M.O.A.B wrote:
Snake wrote:
They all usually do, envmaps are easy. If you are that worried, make a backup copy of the map before doing them. Ditto with lightmaps.
But if you look at the vanilla maps, they used a single envmap for the entire map. You can sit in the gas stations or on the viaduct and see the mosque reflection in the BH glass (was a topic on here somewhere)
lol, what I've notcied is that the Su30 needs to be manually introduced into the Init file, otherwise it wont spawn. Weird.
Pfft, ill be surprised if thats the case
By introduced, do you mean that the run /su30.con command has to be included in the init, or the actual spawn location?
run commands for all vehicles in the map are done in staticobjects.con, try whacking it in there and it should work- but I dont' see why the editor will suddenly stop doing it itself, and IIRC if no run command has been executed, and a object is requested that doesn't exist, then the game CTDs- not just "doesnt appear"
If its the spawn location, make sure your putting in in the right layer (if you've done layers)
ofc, if you've got it working, then it doesnt really matter- it works, but im 99.9% sure i've included SU30's in my maps and they work fine with no editing files.
Last edited by Titch2349 (2008-05-08 12:59:19)