- Fixed Hummer with TOW crash on Battlefield 2: Special Forces maps (Leviathan and Night Flight)
- Fixed battle Recorder crash
- Fixed screen capture (now able to use print screen)
- Solved issues with PS1.4 on (ATi 8500)
- Reduced the number of claymroes that can be dropped to 2
- Adjusted AA Missle behaviour
- Fixed the Server Browser filter to enable search by map
- Client Server/Synch reversion (see below)
- Tank shells and grenade launchers occasionally don't get rendered when fired
- Occasional dual medic/supply packs are displayed on high latency (300 ping)
- Many weapons don't make a sound/animation when others fire them, this is a big deal as you have no way of knowing what direction you are being shot from
- Grenade launcher grenades and rocket launcher rockets now often disappear after being fired without an explosion
- Hit indictor often doesn't display for sniper rifles and some other weapons
- Packet loss/Lagg bug. 1.2 seemed to of caused lots of short moments where there is a major lag where information is not being sent properly from the player to server.
This includes sniper rifle zooming in, few moments later the person unzooms automatically due to lag because the server wasn't aware the person zoomed in, in the first place. AT Rocket firing and going through armoured vehicles then the rocket not registered as fired, because the server was never aware the person shot. This also includes a hand grenade problem, someone tries to throw but through lag it doesn't happen, the user tries again and two are thrown.
- Mystery death - you die without hearing a shot, seeing a hit indicator or reading how/whom on the console. A simple "player is no more".
- Name bug where a player's name only shows up after they have been killed
- F2000 sometimes depletes the entire clip in one shot, which if they kill an enemy you sometimes don't get the kill.
- Blackhawk flares glitch
Dunno if anyone has posted about it yet thats what supposed 2 b fixed with the new patch
<info from a mate of mine in the EA ranks>
- Fixed battle Recorder crash
- Fixed screen capture (now able to use print screen)
- Solved issues with PS1.4 on (ATi 8500)
- Reduced the number of claymroes that can be dropped to 2
- Adjusted AA Missle behaviour
- Fixed the Server Browser filter to enable search by map
- Client Server/Synch reversion (see below)
- Tank shells and grenade launchers occasionally don't get rendered when fired
- Occasional dual medic/supply packs are displayed on high latency (300 ping)
- Many weapons don't make a sound/animation when others fire them, this is a big deal as you have no way of knowing what direction you are being shot from
- Grenade launcher grenades and rocket launcher rockets now often disappear after being fired without an explosion
- Hit indictor often doesn't display for sniper rifles and some other weapons
- Packet loss/Lagg bug. 1.2 seemed to of caused lots of short moments where there is a major lag where information is not being sent properly from the player to server.
This includes sniper rifle zooming in, few moments later the person unzooms automatically due to lag because the server wasn't aware the person zoomed in, in the first place. AT Rocket firing and going through armoured vehicles then the rocket not registered as fired, because the server was never aware the person shot. This also includes a hand grenade problem, someone tries to throw but through lag it doesn't happen, the user tries again and two are thrown.
- Mystery death - you die without hearing a shot, seeing a hit indicator or reading how/whom on the console. A simple "player is no more".
- Name bug where a player's name only shows up after they have been killed
- F2000 sometimes depletes the entire clip in one shot, which if they kill an enemy you sometimes don't get the kill.
- Blackhawk flares glitch
Dunno if anyone has posted about it yet thats what supposed 2 b fixed with the new patch
<info from a mate of mine in the EA ranks>
Last edited by Ghosty (2006-02-23 06:24:23)