccurate that way shouldn't be playing support if they lack the skill to use a LMG properly and in a deadly way.

It's the experianced people that are complaining that the LMG's are too accurate now and crappy noobs who say LMG's are "balanced" now.
Superior Mind
(not macbeth)
+1,755|7137

Nehby wrote:

Iused the PKM extansivly before 1.2 (heck even began my most used weapon by right before 1.2) and I can tell you it was a a very good gun even then. IT had high damage, high rate of fire, and could shoot through tin fences. It's downside had horrible accuracy at ANY range (even up close) when you were standing or crouching. Heck you had to get to about knife range to when in CQC with the PKM while standing. But once you laying down it has fairly accurate, even before you you aimed.

Now they took any that bad accuracy and the gun is completly unbalanced, heck all the LMG's are now. I've been outguned at the 10m range with a default LMG when I had a G3 out with us both standing. The rate of fire is equal between the two gun but the G3 should be more accurate and damaging. That doesn't seem the be the case anymore. Heck at 50m-75m I got killed by a default one before my semi-auto sniper rifle hit te guy!

The LMG's were well balanced pre-1.2 and now with the doom accuracy given to them by 1.2 they out do most guns. EA should just reverse the changes of 1.2 regarding the LMG's and leave them as they were before. The only people who complain they are too inaccurate that way shouldn't be playing support if they lack the skill to use a LMG properly and in a deadly way.

It's the experianced people that are complaining that the LMG's are too accurate now and crappy noobs who say LMG's are "balanced" now.
right on man......
TheMajorBummer
Have a nice day!
+-4|7269|Netherlands

VidSicious wrote:

Ha, Ha!  The noob whiners who got us this P.O.S. patch now are whining about the PKM.  Until a new game comes out and I can switch from this stupid game with the god aweful changes in 1.2, I decided to cause as much misery as possible to all the little whining babies out there and noob them with the PKM.  I racked up several rounds last night with over 100 points on 64 man servers.  Go prone... then snipe, spawn rape, and generally kill everyone.  Oh, and I am not giving any noobs any ammo either.  The heck with them.  1.2 sucks.  It is too easy and boring.  The noobs are still gonna get raped and whine about it.  1.12 was much, much better than this patch.  The only fun now is causing some whining sniper and/or noob to slam his mouse down now that they complained so much they got us this 1.2 garbage.  Maybe when they have been sniped with the PKM to the point of frustration, they will learn to appreciate how much better 1.12 was with several good kits, as opposed to 1 uber kit like we have now.  I logged 100 hours with each kit in 1.12 and came to the conclusion that they were all good. 

Sniper was fine.  I would only change it so M95 Tker's could not shoot you out of a vehicle.  Slightly better in 1.2.  Claymores now unrealistic and stupid.  Garbage vs. support for sniping.

Support gun was average, but nades were great so they balanced it out to a good kit.  Now it outsnipes, outguns anything.  Nades are garbage since you cannot control the uber toss of 1.2.   Weapon of choice to pwn all.

Engineer was good for vehicle guys.  Still good in 1.12.  Mines are mindless in 1.2.

AT was fine and had the awesome DAO for street fighting.  Garbage now in 1.2 since you cannot jump and shoot behind a fence or wall to get tank.  Garbage vs. support gun in streets.

Assault was good in 1.12.  Annoying to get suicide noobtubed, but that's life.  Now grenades useless, the flash nades useless, and gun is junk vs. support in a fight.  Garbage in 1.2.

Special Ops was good in 1.12 to control tanks.  Now tanks have nothing to fear and rule.  1.2 and ruined the infantry game by giving free reign to spawn killing tanks.  Garbage now.

Medic was very good in 1.12.  Now with the inability to jump up after being prone and shocking someone, and getting mowed down by support half way across the map, 1.2 has made medic suck pus filled gauze.

Conclusion, 1.2 has ruined every kit except support.  Give the 1.12 whiners what they asked for and use the support to snipe, spawn kill, alley rape, and mow them down so they can keep whining.  Maybe they will realize that 1.12 was actually a good patch.
1 big pile of statspdding...U!  spawnrape...sick as most.  P  i enjoy the patch...cuss u stinkin overweigt on medals is makin me want to puke...in other words...HA  HA  HA.
KidEgo
Member
+0|7204|Virginia Beach, Va, USA
pkm IS the new sniper rifle.. didn't you get the memo?
CRIMS0N_W0LF
Member
+21|7183
PKM is freaking more accurate then a mounted machine gun....
xaven
Member
+25|7177|Berlin

DeZwarteMaan wrote:

xaven wrote:

DeZwarteMaan wrote:

Have you tried the PKM standing up? It's useless in melee range.
pkm in melee useless? As an engineer armed with a shotgun I can say: Everyone shooting his PKM right from the hip in 2-5m range kills me with 2-3 shots. And THAT is ludicrous...
Are you sick in the head?

At CQC the machine gun.. held at hip or prone.. is unloading craploads of bullets at you. the closer to the barrel you are.. the more Fubar you are.

An Uzi unloads its clip of 30 bullets in seconds covering an area roughly 10 feet cubed. There is a chance that anyone in that area will be hit at least once by a unloaded clip and this is just in real life. 3 bullet burst are very effective.

Now lets look at a machine gun able to unload some 450 rounds per minute or 8 bullets a second.  Now you are basically within point blank range,PB, or short range. The deviation on the weapon ranges from 3 while standing to a .8 while prone. The shots are a Cone from the shooter. The closer you are to the barrel the closer that cones deviation affects. So at 2-5 meter, more like CQC within 10 feet.. his weapon is spraying you with 8 bullets a second any 1 of which has a chance to bounce off your head. If he sprays direct center on yuour waistline.. then you are taking up the majority of his deviation arc.

A squad of 6 people roughly 2-5 meters in front of the machine gun ALL have the chance of getting the whole load of bullets coming from that gun. Accuracy has nothing to do with that amount of bullets.  He's going to kill all 3 of those people fast if they dont have faster reaction speeds.

The DAO-12 or any shotgun really. It's releasing lots of pellets per casing. It's releasing multiple casings per second with a good trigger finger. 5 people came around a corner and Indiana Jones style my weapon was trained in between the people.. not pointed directly at them. The people in back werent shooting because the people in front were blocking them. I took 1/2 damage from the ones who fired but trusty DAO-12 in the 2-5 meter range you mention MOWED them all down..

Shotguns were called Scatterguns for a reason. The were crowd control.. "Riot guns". Any weapon that releases multiple bullets in a spread and that spread is a Cone is going to utterly toast people at PB range.

the PKM hip shot or prone.. dont be in its path or be faster trigger than the enemy. My DAO-12 has mowed thru PKM's in round the corner fire offs.. but then again I wasnt unscathed. Both weapons are fearful. The PKM has some range for itself. Prone its very deadly. A good sniper and/or Scar-L, G36C, G3 can hose that PKM fellow from a distance in single shot modes.

Stop complaining about the PKM and learn to use the wepaons you have with more efficiency.
firtst of all: im not sick in the head.

2. u dont need to explain how weapons work. and I do not have to learn how to use them.

3. what Ive said is a matter of fact and it stated to be a fact after 1.2. I dont complain, I just think its absurd how the PKM works now.

4. i dont statpad
Mookie007
Member
+0|7091

SysTray wrote:

Shoot him in the head next time?
Yes, Why not a "friendly warning shot" to the head so he doesnt get a chance to use the PKM at all?


You seem to complain alot about things that take skill and no skill, do you then lack the skill for a head shot? and how do you know the guy wasnt on the other end of the net going "HoLlY fUcKzOrZ wHaT a LuCkY ShOtZoRzEzeZoRz"???? he might have been just as blown away (pun intended) as you were by it.


Perhaps lowering the accuracy might shoosh you, but to lower the damage on a gun that is by nature supposed to do mad damage is pure stupidity.....did I mention how much I just LOVE my PKM???  LOL
Mookie007
Member
+0|7091

Nehby wrote:

Iused the PKM extansivly before 1.2 (heck even began my most used weapon by right before 1.2) and I can tell you it was a a very good gun even then. IT had high damage, high rate of fire, and could shoot through tin fences. It's downside had horrible accuracy at ANY range (even up close) when you were standing or crouching. Heck you had to get to about knife range to when in CQC with the PKM while standing. But once you laying down it has fairly accurate, even before you you aimed.

Now they took any that bad accuracy and the gun is completly unbalanced, heck all the LMG's are now. I've been outguned at the 10m range with a default LMG when I had a G3 out with us both standing. The rate of fire is equal between the two gun but the G3 should be more accurate and damaging. That doesn't seem the be the case anymore. Heck at 50m-75m I got killed by a default one before my semi-auto sniper rifle hit te guy!

The LMG's were well balanced pre-1.2 and now with the doom accuracy given to them by 1.2 they out do most guns. EA should just reverse the changes of 1.2 regarding the LMG's and leave them as they were before. The only people who complain they are too inaccurate that way shouldn't be playing support if they lack the skill to use a LMG properly and in a deadly way.

It's the experianced people that are complaining that the LMG's are too accurate now and crappy noobs who say LMG's are "balanced" now.
The question I have for you is this, if you claim to have used the support kit as mich as you have in comparasin to other kits, in fact you say it was your most used weapon since "right before the patch" then how do you explain that the support kit isnt even in your top 3 kits played in terms of hours? in fact the only kits you have played LESS than support are Sniper (barley were talking less than an hour here) and Anti-Tank. The three kits you have played the most are (suprise,suprise) Spec-ops, Medic and Assult.....not Support.


I smell a still butt-hurt EX-pilot looking for something to beotch about since being told to go away thanks to the patch...and even if I'm wrong about that you are at best, just someone who is pissed off because his kit of choice isnt ruling the day.






these numbers for Nehby are from this site as of the time of this post....look them up if you like.

Anti-tank                            27:47:14 
Assault                              42:14:05     
Engineer                            39:37:39     
Medic                                44:09:27               
Special-Ops                       50:46:46             
Support                            33:50:48                 
Sniper                               32:59:26               
Totals                              271:25:25                   
Averages                          38:46:29
BlackLegion42
Damn Command and Conquer Generals...
+62|7174|Rochester, NY
I think the assault is still a class of skill. When I use the PKM, I still get owned a lot by other guns like the AK-101. I think the guns are fine after 1.2. The PKM still has a slow rate of fire and still is difficult to kill someone standing up. I actually like the M249 over it in terms of mass massacring because its rate of fire and that you can mow someone down a bit better than the PKM. The complaints you guys are holding and just for noobs who uses it as a sniper rifle, which in the beginning shouldn't been used that way. I rather think the accuracy is needed but it can be overpowered by skilled noobs who uses it wrong. I personally think that the PKM is still balanced from other guns.

My opinion...
Horseman 77
Banned
+160|7281
The game is a little different now. Instead of Jets owning ( I can't believe I just used that word ) Now the PKM is deadly. Its heavy, hard hitting, long range and out preforms .22 caliber weapons as it should. Whats everyones problem. It should have all these qualitys " If fired prone ". It was useless untill the patch  In an infantry engagment a light MG should be the premier weapon, then an emplaced, Then a Heavy MG, then a mortar etc

Like DShak said in the BF2SF posts " just adapt "

now killing someone equiped with a PKM can be a source of pride for you.

Still I gotta try this thing I havn't used it since the patch. I havn't noticed any other change but low frame rate.

I guess I never did all the Faggot shit they patched out so I aint bitching
Locoloki
I got Mug 222 at Gritty's!!!!
+216|7084|Your moms bedroom
should have given him a head shot
Erkut.hv
Member
+124|7179|California
I'll put my pump shotty-bo against a PKM at close range any day. it's easier to shoot you in the head when you flop to the ground to try and shoot me.

Reminds me of a Cypress Hill song.....

love the shotty. The PKM seems the same to me, heavy hitting, low rate of fire. I didn't use it enough to notice a diference though.
908741059871059781
Sheep of War
+40|7087
Stop with all of this skill bullshit. Shooting sombody is the same as clicking an icon on the desktop. How much skill does that take?!? You point your mouse at them and click. I have news your new PKM users. Its not all that much different than it was before. It only carries that designation because it was listed as improved accuracy. In fact I think its one of the most subtle changes in the entire patch. I'm an avid support player and I always have been. Most of this is in your head. Shots like that were quite possible before. And for the strengths that the support class now has, it has just as many weaknesses. Try shooting that PKM standing up. I bet you could fire an entire belt and not hit a single shot. So obviously any other class, instead of lying down (like pretty much everyone does,) take that spilt second that your support enemy is taking to lay down and shoot to unload on him.
Poofy
Member
+0|7117|Pennsylvania

908741059871059781 wrote:

Try shooting that PKM standing up. I bet you could fire an entire belt and not hit a single shot. So obviously any other class, instead of lying down (like pretty much everyone does,) take that spilt second that your support enemy is taking to lay down and shoot to unload on him.
That's one bet you lose.
Ilocano
buuuurrrrrrppppp.......
+341|7111

908741059871059781 wrote:

take that spilt second that your support enemy is taking to lay down and shoot to unload on him.
Exactly, that's what I've noticed.  Head to head, the assault has the speed advantage of not having to go prone.  But getting the headshot before he fills you with a ton of LMG lead does take aiming skill.

Skill.  Case in point.  Two nights ago.  Oman, backside of the MEC hotel.  One on one against another assault.  We both dived into uneven ground cover to the point that we could only see the tip of our helmets.  We couldn't get each other via our guns.  He GL'd me and missed.  I GLed him and got the kill.  Definitely not noobtubing.
Zukabazuka
Member
+23|7129
I noticed a lot people take this class now, it was rare before. Now another thing thats anoy me is that nearly no support guy open fire against the blackhawk on masthuur city. Feels like I'm the only one opening fire against it.
DeZwarteMaan
Member
+10|7117|Texas

xaven wrote:

DeZwarteMaan wrote:

xaven wrote:

Unkown Quote: Have you tried the PKM standing up? It's useless in melee range.

pkm in melee useless? As an engineer armed with a shotgun I can say: Everyone shooting his PKM right from the hip in 2-5m range kills me with 2-3 shots. And THAT is ludicrous...
Are you sick in the head?
...
the PKM hip shot or prone.. dont be in its path or be faster trigger than the enemy. My DAO-12 has mowed thru PKM's in round the corner fire offs.. but then again I wasnt unscathed. Both weapons are fearful. The PKM has some range for itself. Prone its very deadly. A good sniper and/or Scar-L, G36C, G3 can hose that PKM fellow from a distance in single shot modes.

Stop complaining about the PKM and learn to use the wepaons you have with more efficiency.
firtst of all: im not sick in the head.

2. u dont need to explain how weapons work. and I do not have to learn how to use them.

3. what Ive said is a matter of fact and it stated to be a fact after 1.2. I dont complain, I just think its absurd how the PKM works now.

4. i dont statpad
During 1.12 I killed people standing with PKM.
During patch 1.2 I see no different in PB range.

Medium range differences have been seen.

The 'fact' as you called it at point blank/short range is relatively same.

Now as for your post. I didnt have the center Quote & I dont know whom you were originally speaking to. Just noticed the post only takes 3 quotes in quote, so i editted it in. The melee comment belongs to someone else. As for #4... where the heck did stat padding come into play? never mentioned in my post that you were/werent a stat padder? Guilty conscience?

Last edited by DeZwarteMaan (2006-02-23 15:57:11)

DeZwarteMaan
Member
+10|7117|Texas

Mookie007 wrote:

Nehby wrote:

Iused the PKM extansivly before 1.2 (heck even began my most used weapon by right before 1.2) and I can tell you it was a a very good gun even then. IT had high damage, high rate of fire, and could shoot through tin fences. It's downside had horrible accuracy at ANY range (even up close) when you were standing or crouching. Heck you had to get to about knife range to when in CQC with the PKM while standing. But once you laying down it has fairly accurate, even before you you aimed.
...
It's the experianced people that are complaining that the LMG's are too accurate now and crappy noobs who say LMG's are "balanced" now.
The question I have for you is this, if you claim to have used the support kit as mich as you have in comparasin to other kits, in fact you say it was your most used weapon since "right before the patch" then how do you explain that the support kit isnt even in your top 3 kits played in terms of hours? in fact the only kits you have played LESS than support are Sniper (barley were talking less than an hour here) and Anti-Tank. The three kits you have played the most are (suprise,suprise) Spec-ops, Medic and Assult.....not Support.

I smell a still butt-hurt EX-pilot looking for something to beotch about since being told to go away thanks to the patch...and even if I'm wrong about that you are at best, just someone who is pissed off because his kit of choice isnt ruling the day.

these numbers for Nehby are from this site as of the time of this post....look them up if you like.

Anti-tank 27:47:14, Assault  42:14:05, Engineer  39:37:39, Medic  44:09:27, Special-Ops   50:46:46, Support   33:50:48, Sniper   32:59:26, Totals   271:25:25
Looking at Mookie007's stats.. unless you started a new 'character' you arent one to talk either.

Yeah Nehby's a greenhorn.. or wet behind the ears. But he has LMG'd for roughly 2/3rds of his time.

Support is my lowest class but only because I was forced to go Anti-Armor bashing. i found out that I was darn good at killing tanks with AT, mines and C4. I only used the PKM 21 hours of the 64 hours as Support. KD ratio 500/800 from n00btubes if memory serves right. But I have tons of hours against PKM's including both skilled and unskilled wielders.

A lot of experienced PKM's from 1.12 laughed at 'NEWbies' who complained constantly about how they couldnt hit or kill anyone. You have to aim it right. Head shots weren't a good aim.. especially in PB or short range. No wonder they missed. Once a person learned that standing and in certain ranges.. had different ways to aim.

PB/short range/Medium Range/Long Ranged
    Prone
            Not Aimed
            Aimed <zoomed>
    Crouched
            Not Aimed
            Aimed
    Standing
            Not Aimed
            Aimed

Granted... Now the 1.2 has equalized the PKM for 'Newbies' and less skilled people get a higher frequency of kills. Otherwise the pkm and other weapons will still balance on speed of aim, stance at shot time, and how good with the mouse you are.

Yesterday on a map, I was in a open field with no cover when a PKM hit the dirt. As he dropped I pulled my pistol because I had a sniper rifle out. Using Strafe only The PKM virtually missed the whole time. It was all I could do but laugh. I plugged the prone unmoving man. Prescribed a couple of bullets till twitching occurs to cure his lack of shooting skill problem. I wished every server had video capture turned on.

Last edited by DeZwarteMaan (2006-02-23 16:23:49)

KyanWan
Member
+0|7215
THAT'S the problem.  Complete idiots are getting good with the gun.

I see these morons that are expert (big hours) engineers, medics, etc - now moving to the PKM because the new aim is easy, they can get good kills, and well ... milk it while it lasts. 

Sure - I can take the jerks out ... I joined in the fun   Some moron that was owning hardcore with a PKM - gave him the smackdown twice in a row.  ( er, my fun got ended ... when I ended up enjoying the kills too much then got booted XD )

But anyways - the new style PKM is too noob friendly.  It's got the same stopping power as the old, but those bullets are on-the-mark.

And like said, prone only.  If they're not quick on the thing, they're dead.  If they happen to be up on a roof over a spawn area ... all hell breaks loose.  Stats in the air.  UGH!

I know it's going to get put back the way it was ... so I'm feeling that I'm going to take a break until the next patch comes out.

I'm sick of seeing these true all-out-noobs getting high scores.
[CANADA]_Zenmaster
Pope Picard II
+473|7190

The PKM is a bit too great now, but it is fun as hell to play it while it lasts. The most frusterating thing is getting head-shotted while prone.

You guys mention getting that vital headshot in and it is so true, yet you can hardly complain about the PKM owning if your dumb enough to stand in front of a roaring machine gun - gimme a break. The headshot thing is fine for balance though (although nobody would stand up in front of a machine gun firing at you in reality) and the pkm long range accuracy needs to be toned down. I wish the guns in the game would have diminishing power over longer ranges too...and more power up close.

The other main draw backs with the pkm now are of course the slow rate of fire, the lag when zooming and unzooming (identical to the sniper problem), and the inability to get up from prone sometimes for a few seconds, which happens when you try to unzoom and then get up too fast, and the most frusterating piece of garbage coding ever is being unable to shoot when proning and unproning - sometimes you have to click fire twice before it registers your first shot, which is usually when you die because of the two second no fire while proning plus time to press click twice when you realize the first shot didnt register..gah I swear loudly sometimes when that happens.

Add on the network lag, disconnects, blue screens, lag spikes (server and client side) for flavoring and you might as well embrace what you can from 1.2 while it lasts. Play the pkm for what it is right now, you wont get another chance to enjoy machine guns so much. Like someone said, dont bitch because your choosing a bad kit, embrace what we have now and wait for the next patch(es) that will set things right (Cross fingers).

Just a note: I started BF2 out on support and put my first 60 hours in on that class. I was learning the basics of the game and spent a lot of time waiting to respawn until I got used to BF2 (nevermind coming from DC where you do all sorts of retarded shit like driving jeeps off cliffs for fun - doesn't really help the stats). Anyhoo, Support class used to be so strong because of infinite nades, so I spent a lot of time with those which was a lot of fun killing myself and others haha. This patch came out, and I have since put in 20 hours post 1.2 on mainly support, and I've had a blast but not with grenades this time. The PKM used to be a great gun, but I was only able to maintain a 1:1 KD with it in servers like Karkand, the tubing and the medic/spec op guns were so much better that you really could tell in your KD. Since 1.2 the PKM is now king of the heap and in only 20 hours out of 80 I've brought up my KD 0.5ish - E.g. you can get like 3:1 KD with PKM now, so in 1/4 of my time I've noticeably improved with it.

Last edited by [CANADA]_Zenmaster (2006-02-23 19:52:12)

the_ubernoob_
Member
+8|7188
...time played does not equal skill.

Example A: the people at EA that have been playing this game before it was even released.
Nehby
Member
+1|7121

Mookie007 wrote:

Nehby wrote:

Iused the PKM extansivly before 1.2 (heck even began my most used weapon by right before 1.2) and I can tell you it was a a very good gun even then. IT had high damage, high rate of fire, and could shoot through tin fences. It's downside had horrible accuracy at ANY range (even up close) when you were standing or crouching. Heck you had to get to about knife range to when in CQC with the PKM while standing. But once you laying down it has fairly accurate, even before you you aimed.

Now they took any that bad accuracy and the gun is completly unbalanced, heck all the LMG's are now. I've been outguned at the 10m range with a default LMG when I had a G3 out with us both standing. The rate of fire is equal between the two gun but the G3 should be more accurate and damaging. That doesn't seem the be the case anymore. Heck at 50m-75m I got killed by a default one before my semi-auto sniper rifle hit te guy!

The LMG's were well balanced pre-1.2 and now with the doom accuracy given to them by 1.2 they out do most guns. EA should just reverse the changes of 1.2 regarding the LMG's and leave them as they were before. The only people who complain they are too inaccurate that way shouldn't be playing support if they lack the skill to use a LMG properly and in a deadly way.

It's the experianced people that are complaining that the LMG's are too accurate now and crappy noobs who say LMG's are "balanced" now.
The question I have for you is this, if you claim to have used the support kit as mich as you have in comparasin to other kits, in fact you say it was your most used weapon since "right before the patch" then how do you explain that the support kit isnt even in your top 3 kits played in terms of hours? in fact the only kits you have played LESS than support are Sniper (barley were talking less than an hour here) and Anti-Tank. The three kits you have played the most are (suprise,suprise) Spec-ops, Medic and Assult.....not Support.


I smell a still butt-hurt EX-pilot looking for something to beotch about since being told to go away thanks to the patch...and even if I'm wrong about that you are at best, just someone who is pissed off because his kit of choice isnt ruling the day.






these numbers for Nehby are from this site as of the time of this post....look them up if you like.

Anti-tank                            27:47:14 
Assault                              42:14:05     
Engineer                            39:37:39     
Medic                                44:09:27               
Special-Ops                       50:46:46             
Support                            33:50:48                 
Sniper                               32:59:26               
Totals                              271:25:25                   
Averages                          38:46:29
Huh? Type my name into the box above and serch, I only have 170 TOTAL hours! Plus anti-tank is my most played kit and LMG's my most used gun! You can't lie about someone's stats on a stite on which they can be looked up lol. O and if you feel like it open up BF2, find my profile and look at my ranking with LMG's, which is 5294 atm. Now tell me, how am I not qualified to say that 1.2 overpowered the PKM?

Last edited by Nehby (2006-02-23 21:59:45)

lambo
Member
+2|7084
This sucks i was playing on a EA server and was in there for about an hour then some guy stole the other teams jet and they started arguing and stuff. then the next map came they were still arguing and stuff then when they were still bitching at eachother i hoped in the jet. I almost took of till the little dick jumped in front of me and i got a team kill and was banned. He made me so pissed off his bitch ass name is A_Wakeskate.
Kwalken
Member
+1|7082
A few days ago, I was playing at Karkand map as a sniper with L96.
There were an enemy squad surrounding the USMC base. I got killed by them.
I respawned back away and approached to them from behind.
I hided behind a tree across the road. (I believe.. it was over a mid range)
I found them near the base through the scope of my beloved L96 and killed two of them.
I saw a support guy standing started blazing his mighty PKM to me.
He missed few shots.
I lined up and shot. I just missed his head, but still made a hit on his chest or shoulder. (This was my mistake. I should have made a head shot.. )
He started walking backward slowly (he must have zoomed in, I think) with shooting at me.
Just right before I shot the second round, he just put a bullet in my head!
"What the... "
Amazing.... he just killed me with one bullet as if he was a sniper even when he was walking and shooting with that damned PKM...
jaw dropped.. and I just laughed utterly.... ha ha ha ha .. darn~!

Last edited by Kwalken (2006-02-23 22:51:08)

jjrp02
Member
+18|7091|Baton Rouge, LA, USA
the PKM has become a 100 round automatic sniper rifle...

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