Doctor Strangelove
Real Battlefield Veterinarian.
+1,758|6725

TF2 Changelog wrote:

Fixed mat_queue_mode crash during level transitions

Fixed rapid weapon switching allowing Medics to prevent deployed UberCharges from draining

Improved prediction of Spy's speed changes when disguising

Fixed Stopwatch panel not updating if level designer ends round by hand instead of letting the gamerules end it

Optimized particle traces on multi-core machines

Fixed tracers sometimes firing with the wrong team color

Fixed rapid-fire weaponry critical hit checks getting out of synch between the server and client

Fixed map exploits in Gold Rush
Wow
kptk92
u
+972|6665|tc_london
lol
Shadow893
lel
+75|6949|England
i suppose at least they are changing it. better support  than bf2
Snake
Missing, Presumed Dead
+1,046|6823|England

Valve: a model for all software companies.

They've always been like it, since day #1 on Steam for CSS, HL2, etc.

<3 Valve, shame their games are a little too repetitive

Last edited by Snake (2008-05-23 10:24:20)

Spidery_Yoda
Member
+399|6527
They also removed a pretty important door in Gold Rush without telling anyone. To try and make attacking easier on the first stage.

Last edited by Spidery_Yoda (2008-05-23 10:27:18)

kptk92
u
+972|6665|tc_london

Snake wrote:

Valve: a model for all software companies.

They've always been like it, since day #1 on Steam for CSS, HL2, etc.

<3 Valve, shame their games are a little too repetitive
WHAT
Doctor Strangelove
Real Battlefield Veterinarian.
+1,758|6725

Spidery_Yoda wrote:

They also removed a pretty important door in Gold Rush without telling anyone. To try and make attacking easier on the first stage.
Yeah my brother noticed that today. That room is now a good place to put a teleporter, but still vulnerable to soldiers, demos and uber-pyros.
Fat_Swinub
jaff
+125|6692

Snake wrote:

Valve: a model for all software companies.

They've always been like it, since day #1 on Steam for CSS, HL2, etc.

<3 Valve, shame their games are a little too repetitive
That's what kept them popular. They made good formulas and stuck with them. They're not into the whole sandbox gameplay we all know and love from BF2.
Doctor Strangelove
Real Battlefield Veterinarian.
+1,758|6725
Meh, well sentries still have ridiculous knock-back and repair rate so attacking stage one point two is still hard as ever
dtacs
say that 2 my face fucker not online
+126|6091|Australia
good, its fucking annoying at the first attack (the one where the actual bomb factory is) on goldrush where an engy can put a teleporter in this shack thing, and just exploit everybody in there, we all went in it and he sat there laughing at us from outside.
https://battlelog-cdn.battlefield.com/public/profile/bf3/kit-icon-recon.png?v=3173239
Brasso
member
+1,549|6887

DoctaStrangelove wrote:

Spidery_Yoda wrote:

They also removed a pretty important door in Gold Rush without telling anyone. To try and make attacking easier on the first stage.
Yeah my brother noticed that today. That room is now a good place to put a teleporter, but still vulnerable to soldiers, demos and uber-pyros.
see my post in the epic ss thread...

DoctaStrangelove wrote:

Meh, well sentries still have ridiculous knock-back and repair rate so attacking stage one point two is still hard as ever
qft
"people in ny have a general idea of how to drive. one of the pedals goes forward the other one prevents you from dying"
Doctor Strangelove
Real Battlefield Veterinarian.
+1,758|6725
I'm really glad they fixed the crit tracers though. It was real annoying seeing crits but not getting crits until a few seconds later. Also it was confusing seeing BLU crits coming from a RED heavy.
Funky_Finny
Banned
+456|6389|Carnoustie, Scotland

DoctaStrangelove wrote:

Meh, well sentries still have ridiculous knock-back and repair rate so attacking stage one point two is still hard as ever
Define knock-back?
Doctor Strangelove
Real Battlefield Veterinarian.
+1,758|6725

Funky_Finny wrote:

DoctaStrangelove wrote:

Meh, well sentries still have ridiculous knock-back and repair rate so attacking stage one point two is still hard as ever
Define knock-back?
When you get hit by the sentry it sends you backwards in the opposite direction of the sentry. This backs it very difficult fir Heavies and Pyros to get within range of the Sentry and makes it difficult for Soldiers and Demomen to accurately shoot at the sentry.
ShowMeTheMonkey
Member
+125|6959
Also when you jump while ubered the sentry flings you into the far corners of the 'verse.
dtacs
say that 2 my face fucker not online
+126|6091|Australia

ShowMeTheMonkey wrote:

Also when you jump while ubered the sentry flings you into the far corners of the 'verse.
thats why its impossible to get past sentries in a small area when a scout
https://battlelog-cdn.battlefield.com/public/profile/bf3/kit-icon-recon.png?v=3173239
ShowMeTheMonkey
Member
+125|6959
Thogh have they left that in on purpose? Or did they mean to leave them like that.

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