Ohh, came up with another thing that i want,
VOIP That lets you choose between Commander, Squad and Team.
VOIP That lets you choose between Commander, Squad and Team.
That sounds like the most stupid idea I've ever heard in here. That's gonna kill the game if that gets out.Nicholas Langdon wrote:
I think there should be the option for servers to limit the max number of deaths people can have in a round, It would reduce suicidal playing and encourage teamplay and stealth. As well as some sort of system where the players who have the most flag caps, defends, etc are awarded some kind of bonus. Maybe some kind of bonus as well for when you resupply/heal a player who requests it.
If not the max number of deaths option, maybe a negative score per death, what ever it takes to make it less rambo, and more tactics.
Also, more game options than just straight conquest, such as defend a certain flag, deathmatch, etc. even if they do have to be unranked.
Last edited by Babb Master Flash (2008-04-21 00:39:53)
I'd love that tbh. Back when my mic still worked, it sucked not being able to talk to someone of another squad or a loner, to help you with something.**LiLp-DeFiNeD wrote:
Ohh, came up with another thing that i want,
VOIP That lets you choose between Commander, Squad and Team.
I don't think they are either, as there hasn't been any in the Iraq war. I think the reason we don't have them anymore is because their hasn't been an actual war since WWII as opposed to a police action or something like that, or I could just be wrong. But I still think it would be awesome.Cyrax-Sektor wrote:
I don't think 5 star generals are used any more, WWII was the last war that had 5 star generals. Read it in the dictionary.
Why don't download Skype??? Then you can talk to your friends even if they're playing as the enemy.jason85 wrote:
I'd love that tbh. Back when my mic still worked, it sucked not being able to talk to someone of another squad or a loner, to help you with something.**LiLp-DeFiNeD wrote:
Ohh, came up with another thing that i want,
VOIP That lets you choose between Commander, Squad and Team.
I agree completely. I don't think that being a medic whore means you should get first place every time, not because you are actually any good, but because they revive like crazy, especially the ones that revive someone and they die and keep reviving. It doesn't really take a great amount of skill. I'd like the shock pads to be more like PR, with a limited battery life.Pfc. Leemus wrote:
things I want in bf3.
-better engine.
-no "instant heal medpacks" ive had some retarded sniper vs medic moments that just boggle the mind.
-no amazingly overpowered jets etc.....thing with jets is that while yes they take alot of skill to use well, when someone can use it well then it completly eliminates and need for skill the guy in the tank or the infantry guy has. All they can do is hope they done randomly explode.
-I will probably get shat on for this one. But reviving in its current form is a joke. takes zero time. And makes the "ultimate squad" consist of like 5 medics and an anti-tank. All the "good" players that you see topping the scores play a medic, and so does there whole squad of defib wielding goons.
-bring back player used artillary liek in 1942 (but different so its more precise yet not just a click the map and get uber scores) commander arty = crap.
blahblahblahblah
Umm.... how so?... I realize thinking while playing can be hard for some, so they just run straight forward and die, but I really dont think it would kill the game at all.Babb Master Flash wrote:
That sounds like the most stupid idea I've ever heard in here. That's gonna kill the game if that gets out.Nicholas Langdon wrote:
I think there should be the option for servers to limit the max number of deaths people can have in a round, It would reduce suicidal playing and encourage teamplay and stealth. As well as some sort of system where the players who have the most flag caps, defends, etc are awarded some kind of bonus. Maybe some kind of bonus as well for when you resupply/heal a player who requests it.
If not the max number of deaths option, maybe a negative score per death, what ever it takes to make it less rambo, and more tactics.
Also, more game options than just straight conquest, such as defend a certain flag, deathmatch, etc. even if they do have to be unranked.
Make it a separate mode like CoD4. Hardcore for those seeking a challenge, casual for those wanting a quick frag here or there. It'll give thrill-seekers a domain of their own, maybe even increasing the game's popularity. Clans and communities could have some intense battles.Nicholas Langdon wrote:
Umm.... how so?... I realize thinking while playing can be hard for some, so they just run straight forward and die, but I really dont think it would kill the game at all.Babb Master Flash wrote:
That sounds like the most stupid idea I've ever heard in here. That's gonna kill the game if that gets out.Nicholas Langdon wrote:
I think there should be the option for servers to limit the max number of deaths people can have in a round, It would reduce suicidal playing and encourage teamplay and stealth. As well as some sort of system where the players who have the most flag caps, defends, etc are awarded some kind of bonus. Maybe some kind of bonus as well for when you resupply/heal a player who requests it.
If not the max number of deaths option, maybe a negative score per death, what ever it takes to make it less rambo, and more tactics.
Also, more game options than just straight conquest, such as defend a certain flag, deathmatch, etc. even if they do have to be unranked.
It is quite elitest, as you are saying that EA/DICE should NOT have listened to the majority of the people who play their game, as if your thoughts on the game are more important than those of most of the other people who play.HaawwK wrote:
how the fuck is that elitest? and think about what happened to bf2 and think about why it happened, EA were changing it to be more noob friendly because you get some random pubber who had the game 2 days, gets killed by a jet and emails EAMint Sauce wrote:
gtfo of here with all your elitest shit.HaawwK wrote:
if they listen to the public players then imo the game will turn into shit just like bf2
I think give infantry more options to take out air targets, sort of liek 2142 did. with personal AA guns and such. Plus less awesomeness of of aircraft in general.I agree completely. I don't think that being a medic whore means you should get first place every time, not because you are actually any good, but because they revive like crazy, especially the ones that revive someone and they die and keep reviving. It doesn't really take a great amount of skill. I'd like the shock pads to be more like PR, with a limited battery life.
And I also know what you mean about sniper vs medic battles. It especially sucks when there are two of them, then its pointless to fire at them.
About the jets, I think that you have a point. It takes a long time to learn to use them in an effective way, but when you have it down, tanks and random groups of infantry are done for. I just don't see how they could make the jets harder to use against ground targets. Sure they could remove bombers, then you wouldn't have the guided missiles or five bombs, but for the fighters its harder, as they have two bombs. I suppose they could just have the jets be air to air equipped, and leave the ground targets to artillery and choppers.
Cause everyone will be snipers hiding and hopefully hit someone maybe every 10th minute or so. If that's getting pulled through they have to make a 3rd game option. Vehicles, IO and DieHard.Nicholas Langdon wrote:
Umm.... how so?... I realize thinking while playing can be hard for some, so they just run straight forward and die, but I really dont think it would kill the game at all.Babb Master Flash wrote:
That sounds like the most stupid idea I've ever heard in here. That's gonna kill the game if that gets out.Nicholas Langdon wrote:
I think there should be the option for servers to limit the max number of deaths people can have in a round, It would reduce suicidal playing and encourage teamplay and stealth. As well as some sort of system where the players who have the most flag caps, defends, etc are awarded some kind of bonus. Maybe some kind of bonus as well for when you resupply/heal a player who requests it.
If not the max number of deaths option, maybe a negative score per death, what ever it takes to make it less rambo, and more tactics.
Also, more game options than just straight conquest, such as defend a certain flag, deathmatch, etc. even if they do have to be unranked.
Well my mic has been down for about six months or so, before I ever heard of Skype.Babb Master Flash wrote:
Why don't download Skype??? Then you can talk to your friends even if they're playing as the enemy.jason85 wrote:
I'd love that tbh. Back when my mic still worked, it sucked not being able to talk to someone of another squad or a loner, to help you with something.**LiLp-DeFiNeD wrote:
Ohh, came up with another thing that i want,
VOIP That lets you choose between Commander, Squad and Team.
I haven't played 2142. Didn't know about everyone having personal AA, I think it sounds pretty good. I think if they are going to have less awesome jets, I think they ought to have it where one missile, be it from jet or AA, takes it out. I mean...two missiles for one jet is kind of ridiculous. They must not have any warhead and just do damage with kinetic force.Pfc. Leemus wrote:
I think give infantry more options to take out air targets, sort of liek 2142 did. with personal AA guns and such. Plus less awesomeness of of aircraft in general.I agree completely. I don't think that being a medic whore means you should get first place every time, not because you are actually any good, but because they revive like crazy, especially the ones that revive someone and they die and keep reviving. It doesn't really take a great amount of skill. I'd like the shock pads to be more like PR, with a limited battery life.
And I also know what you mean about sniper vs medic battles. It especially sucks when there are two of them, then its pointless to fire at them.
About the jets, I think that you have a point. It takes a long time to learn to use them in an effective way, but when you have it down, tanks and random groups of infantry are done for. I just don't see how they could make the jets harder to use against ground targets. Sure they could remove bombers, then you wouldn't have the guided missiles or five bombs, but for the fighters its harder, as they have two bombs. I suppose they could just have the jets be air to air equipped, and leave the ground targets to artillery and choppers.
one other thing that is probably my biggest annoyance i nthe game, is the clunky detonation of C4, the amount of times it hasnt changed to detinator, or when i click detinator it just drops another at my feet and I die, is amazing. Must have decent C4 system in next game, none of the bf series has done it very well. (that ive played)
Well not everyone had a personal AA. But the engineer kit could replace the standard anti vehicle rocket with a homing AA launcher.jason85 wrote:
I haven't played 2142. Didn't know about everyone having personal AA, I think it sounds pretty good. I think if they are going to have less awesome jets, I think they ought to have it where one missile, be it from jet or AA, takes it out. I mean...two missiles for one jet is kind of ridiculous. They must not have any warhead and just do damage with kinetic force.
Yea, I know about that C4 issue. I hate that crap. I don't know how many times I greased myself trying to kill a tank and end up chucking some more at my feet and dying spectacularly. I also think they need to either add or subtract one thing of C4. I mean...that 5th one is kinda pointless. Unless you come across a crippled tank or cmdr asset.
Because I'm talking about random people in the server, not actual friends.Babb Master Flash wrote:
Why don't download Skype??? Then you can talk to your friends even if they're playing as the enemy.jason85 wrote:
I'd love that tbh. Back when my mic still worked, it sucked not being able to talk to someone of another squad or a loner, to help you with something.**LiLp-DeFiNeD wrote:
Ohh, came up with another thing that i want,
VOIP That lets you choose between Commander, Squad and Team.
I think it might be related to the sniper bug. You know, when you have a bolt action rifle, and you shoot, chamber and try and re-scope. It just un-scopes. Really annoying. I've died so many times from both bugs.jp_shoota wrote:
I've had that c4 issue aswell, generally throwing 1 pack and trying to switch to fast and it just throws another.
It's really not that hard to do. I mean, instead of making the manual arty pieces, why not just make the bombs from the jet require a laser paint from a spec-ops guy like it was originally intended in BF2. Let the jets battle each other and the experts MG the infantry, but force them to get a paint from the infantry to drop their bombs.jason85 wrote:
About the jets, I think that you have a point. It takes a long time to learn to use them in an effective way, but when you have it down, tanks and random groups of infantry are done for. I just don't see how they could make the jets harder to use against ground targets. Sure they could remove bombers, then you wouldn't have the guided missiles or five bombs, but for the fighters its harder, as they have two bombs. I suppose they could just have the jets be air to air equipped, and leave the ground targets to artillery and choppers.
Last edited by Drexel (2008-04-24 18:10:10)
Yea, I think jets should have to put down to rearm. It would lessen the chances of spawn raping with the jets, or at least cut it down a lot. I just hope though, if they do that, they make the AA a lot better. I don't just mean make the missiles more powerful, but have it so you don't get raped before you can even see the jet. This way, the pilot gets a little more support. I like the idea of painting the targets too. I don't even think the US uses dumb bombs anymore, do they? The dumbest thing they have are JDAM's right, just an upgraded dumb bomb? I almost want to say that they should make it to where snipers can paint targets too, I know that is what the US is currently researching, I think anyway.Drexel wrote:
It's really not that hard to do. I mean, instead of making the manual arty pieces, why not just make the bombs from the jet require a laser paint from a spec-ops guy like it was originally intended in BF2. Let the jets battle each other and the experts MG the infantry, but force them to get a paint from the infantry to drop their bombs.jason85 wrote:
About the jets, I think that you have a point. It takes a long time to learn to use them in an effective way, but when you have it down, tanks and random groups of infantry are done for. I just don't see how they could make the jets harder to use against ground targets. Sure they could remove bombers, then you wouldn't have the guided missiles or five bombs, but for the fighters its harder, as they have two bombs. I suppose they could just have the jets be air to air equipped, and leave the ground targets to artillery and choppers.
The Battlefield series is one where a single player shouldn't win the game. But the way BF2 is set up, 1 good jet pilot is the team.
(I'm also an avid supporter of the requirement of the jets to put down on the runway to rearm)
Last edited by jason85 (2008-04-24 23:11:33)