don't think I'll gt it, actually looks too scary
http://xbox360.ign.com/dor/objects/8504 … 22508.html
http://xbox360.ign.com/dor/objects/8504 … 22508.html
in Doom at leat you have guns, in this your up close personal with a drill or chainsaw or some really vicious noseclippersghettoperson wrote:
I don't know, looks no worse than Doom3.
He had a gun in the video?buttersIRL wrote:
in Doom at leat you have guns, in this your up close personal with a drill or chainsaw or some really vicious noseclippersghettoperson wrote:
I don't know, looks no worse than Doom3.
The monsters in this one look almost too flaily to be scary. It might be a bit unfair to say early on, but I'd expect copious amounts of monster closets, which I only really care for in mass-slaughter games like Serious Sam.Fat_Swinub wrote:
I'll keep and eye out for this game. A lot of games have been promising to scare me (recent ones being Doom 3, F.E.A.R., Condemned and SALKER) but never really did so I wonder if this can actually do it.
Last edited by unnamednewbie13 (2008-04-18 14:31:17)
Last edited by DefCon-17 (2008-04-18 20:49:02)
That's what I was wondering too. Doom 3 suffered from that and you ended up just expecting everything in the game to move away to reveal some conveniently placed zombie or Imp.unnamednewbie13 wrote:
The monsters in this one look almost too flaily to be scary. It might be a bit unfair to say early on, but I'd expect copious amounts of monster closets, which I only really care for in mass-slaughter games like Serious Sam.
Last edited by Fat_Swinub (2008-04-19 04:21:56)
Yup. The best kind of monster closet is, again, displayed by Serious Sam. It isn't just one or two that appear out of a wall. It's about 100 headless bodybuilders with bombs that teleport in the middle of an open field and run at you screaming in a ceaseless overlapping audio loop. Even though the spots they appeared at were generally predictable, it was a good thing, because you would be anticipating a good long virtual fight to keep from getting plastered by any number of 20 different kinds of monsters that are either trying to snipe you, run you down or both.Fat_Swinub wrote:
That's what I was wondering too. Doom 3 suffered from that and you ended up just expecting everything in the game to move away to reveal some conveniently placed zombie or Imp.unnamednewbie13 wrote:
The monsters in this one look almost too flaily to be scary. It might be a bit unfair to say early on, but I'd expect copious amounts of monster closets, which I only really care for in mass-slaughter games like Serious Sam.
Never played the game, so it was kinda like a shitload of zombies running after you? 28 Days stile?unnamednewbie13 wrote:
Yup. The best kind of monster closet is, again, displayed by Serious Sam. It isn't just one or two that appear out of a wall. It's about 100 headless bodybuilders with bombs that teleport in the middle of an open field and run at you screaming in a ceaseless overlapping audio loop. Even though the spots they appeared at were generally predictable, it was a good thing, because you would be anticipating a good long virtual fight to keep from getting plastered by any number of 20 different kinds of monsters that are either trying to snipe you, run you down or both.Fat_Swinub wrote:
That's what I was wondering too. Doom 3 suffered from that and you ended up just expecting everything in the game to move away to reveal some conveniently placed zombie or Imp.unnamednewbie13 wrote:
The monsters in this one look almost too flaily to be scary. It might be a bit unfair to say early on, but I'd expect copious amounts of monster closets, which I only really care for in mass-slaughter games like Serious Sam.
god i love those moviesCommie Killer wrote:
Never played the game, so it was kinda like a shitload of zombies running after you? 28 Days stile?unnamednewbie13 wrote:
Yup. The best kind of monster closet is, again, displayed by Serious Sam. It isn't just one or two that appear out of a wall. It's about 100 headless bodybuilders with bombs that teleport in the middle of an open field and run at you screaming in a ceaseless overlapping audio loop. Even though the spots they appeared at were generally predictable, it was a good thing, because you would be anticipating a good long virtual fight to keep from getting plastered by any number of 20 different kinds of monsters that are either trying to snipe you, run you down or both.Fat_Swinub wrote:
That's what I was wondering too. Doom 3 suffered from that and you ended up just expecting everything in the game to move away to reveal some conveniently placed zombie or Imp.