This is my first guide if thats what you wanna call it.
I'm short on time so i will post more later.
Ive been reading the The Zombie Survival Guide by Max Brooks. Its a good book.
The 10 lessons for surviving a zombie attack.
1. Organize before they rise!
2. They feel no fear, why should you?
3. Use your head: cut of theirs.
4. Blades don't need reloading.
5. Ideal protection = tight clothes, short hair.
6. Get up the staircase, then destroy it.
7. Get out of the car, and onto the bike.
8. Keep moving, keep low, keep quiet, keep alert!
9. No place is safe, only safer.
10. The zombie may be gone, but the threat lives on.
Symptoms.
Hour 1: Pain and discoloration of the infected area. Immediate clotting of the wound.
Hour 5: Fever, chills, slight dementia, vomiting, acute pain in the joints.
Hour 8: Numbing of extremities and infected area, increased fever and dementia, loss of muscular coordination.
Hour 11: Paralysis in the lower body, overall numbness, slowed heart rate.
Hour 16: Coma.
Hour 20: Heart stoppage. Zero brain activity.
Hour 23: Reanimation.
Outbreaks.
Class 1- low level outbreak. Usually in a Third World country. Number of zombies ranges from 1 and 20. Human casualties range from 1 to 50. Time of the outbreak can range from 24 hours to 14 days. The infected area will be small and no larger than 20 mile radius.
Class 2- Will happen in and urban are. Zombie numbers will range from 20 to 100. Human casualties can go as high as several hundred. Will last no longer than a class 1 outbreak. The infected area would be in a hundred mile radius.
Class 3- Zombie numbers will be in the thousands. Area of infected will be several hundred miles. Could last several months. No chance for press blackout. It will be a full blown battle and will involve the military. People living in the infected area will have little chance of survival.
Class 4- Almost complete extinction of the human race.
A good weapon choice would be a semi auto one. in the heat of battle when you are popping of rounds in semi auto and u get jumpy and think full auto = more rounds = more dead. WRONG. Semi auto is the best choice because it is more accurate.
Weapons.
-Train constantly with your weapons.
-Clean them.
- Make sure there not display items and they wont break easily.
-Don't use knives with cutting edges because they could get stuck in a zombie in the heat of battle leavening you defenseless.
-Use non power tools because of energy and noise.
Heavy Machine guns.
-Bad idea.
-Loud.
-Heavy.
-Inaccurate.
-Waste of Ammunition.
Submachine Guns
-Small.
-Light.
-Under powered.
-inaccurate at far range.
Assault Rifle
-Good range.
-Good accuracy.
-Good stopping power.
-Full auto mode is bad idea.
Bolt/Lever-Action Rifle.
-Semi is good.
-easy to clean an operate.
-Great range.
-Very powerful.
Semiautomatic Rifle
-Good range.
-No spray and pray.
-Good power.
Shotgun
-Bad range.
-Extremely powerful.
-small magazine capacity.
-more chance of hitting a target at close range.
Pistol
-Lightweight.
-can share same ammo as an SMG.
-short rage.
-bad stopping power.
-easy to use.
Accessories
-Silencer
-Telescopic sight
-Laser sight.
I'm short on time so i will post more later.
Ive been reading the The Zombie Survival Guide by Max Brooks. Its a good book.
The 10 lessons for surviving a zombie attack.
1. Organize before they rise!
2. They feel no fear, why should you?
3. Use your head: cut of theirs.
4. Blades don't need reloading.
5. Ideal protection = tight clothes, short hair.
6. Get up the staircase, then destroy it.
7. Get out of the car, and onto the bike.
8. Keep moving, keep low, keep quiet, keep alert!
9. No place is safe, only safer.
10. The zombie may be gone, but the threat lives on.
Symptoms.
Hour 1: Pain and discoloration of the infected area. Immediate clotting of the wound.
Hour 5: Fever, chills, slight dementia, vomiting, acute pain in the joints.
Hour 8: Numbing of extremities and infected area, increased fever and dementia, loss of muscular coordination.
Hour 11: Paralysis in the lower body, overall numbness, slowed heart rate.
Hour 16: Coma.
Hour 20: Heart stoppage. Zero brain activity.
Hour 23: Reanimation.
Outbreaks.
Class 1- low level outbreak. Usually in a Third World country. Number of zombies ranges from 1 and 20. Human casualties range from 1 to 50. Time of the outbreak can range from 24 hours to 14 days. The infected area will be small and no larger than 20 mile radius.
Class 2- Will happen in and urban are. Zombie numbers will range from 20 to 100. Human casualties can go as high as several hundred. Will last no longer than a class 1 outbreak. The infected area would be in a hundred mile radius.
Class 3- Zombie numbers will be in the thousands. Area of infected will be several hundred miles. Could last several months. No chance for press blackout. It will be a full blown battle and will involve the military. People living in the infected area will have little chance of survival.
Class 4- Almost complete extinction of the human race.
A good weapon choice would be a semi auto one. in the heat of battle when you are popping of rounds in semi auto and u get jumpy and think full auto = more rounds = more dead. WRONG. Semi auto is the best choice because it is more accurate.
Weapons.
-Train constantly with your weapons.
-Clean them.
- Make sure there not display items and they wont break easily.
-Don't use knives with cutting edges because they could get stuck in a zombie in the heat of battle leavening you defenseless.
-Use non power tools because of energy and noise.
Heavy Machine guns.
-Bad idea.
-Loud.
-Heavy.
-Inaccurate.
-Waste of Ammunition.
Submachine Guns
-Small.
-Light.
-Under powered.
-inaccurate at far range.
Assault Rifle
-Good range.
-Good accuracy.
-Good stopping power.
-Full auto mode is bad idea.
Bolt/Lever-Action Rifle.
-Semi is good.
-easy to clean an operate.
-Great range.
-Very powerful.
Semiautomatic Rifle
-Good range.
-No spray and pray.
-Good power.
Shotgun
-Bad range.
-Extremely powerful.
-small magazine capacity.
-more chance of hitting a target at close range.
Pistol
-Lightweight.
-can share same ammo as an SMG.
-short rage.
-bad stopping power.
-easy to use.
Accessories
-Silencer
-Telescopic sight
-Laser sight.