NUNYA! Bluecow003 wrote:
Good, that's fine. I just think baseraping is completely unnecessary (I'll get to the meaning of it soon, hold on)
Fair enough, everyone has their views
But if you are trying to win, and all they have left is an uncap...raping it is going to ensure that your team win...).
NUNYA! Bluecow003 wrote:
Snake wrote:
Take this scenario:
If theres a map with no uncaps (i.e. Songhua, Mashtuur) and one team is left with a single flag, people can rape away because its "not an uncap". Lets say some crap MEC team is left with the Abandoned Village on OCS (2 DPV's, 1 boat & 1 TOW spawn there) whilst jets, helis, armour and infantry can rape the hell out of that flag, because, you gussed it, it is not an uncap.
Am I right? Because you disallow attacks on uncaps with vehicles...but nothings mentioned about a single flag, because it is not an uncap. Which means that, just because of a "red cross"...you cannot touch it.
Explain why there should be a difference between the two. Please. Im dying to hear this.
This thread was not about other flags, it's about uncaps. But since I guess I mentioned baserape in my original post, I'll indulge you. Like I said before, I don't condone any baseraping of any flags. If there is 1 cappable flag left, I'll go all out on it to try and cap it or if I'm in a vehicle, I'll try to support my guys on the ground who are trying to cap it. Trying to cap the last flag by killing your way through it and raping the flag are completely two different things. On our server, we won't baserape them, we'll do our best to cap the flag.
I know its about uncaps and not other flags: the point is, im drawing the comparison that it is seemingly ok to rape the hell out of the last flag
provided its not an uncap. The only difference between a flag and an uncap flag, is that one cannot be captured by the opposing team. So why should that make it so that it cannot be attacked by anything in the game?
This is my problem with servers that down allow UCB rape where one team get an uncap and the other doesnt, i.e. Kubra Dam and Operation Harvest.
In the case of Kubra, USMC can rape the hell out of the MEC airfield....but the MEC cant touch the USMC's airfield.
Ditto with Harvest, except its helipads only and no jets.
...and thats the source of the major balance issues on a lot of BF2 maps. They should either have no uncaps fullstop, or both team having a single uncap each, because one team gets a HUGE advantage over the other in these cases: and they are not the only maps. Mass Destruction, Surge, Devils Perch, Leviathan, Night Flight, Warlord, Iron Gator (lol almost all of SF), Dragon Valley, karkand, OCS, Sharqi, Wake... over half the maps in the game, turn into unfair fights because of this.
This isnt a design fault: its a playerbase fault. Nothing else.
NUNYA! Bluecow003 wrote:
Attacking uncaps to me is pointless because you can't capture the flag, so what's the point of attacking it? Baseraping can be done to any flag, uncap or not. Baseraping to me is just sitting outside the flag capture zone (or simpy camping spawn points in an uncap) and killing any red guy that moves without bothering to try and capture the flag. Baseraping of any kind (uncap or not) is just stupid to me.
Ok, I take that point...
NUNYA! Bluecow003 wrote:
Snake wrote:
Scenario No.2:
If you are capturing a flag and an enemy spawns in front of you, are you seriously going to give him a chance to fire back by holding fire for a second or two so they can start firing back or take that APC they are stood next to? I very seriously doubt it.
It's a cappable flag, so in my process of trying to cap the flag, of course I'll kill the guy. But again, the thread is about uncaps. My point is what's the point of attacking the uncap since you can't capture the flag, which after all, is the whole point of the game (to capture flags).
That doesnt tie up...its ok to spawn rape in a cappable flag, but not an uncappable? I see no difference, because the end result will be:
- Cappable flag: the flag gets captured by you and you move to the next flag and repeat.
- Uncappable flag: continues until the spawnraper gets killed/kills himself.
Off the top of my head, I cant think of any uncap bases that dont have at least 2 seperate spawning areas associated with them: spawn on the other one. Getting raped on the carrier? Spawn in the boat deck, go AT, and shoot from the halls that lead to the upper deck: lets face it, you arent going to get off there anyway, uncap rape or not because every single one of the enemies will be sat on the nearest part of the land, with jets/helis in the air for good measure. BH's become cannon fodder, and F35's...well, nuff said. Unless you can take off, bail out, have a full squad spawn on you at a flag, cap it...and live, then yes, maybe.
NUNYA! Bluecow003 wrote:
I'll explain to you why it's different. If your team is raping the uncap, it pretty much means that all the other flags are captured. That means that your team has the assets of all the other flags available to them. That usually includes a number of armored vehicles and possibly aircraft. Also, for most uncaps, there are only a limited number of exit points meaning that the other team can just block them up giving little to no chance of getting out. If you allow uncap raping, it means the other team can just sit at the uncap spawn points and kill the red guys without any chance for them to move and defend themselves. Explain to me how that is fair and fun even? To me, it's boring as hell. When I say raping, I mean to kill the other team very shortly after they spawn while making no attempt to capture the flag.
So, the team that has surged forward, acquired all the hardware and beaten the enemy to a pulp can no longer use their rewards to finish off the round? If everyone was to sit back and defend those flags the game would be a lot more boring, so at least uncap attacking allows some action until the round ends.
I think steelie hit it on the head, its mainly because people dont want to spawn as a kit that can deal with vehicles. No, a single AT rocket wont kill a tank. But if an entire team were to spawn AT and fire missiles at those vehicles...end result, a lot of smouldering wrecks. Im sure if there was no stats system, people would spawn as AT, fire a rocket, take a death (if they cant avoid/get to cover in time) and try again. I do that quite often, and it works. But if everyone was to do that: well, we wouldnt even be having this discussion.
NUNYA! Bluecow003 wrote:
Does my answer satisfy you?
Yes, as you replied in a proper manner...rare
But, I dont see sense in it, it isn't logical. If you want your team to win, and you have every flag, why not guarantee that: and instead, give them a chance to get back into the game, a game which they have lost already.
But, despite all of this, I rarely play on uncap rape servers anymore
As much fun as it can be, it empties servers, and thats my major gripe against it. When you play EF/AF mostly...thats no joke unfortunatly.
Another question: you are flying in a heli, a stinger engages you from their uncap. Do you agree with returning fire back against that stinger?
Edit: forgot a certain quote I wanted to do
Last edited by Snake (2008-05-10 17:36:56)