Also resets achievements for the ones that used the command.Steam wrote:
April 30, 2008 - Team Fortress 2 Update Released
Updates to Team Fortress 2 have been released. The updates will be applied automatically when your Steam client is restarted. The specific changes include:
Team Fortress 2 Client
Removed TF2 achievement console commands
Team Fortress 2 Server
Fixed clients being able to trigger sv_soundscape_printdebuginfo on the server
Fixed potential "nuke" exploit in rcon subsystem
that was fast.
Hasnt reset mePeter wrote:
Also resets achievements for the ones that used the command.Steam wrote:
April 30, 2008 - Team Fortress 2 Update Released
Updates to Team Fortress 2 have been released. The updates will be applied automatically when your Steam client is restarted. The specific changes include:
Team Fortress 2 Client
Removed TF2 achievement console commands
Team Fortress 2 Server
Fixed clients being able to trigger sv_soundscape_printdebuginfo on the server
Fixed potential "nuke" exploit in rcon subsystem
I will miss you, bind "j" "achievement_unlock_all; achievement_reset_all".
This is another update to fix the first update, kyles.kylef wrote:
http://forums.bf2s.com/viewtopic.php?id=100082 ?
Yeah, at least some developers can bring out quick fixes.DoctaStrangelove wrote:
that was fast.
wow, that WAS fast, gj valve
"people in ny have a general idea of how to drive. one of the pedals goes forward the other one prevents you from dying"
Who are the other developers? DICE Canada are defunct and DICE Sweden hotfixed 2142 in less than three days after a patch caused a major bug.liquidat0r wrote:
Yeah, at least some developers can bring out quick fixes.DoctaStrangelove wrote:
that was fast.
Ever heard of BF2 1.3?DoctaStrangelove wrote:
Who are the other developers? DICE Canada are defunct and DICE Sweden hotfixed 2142 in less than three days after a patch caused a major bug.liquidat0r wrote:
Yeah, at least some developers can bring out quick fixes.DoctaStrangelove wrote:
that was fast.