It seems all the planes are fighter bombers these days.. I know in RL thats often true, but this is a game and there should be distinct fighters and bombers for balance. Fighters should get more missiles, but no bombs. They can attack the ground with cannon, but are designed to kill other planes.
Fighter-Bombers should get only a few missiles, and lots of bombs. The guy in the back seat should be the bombardier (and be the guy to drop the bombs), so the two have to work as a team. He should get 180 vision, and also be able to spot enemy planes just by looking at them.. The front guy gets cannon and a few ASM (air to surface) missiles. These would basically be the same as the current laser guided ones, but he'd only get, say 4. This promotes teamwork between the two; under the current system the backseater cant do anything with his missiles unless the pilot flies straight and level.
It'd also be nice to see dedicated bombers, no more than 1 a side in the larger maps. The MEC and PLA would use Russian or Russian clone bombers. They'd have a pilot, a bombardier and an EW (electronic warfare) officer. The EW guy would be able to drop flares, fire and guide countermissiles, eject chaff, etc, all to keep his rather vulnerable bomber safe from fighters and fighter/bombers. To promote teamwork, all points gained would be shared amongst the crew. You could fly without an EW officer for more points, but you'll get shot down.
Also, I'd like to see fuel limitations added. Fuel runs down constantly and can only be regained by landing on the airstrip/carrier. However, a fighter lasts 10 minutes, a fighter/bomber 15, and a bomber 20 mins. Rearming still works by flying over
Fighter-Bombers should get only a few missiles, and lots of bombs. The guy in the back seat should be the bombardier (and be the guy to drop the bombs), so the two have to work as a team. He should get 180 vision, and also be able to spot enemy planes just by looking at them.. The front guy gets cannon and a few ASM (air to surface) missiles. These would basically be the same as the current laser guided ones, but he'd only get, say 4. This promotes teamwork between the two; under the current system the backseater cant do anything with his missiles unless the pilot flies straight and level.
It'd also be nice to see dedicated bombers, no more than 1 a side in the larger maps. The MEC and PLA would use Russian or Russian clone bombers. They'd have a pilot, a bombardier and an EW (electronic warfare) officer. The EW guy would be able to drop flares, fire and guide countermissiles, eject chaff, etc, all to keep his rather vulnerable bomber safe from fighters and fighter/bombers. To promote teamwork, all points gained would be shared amongst the crew. You could fly without an EW officer for more points, but you'll get shot down.
Also, I'd like to see fuel limitations added. Fuel runs down constantly and can only be regained by landing on the airstrip/carrier. However, a fighter lasts 10 minutes, a fighter/bomber 15, and a bomber 20 mins. Rearming still works by flying over