GorillaTicTacs
Member
+231|6796|Kyiv, Ukraine
Just wanted to pop in and say "Yay me!"

After four long years of being subjected to some of the worst managerial buffoonery and narcissistic office politics on behalf of my current employer, I've finally found a new home.  I will say that those years were some of the biggest learning experiences of my life, but they decided to attempt import their special brand of kakocracy into my studio here in Kiev, with typical results.  I won't give them another chance.

3 guesses where to and the first 2 don't count.  Hint: I'm not switching cities.

Sorry for being so cryptic, still need to see a contract...passed 3 interviews though, last one was today.  I should be free-er to speak on Monday.
jsnipy
...
+3,277|6945|...

switching countries?
GorillaTicTacs
Member
+231|6796|Kyiv, Ukraine

jsnipy wrote:

switching countries?
Nope.

C'mon guys, only 2 big name game developers in Kiev...
m3thod
All kiiiiiiiiinds of gainz
+2,197|7094|UK
Crytek and Ubisoft

Gorilla is/was with Ubi.

Oh and congrats Will.

Last edited by m3thod (2008-06-06 07:31:55)

Blackbelts are just whitebelts who have never quit.
GorillaTicTacs
Member
+231|6796|Kyiv, Ukraine
My other choice the headhunter found was this...
http://www.jagex.com/corporate/Jobs/Gam … nescape.ws

I passed the first interview, though they were a little slow on the ball with a follow-up, apparently a lot of competition for this spot.  Cambridge would have been nice, but cost of living would have been crazy.
CameronPoe
Member
+2,925|6978
Congratulations man.
CaptainSpaulding71
Member
+119|6780|CA, USA
Good luck!

I don't know you but from reading the above it sounds like you are a programmer.  can you reply here and describe in detail what the interviews are like?  what kinds of questions did they ask?  eg:  did they ask the typical questions like how to insert things into a linked list, cite examples from Gamma's book (design patterns), etc?

i think this might be useful for others to help them prepare and give students and idea of what is ahead

hope you can contribute

thanks!
=NHB=Shadow
hi
+322|6788|California
Make us some good games okay!!?
oug
Calmer than you are.
+380|6942|Πάϊ
Sweet man, congrats!


damn I need a job too...
ƒ³
FEOS
Bellicose Yankee Air Pirate
+1,182|6834|'Murka

Congrats. Had no idea you worked for Ubi...their games are pretty well put together, IMO. Speaks to the quality of your work.

Best of luck.
“Everybody is a genius. But if you judge a fish by its ability to climb a tree, it will live its whole life believing that it is stupid.”
― Albert Einstein

Doing the popular thing is not always right. Doing the right thing is not always popular
nukchebi0
Пушкин, наше всё
+387|6747|New Haven, CT
Make sure you optimize the Crysis expansion pack much better than the original game.

And congratulations.
GorillaTicTacs
Member
+231|6796|Kyiv, Ukraine

CaptainSpaulding71 wrote:

Good luck!

I don't know you but from reading the above it sounds like you are a programmer.  can you reply here and describe in detail what the interviews are like?  what kinds of questions did they ask?  eg:  did they ask the typical questions like how to insert things into a linked list, cite examples from Gamma's book (design patterns), etc?

i think this might be useful for others to help them prepare and give students and idea of what is ahead

hope you can contribute

thanks!
Not programmer, was game designer (Tom Clancy Hawx - the early years, Silent Hunter IV, Blazing Angels 2), then studio manager, then "lateral promotion" to business manager, now Senior Producer and "Head of Studio" for a different studio.

Interview for management position in games dev, here's how I passed -

- Printed off a 20 page book on Agile and Scrum development process, studied the hell out of it to where I could talk about it easily.
- Studied my ass off practicing with MS Project.
- Got out the US Army Leadership book from PLDC and studied again.
- Already knew local business legal stuff (basic labor law, basic tax law, etc)
- Studied night before a short book called "It's Negotiable", paying attention to the section on body language during the interview

For game designer though, pick up at least 3 different solid books on game design, memorize the hell out of them.  You'll pass an interview easily.  Tips:
- NEVER show a preferance for a genre or platform, they'll ask, but its a trick question to eliminate you.
- Always have a list in your head of games you've played and liked/disliked.  Be prepared to rattle it off at a moment's notice.  Make sure it has some variety in genre and platform (PC, Xbox, etc).
- NEVER be too critical about previous titles of the company you're applying too, you may be perfectly correct, but your interviewer's ego won't take it very well.
- If you want to kiss ass, get smart and figure out who will be interviewing you and then study their title history.  Be prepared to talk about everything you like about his/her games.
- Ask intelligent questions about the game design of the interviewer's previous titles.

For programmers:
- C++, there is none other.  Flash and Mac programming is for pussies.  We laugh at them.  Then we take their free coffee and kick them out.
- Networking programmers in games are hard to find and in extremely high demand.  Almost every new game that will come out in the future will have a very closely linked multi-player component.  25-50% higher salary if you pick this specialty over the more popular ones like render, physics, or gameplay programming.
- KNOW development process methods, this is the difference between Junior and Intermediate salary.  Agile, Scrum, waterfall, etc.  Be prepared to talk about them and describe them.
- Programming demos: Use only your own work.  Having to go through code line by line saying which is yours and which is your friends is annoying.  Most programmers don't use demos, but they make you stand out if you can show even a crappy little game along with the source code that you programmed and designed yourself.

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