how are you going to get someone to stand still long enough for you do to do that taunt let alone kill him.
This looks AWSM
Yeah...Spidery_Yoda wrote:
The new Pyro is going to be unbalanced
/David. P
snipersXxRavenxX wrote:
how are you going to get someone to stand still long enough for you do to do that taunt let alone kill him.
BarbeQueQ: Cause a dominated player to leave the server.
Finally that gets rewarded.
Finally that gets rewarded.
He needed a huge buff. You can't possibly deny that. Against Soldiers, Demomen, Heavys, Engineers, Medics (with the blut) he had no chance. This summed up most Pyro Soldier encounters.Funky_Finny wrote:
Yeah...Spidery_Yoda wrote:
The new Pyro is going to be unbalanced
/David. P
In fact, the 3 classes slower than him were all far better for close range fighting - what the pyro was designed for and the only thing he's any good at - as well. All the others had the option of just running away.
Now he's a valid choice for an attacking or defending team, and hopefully the king of close combat.
Last edited by Spidery_Yoda (2008-06-18 08:22:03)
... Huh? Is that an achievement?Bratwurstschnecke wrote:
BarbeQueQ: Cause a dominated player to leave the server.
Finally that gets rewarded.
Hah that's gunna be awsm.kptk92 wrote:
... Huh? Is that an achievement?Bratwurstschnecke wrote:
BarbeQueQ: Cause a dominated player to leave the server.
Finally that gets rewarded.
Holy shit
That sounds fucking awesome!!! Plus the Flare Gun and Backburner sound genious too!!In addition to the three unlockable Pyro weapons, we've made a significant addition to the base Pyro flamethrower. By hitting the alt-fire key, the Pyro is able to produce a blast of compressed air that knocks enemies away, and redirects enemy projectiles. It’s a highly versatile tool, allowing Pyros to get away from nearby enemies after igniting them, to kill enemy soldiers with their own rockets, or to separate enemy Medics from their healing targets. In particular, it allows a skilled Pyro to contain an enemy invulnerability push, and even to separate the Medic completely if the surrounding terrain supports it.
I best start practicing with the Pyro, I've only played it for 8 hours (its my lowest )Hotshot: Kill a Soldier with a reflected critical rocket.
Last edited by kptk92 (2008-06-18 07:30:28)
Combined Fire
Use your shotgun to finish off 20 players you've ignited.
Firewall
Ignite 5 Spies who have a sapper on a friendly building.
Cooking the Books
Ignite 5 enemies carrying your intelligence.
Spontaneous Combustion
Ignite 10 cloaked Spies.
Trailblazer
Ignite 10 enemies that have recently used a teleporter.
Camp Fire
Kill 3 enemies in a row, all within the same area.
Lumberjack
Kill 3 people with your axe in one life.
Clearcutter
Kill 6 people with your axe in one life.
Firewatch
Ignite 10 snipers while they are zoomed in.
Burn Ward
Ignite 3 medics that are ready to deploy an Uber-charge.
Makin' Bacon
Kill 50 Heavies with your flamethrower.
Plan B
Kill 10 enemies while you're both underwater.
Pyrotechnics
Kill 3 enemies in a single uber-charge.
Arsonist
Destroy 50 Engineer buildings.
Controlled Burn
Ignite 50 enemies capturing one of your control points.
Dead Heat
Kill an enemy in the same second that he kills you.
Pilot Light
Ignite a rocket-jumping Soldier while he's in midair.
Freezer Burn
Provide enemies with freezecam shots of each of your taunts.
Hot on Your Heels
Kill 50 enemies with your flamethrower, from behind.
Next of Kindling
Ignite an enemy, and the Medic healing him.
Second Degree Burn
Kill a burning enemy who was ignited by another Pyro.
Weenie Roast
Have 2 enemy Scouts on fire at the same time.
Baptism by Fire
Force 10 burning enemies to jump into water.
Fire and Forget
Kill 15 players while you're dead.
I Fry
Ignite 10 disguised Spies.
OMGWTFBBQ
Kill an enemy with a taunt.
Got A Light?
Ignite an enemy Spy while he's flicking a cigarette.
BarbeQueQ
Cause a dominated player to leave the server.
Dance Dance Immolation
Kill 3 enemies while they're taunting.
Hotshot
Kill a Soldier with a reflected critical rocket.
Firefighter
Kill 500 enemies.
Fire Chief
Kill 1000 enemies
Attention Getter
Ignite 100 enemies with the flare gun.
Pyromancer
Do 1 million points of total fire damage.
Hot Potato
Reflect 100 projectiles with your compressed air blast.
Last edited by Peter (2008-06-18 07:32:56)
Or when they just switch to your team .Bratwurstschnecke wrote:
BarbeQueQ: Cause a dominated player to leave the server.
Finally that gets rewarded.
The best part of these achievements is that, aside from a few here and there, they promote good Pyro-ing.
Shotgunning people you've set on fire, lots of spychecking and sentry protecting, defend points, destroy buildings, etc etc.
Shotgunning people you've set on fire, lots of spychecking and sentry protecting, defend points, destroy buildings, etc etc.
Compressed Gas burst is gonna be the shit, no?
Also finally the Heduken does damage, equally
Also finally the Heduken does damage, equally
The best part was the Heavy headshot to Demoman self obliteration.
Remember Me As A Time Of Day
Deflecting rockets and demo grenades?DoctaStrangelove wrote:
Compressed Gas burst is gonna be the shit, no?
Also finally the Heduken does damage, equally
I think it will be brilliant for getting close to soldiers.
I really want to know if there is a limit to how often you can press it, how long it lasts and any "refil" times. CAN NOT WAIT!
Achievements sounds fun as hell.
Edit: Since a crit from a flamethrower stays as long as you hold the button, does the flamethrower unlockable do criticals even if the target turns around?
Or does it only do criticals as long as you hit them in the back?
Edit: Since a crit from a flamethrower stays as long as you hold the button, does the flamethrower unlockable do criticals even if the target turns around?
Or does it only do criticals as long as you hit them in the back?
It might just take ammo from your flamethrower.teek22 wrote:
I really want to know if there is a limit to how often you can press it, how long it lasts and any "refil" times. CAN NOT WAIT!
Last edited by DefCon-17 (2008-06-18 09:00:39)
[17:14] Kptk92 :
[17:15] Kptk92 : YOU KNOW PYRO WILL HAVE COMPRESED AIR RITE
[17:15] Kptk92 : WAT IF
[17:15] Kptk92 : YOU CAN USE IT TO AIR JUMP
[17:15] Kptk92 : SO ON 2FORT FOR EXAMPLE
[17:15] Surgeons: epic
[17:15] Kptk92 : YOU COULD HOP ONTO THE ENEMY BATTLEMENTS
Good idea until 2fort was used as an example.kptk92 wrote:
[17:14] Kptk92 :
[17:15] Kptk92 : YOU KNOW PYRO WILL HAVE COMPRESED AIR RITE
[17:15] Kptk92 : WAT IF
[17:15] Kptk92 : YOU CAN USE IT TO AIR JUMP
[17:15] Kptk92 : SO ON 2FORT FOR EXAMPLE
[17:15] Surgeons: epic
[17:15] Kptk92 : YOU COULD HOP ONTO THE ENEMY BATTLEMENTS
I'd stop sniping.kptk92 wrote:
[17:14] Kptk92 :
[17:15] Kptk92 : YOU KNOW PYRO WILL HAVE COMPRESED AIR RITE
[17:15] Kptk92 : WAT IF
[17:15] Kptk92 : YOU CAN USE IT TO AIR JUMP
[17:15] Kptk92 : SO ON 2FORT FOR EXAMPLE
[17:15] Surgeons: epic
[17:15] Kptk92 : YOU COULD HOP ONTO THE ENEMY BATTLEMENTS
Peter will you shut up it was an EXAMPLEPeter wrote:
Good idea until 2fort was used as an example.kptk92 wrote:
[17:14] Kptk92 :
[17:15] Kptk92 : YOU KNOW PYRO WILL HAVE COMPRESED AIR RITE
[17:15] Kptk92 : WAT IF
[17:15] Kptk92 : YOU CAN USE IT TO AIR JUMP
[17:15] Kptk92 : SO ON 2FORT FOR EXAMPLE
[17:15] Surgeons: epic
[17:15] Kptk92 : YOU COULD HOP ONTO THE ENEMY BATTLEMENTS
EXAMPLEEXAMPLEEXAMPLEEXAMPLEEXAMPLEEXAMPLEEXAMPLEEXAMPLEEXAMPLEEXAMPLEEXAMPLEEXAMPLEEXAMPLEEXAMPLE
Can you see now?
I don't think it'll happen. They wouldn've said if it was possible to use it for jumping.
Edit:
in fact, a PC Gamer blog just confirmed that. No jumping.
It's just 25 you need to get everything .
I really hope they go and change the Medic's so they're the same.
Edit:
in fact, a PC Gamer blog just confirmed that. No jumping.
Also, and I think this is great news, you don't need to get all the achievements so there's no need to farm ANY .PC Gamer wrote:
One thing he can't do is blast-jump. Designer Robin Walker says they experimented with this, but found it wasn't as fun as it sounded. They tried relegating it to an unlockable weapon, but then players got confused about what the air-blast could and couldn't do. So it went, and honestly, if you think the Pyro still needs a buff after this lot, you just flat out suck.
It's just 25 you need to get everything .
Valve listenPC Gamer Blog wrote:
But soft! There is yet another cool change in this update. Unlike the poor Medic, who had to earn every single one of his often absurd, counter-productive achievements to receive his ultimate unlockable weapon, the Pyro only needs 15, 20 and 25 respectively for his new toys. Since there are thirty-five to choose from, this means people can leave the silly ones alone if they don't fancy grinding them.
I really hope they go and change the Medic's so they're the same.
Last edited by Spidery_Yoda (2008-06-18 12:56:29)
Brilliant news, Spidery_Yoda, you need a userbar. "TF2 News Anchor" or something
Awesome news about 25 achievements for unlocking everything, the achievements seem a lot more easier to get seeing as the Medic achievements relied on your healing skills a lot really, and a bit of luck along the way.
I think I might go bed early just so I can whore the new gas thing.