VicktorVauhn
Member
+319|6869|Southern California
Not how to find it: That's easy....But memorization is for dumb people

I don't understand really? Some one explain graphically, metaphorically, whatever... I just want it to make more sense like math should.

Why is it always a vector perpendicular to the other two? What exactly is its magnitude representative of?

From AB sine theta it looks to me like its basically equal (in magnitude at least) to the value of A times the perpendicular distance from A to the tip of B...OK fine? That doesn't really mean anything to me though?

I know its kinda a weird question, but I like my math to make sense...The first example off my head is that arc length is the sum of the distance formula of two points right next to each other through out the length of the arc...But I have never really been able to make sense of cross products and it has always bothered me.

I know this isn't really a technology question, but I figured the demographic was better here then everything else...and it is TECHnical heh?

Halp? 
Again, I don't need how to take the determinate of a 3X3 matrix...I want to get at the actual meaning and theory behind it all.
nukchebi0
Пушкин, наше всё
+387|6801|New Haven, CT
Basically, its a process you know how to do, but have absolutely no idea how it works?
VicktorVauhn
Member
+319|6869|Southern California

nukchebi0 wrote:

Basically, its a process you know how to do, but have absolutely no idea how it works?
Well...yeah. I mean doing it is easy, only a few steps and easy enough to remember...

But with math I really hate memorizing rules, or just following steps...Pretty much everything I have learned in all the math classes I have taken I learned the theory real well, and could never remember steps...So I just re-derive, or I remember things looking at the situation and making sense of it.

Well I am done with math classes now, but I still don't get what exactly it IS if that makes sense....

I mean, I know the cross product of a force and the perpendicular distance to it is its moment, and that the cross product of two vectors divided by its magnitude is the normal vector, all that...I can use it fine and I get in some applications what it equates too...


But purely in the sense of Vector A and Vector B, and their relation to the cross product I don't understand...its just random steps to me and I want to know WHY.


To make it easier for who ever may be explaining it my math background goes up to diff eq/linear algebra...


Could someone with a good understanding of them at least ramble on for a bit?

Last edited by VicktorVauhn (2008-05-13 22:20:22)

DrunkFace
Germans did 911
+427|7158|Disaster Free Zone
The cross product can be used to calculate the normal for a triangle or polygon, an operation frequently performed in computer graphics....

The cross product occurs in the formula for the vector operator curl. It is also used to describe the Lorentz force experienced by a moving electrical charge in a magnetic field. The definitions of torque and angular momentum also involve the cross product.
An example:
If we tighten a bolt by applying a force to a wrench, we produce a turning effect called torque. The magnitude of the torque is worked out using cross products.
VicktorVauhn
Member
+319|6869|Southern California

VicktorVauhn wrote:

I mean, I know the cross product of a force and the perpendicular distance to it is its moment, and that the cross product of two vectors divided by its magnitude is the normal vector, all that...I can use it fine and I get in some applications what it equates too...


But purely in the sense of Vector A and Vector B, and their relation to the cross product I don't understand...its just random steps to me and I want to know WHY.
Thanks for trying though :\

But why is the cross product the correct way to find this? Why isn't it the first vector times 6 plus half the second vector (not that particular forumal, but any formula)

I guess I am looking for some kind of proof...Even if its in plain english just logic-ing (its a word, swear) through it.

Last edited by VicktorVauhn (2008-05-13 23:48:12)

max
Vela Incident
+1,652|7044|NYC / Hamburg

something that has nothing to do with PCs. GTFOoftechplsthx
once upon a midnight dreary, while i pron surfed, weak and weary, over many a strange and spurious site of ' hot  xxx galore'. While i clicked my fav'rite bookmark, suddenly there came a warning, and my heart was filled with mourning, mourning for my dear amour, " 'Tis not possible!", i muttered, " give me back my free hardcore!"..... quoth the server, 404.
De_Jappe
Triarii
+432|7004|Belgium

max wrote:

something that has nothing to do with PCs. GTFOoftechplsthx
It has a lot to do with Pc's. When I programmed my own Computer graphics renderer I had to use it. The reason was that you had to calculate the cross product to know weather you had to "color" the triangle in the mesh cause it was "facing to you" or not had to color it cause it was facing away.

Example: if you color a dinosaur, you only want his skin on the outside to be colored. So you calculate the cross product and look if it's facing the camera or not. Also I think the light reflection had to do with it, but would have to look that up.

Another example is indeed magnetics.

To give a meaningful "geometry" explanation, it's like the Normal vector (unit vector?) so it's perpendicular on the area the two vectors make. The big difference is that the strength of the vector (and the direction) depends on the two vector's you're calculating it with.

It's not an easy concept, but there are more hard to understand concepts in maths (-1 = i² for example)
sgtdude1987
Member
+8|6694|midlands britain
I fucking hate imaginary numbers and 'j notation'. As for OP I know I did some proof from first principles in my first year of uni. However; I can't get to my notes as they are in a different part of the country
maybe this page -> http://mathworld.wolfram.com/CrossProduct.html <- could help? Its wordy but not sure if it answers your question
ReTox
Member
+100|6976|State of RETOXification

VicktorVauhn wrote:

VicktorVauhn wrote:

I mean, I know the cross product of a force and the perpendicular distance to it is its moment, and that the cross product of two vectors divided by its magnitude is the normal vector, all that...I can use it fine and I get in some applications what it equates too...


But purely in the sense of Vector A and Vector B, and their relation to the cross product I don't understand...its just random steps to me and I want to know WHY.
Thanks for trying though :\

But why is the cross product the correct way to find this? Why isn't it the first vector times 6 plus half the second vector (not that particular forumal, but any formula)

I guess I am looking for some kind of proof...Even if its in plain english just logic-ing (its a word, swear) through it.
This is the problem with classes that show how to do math but don't do the history as too why it is done that way.  Your best bet is to google or hit the library.  Maybe contact the maths department at a well known university too.  But what you want is the history as to why a particular mathematical formula works.  You'll also get a deeper understanding of the underlying fundamentals too.  Very important for understanding a subject beyond making the formulas spit out the correct answer.

I see this all the time in computer programming.  People know how to make a program but don't know the reason why they should do it this way over that way.  It is very important to get the history of the subject you are studying on top of the actually subject matter.  Would physicists learn about general relativity without learning how Einstein came up with it?
VicktorVauhn
Member
+319|6869|Southern California

max wrote:

something that has nothing to do with PCs. GTFOoftechplsthx
Yeah, but I figured one of you nerds had to know

I have a few different calculus books that Ive read quite a few times, they kinda just go over how to do it... Unfortunately I don't know of any good math teachers here at school, I only had one more quarter left to go when I got here, and my teacher was fucking horrible.

I think it may be because I don't have too in depth of knowledge about matrices/linear algebra...Perhaps if I better understood what the determinant is really getting at?

Anyways, not understanding stuff is annoying.
kylef
Gone
+1,352|6970|N. Ireland
To get the determinant of a 3x3 matrix is just like doing it on a 2x2 matrix.

A B C                        A B
D E F                         C D
G H I

In a standard 2x2 matrix (the right matrix above) it is simply (A x D) - (B x C). For a 3x3 matrix (the left matrix above) it is simply (A x E x I) - (C x E x G) - cross diagonal as seen in the 2x2 matrix. Hope this makes things similar if you didn't know..

The determinant is what you can then use to work out values for XY if you are given a simultaneous equation, for example. So, I'll take (A-1) as the determinant (which is always 1 over something, eg if your AD-BC came out as 15, the determinant would be 1/15 and then whatever your matrix is, with the lead diagonal flipped (top left and bottom right in a 2x2) and the signs changed in the other two (eg. plus becomes minus) - so assuming all numbers ADBC are positive it would become D A {new line underneath} -C -B) - so the formula for a simultaneous equation when using a matrix method is:

(A-1)A X= (A-1)B

Now, to break this down:

(A-1) - the determinant as discussed above, with a fraction before it.
A - the matrix you were given
X - just for working out X/Y, not really "needed" until the last step
B - the answers of the simultaneous equation you were given (eg. 3x+2y=5 and 5x+y=2 - the B part would be at the top 5 and on the bottom 2)

I'll try to find some of my old matrix work and scan it to let you see...if you need any more help give me a shout.

____

Edit: better yet, if you can give me an example from your book I can try and work it out so you can see what I am doing..

Last edited by kylef (2008-05-20 00:48:17)

VicktorVauhn
Member
+319|6869|Southern California
I can do all the examples from my book, taking determinants is really really easy.

The question is I guess, mathematically what is the determinant representative of? I understand that in applications it the moment or the normal vector , ect....but given two vectors why is the cross product a vector that is perpendicular to both with a magnitude of AB sine theta.
Scorpion0x17
can detect anyone's visible post count...
+691|7243|Cambridge (UK)


Sorry, VV, I shouldn't laugh.

But, well, I know exactly how you feel - I think I have the same approach to math as you - to get really 'comfortable' with a math concept I have to be able to visualise it and manipulate it in my head - and I have the same "but why?" questions about various aspects of vector and matrix math - particularly when it comes to vector products - I know how to calculate them and when to use them, I just can't see how they work.

Frustrating, isn't it?
kylef
Gone
+1,352|6970|N. Ireland

VicktorVauhn wrote:

I can do all the examples from my book, taking determinants is really really easy.

The question is I guess, mathematically what is the determinant representative of? I understand that in applications it the moment or the normal vector , ect....but given two vectors why is the cross product a vector that is perpendicular to both with a magnitude of AB sine theta.
Wait until you start doing tension

All that MG Sin(x) nonsense, force cancellations..........yeugh! I hate it all, glad I'm finally finished it (as of last Thursday!)
VicktorVauhn
Member
+319|6869|Southern California
I am and have already been doing tensions.

Easy too tbh, just fucking monotonous. Specially like analyzing large trusses for the forces of each member by going through each join.... uggg.
Solid works with cosmos analysis FTW...

I'm real used to the trig though, and reading off the components of forces is basicly just looking at it...Some people I work with still have to go through rules and stuff, or set everything up in a certain way so that they can apply rules and what not...what a dumb way of doing things

I think I lack understanding in this one cause linear algebra was never really the topic of any of my classes. We used it, but the closest I came to having a class on it was "Linear algebra and Differential equations"...But that was just using linear algerba in solving some differential equations.

There is like one teacher I can think of who would probably be good to talk to, but I don't go to that school anymore and its like 80 miles away...So that isn't gonna happen.

Maybe I should sign up for another math class! (Fuck that, I am done with my math requirements )

I have come to the conclusion that no one really understands. It was once written in a book somwhere and we all just go from there...

Last edited by VicktorVauhn (2008-05-20 12:36:26)

CaptainSpaulding71
Member
+119|6834|CA, USA
here's a book i found online about linear algebra.  after about 5 mins browsing through it, i think it looks pretty interesting and useful - at least it attempts to build up theory based on proofs.  proofs are the nuts and bolts of mathematics.

http://linear.ups.edu/download.html

As far as vector cross products creating a normal and the 'why' you need to do the mechanics to get the answer, here is an interesting page i found that graphically shows vector cross product and normal.

http://physics.syr.edu/courses/java-suite/crosspro.html

yet we still don't have the 'why' the normal is a*b sin theta.  the following page has an explanation of 'torque' which (as mentioned above) is one physical implementation of a cross product

http://www.netcomuk.co.uk/~jenolive/vect8.html

so from the explanation on torque, you should see how the sin theta term comes into play (stare at the pictures).

hope this helps
VicktorVauhn
Member
+319|6869|Southern California
yeah, as far as torque is concerned that its the component of the force that is perpendicular to the radius X the radius...I've always seen that but I but I don't see that torque is necessarily the same concept as vector multiplication.

Good links though, I'll have to browse through that book...cool that they have it up free.
SenorToenails
Veritas et Scientia
+444|6607|North Tonawanda, NY
Given: A x B = C

Show: C is perpendicular to A x B

This is easy--take the dot product of both A and B with A x B, and you can see that the result is zero for both vectors.  Therefore, C is perpendicular to both.

Edit:  As far as the physical interpretation is concerned, it is problem dependent.  I can be torque, angular momentum, etc...

Last edited by SenorToenails (2008-05-20 22:59:45)

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