Poseidon
Fudgepack DeQueef
+3,253|6806|Long Island, New York
http://kotaku.com/5023632/directx-11-an … this-month

It's not confirmed, but it's looking like it. This, I'm excited for, but don't understand. Most computer can barely run DX10 as it is, now they're moving on?
AussieReaper
( ͡° ͜ʖ ͡°)
+5,761|6421|what

Poseidon wrote:

Most computer can barely run DX10 as it is, now they're moving on?
Yes most computers can. The only thing holding most of them back is Vista.
https://i.imgur.com/maVpUMN.png
Gooners
Wiki Contributor
+2,700|6901

Lol, I'm still running DX9.
Stimey
­
+786|6389|Ontario | Canada
Maybe they might reduce the Load on your Computer and increase performance?
­
­
­
­
­
­
blademaster
I'm moving to Brazil
+2,075|6914
same here good old DX9
Volatile
Member
+252|6973|Sextupling in Empire

Crytek has found a way to enable all of the effects of dx10 in dx9 for their next title. Dx10 = fail.

The only other game that I can immediately think of that successfully utilized dx10 was world in conflict.

There would have to be some significant changes for me to even give a damn about these new APIs.
Mutantbear
Semi Constructive Criticism
+1,431|6233|London, England

Stimey wrote:

Maybe they might reduce the Load on your Computer and increase performance?
hahaha jokes
_______________________________________________________________________________________________ https://i.imgur.com/Xj4f2.png
killer21
Because f*ck you that's why.
+400|6859|Reisterstown, MD

Doesn't BF2 run on DX10?
Peter
Super Awesome Member
+494|6670|dm_maidenhead

killer21 wrote:

Doesn't BF2 run on DX10?
No.
DX10 wasn't even out when BF2 was released.
kylef
Gone
+1,352|6762|N. Ireland
If this is true, I'd expect it to coincide with the Windows 7 release ... that would make the most sense
killer21
Because f*ck you that's why.
+400|6859|Reisterstown, MD

Peter wrote:

.
DX10 wasn't even out when BF2 was released.
I don't even remember but you're probably right.  Direct X lost favor with me because the cham cheat derives from microsoft's DX. 
Bell
Frosties > Cornflakes
+362|6818|UK

Stimey wrote:

Maybe they might reduce the Load on your Computer and increase performance?
Supposed to be the whole point of dx10 over 9, but, Vista has other ideas

Martyn
CrazeD
Member
+368|6941|Maine
tbh, DX10 doesn't even look that much better than DX9.

All hype...

BTW, wasn't someone working on DX10 emulator on DX9?
Bell
Frosties > Cornflakes
+362|6818|UK

CrazeD wrote:

tbh, DX10 doesn't even look that much better than DX9.

All hype...

BTW, wasn't someone working on DX10 emulator on DX9?
Wine I think, havent heard anything in months.

Martyn
Poseidon
Fudgepack DeQueef
+3,253|6806|Long Island, New York

kylef wrote:

If this is true, I'd expect it to coincide with the Windows 7 release ... that would make the most sense
Probably. Expect it to be Windows 7-accessable as well.
AussieReaper
( ͡° ͜ʖ ͡°)
+5,761|6421|what

I'd laugh my ass off if they made it Windows 7 compatible only.
https://i.imgur.com/maVpUMN.png
r'Eeee
That's how I roll, BITCH!
+311|6717

More technology that won't be used?
unnamednewbie13
Moderator
+2,054|7040|PNW

I thought they were going to do away with the DX nomenclature.

If they release this anytime soon and current DX10/.1 cards can't take full advantage of its features, there are going to be some awfully pissed off users out there who've shelled big bucks for their video cards.

Last edited by unnamednewbie13 (2008-07-10 07:27:52)

dtacs
say that 2 my face fucker not online
+126|6103|Australia

TheAussieReaper wrote:

I'd laugh my ass off if they made it Windows 7 compatible only.
Vista isn't established enough yet, when it does, i reckon they will release it on Vista.


Not enough families yet have Vista, im still running XP and im fine with it really.


Hell, some families who just wanna go on the internet still have Win98 on their fishbowl 800x600 screens.
https://battlelog-cdn.battlefield.com/public/profile/bf3/kit-icon-recon.png?v=3173239
Ryan
Member
+1,230|7112|Alberta, Canada

Gooners wrote:

Lol, I'm still running DX9.
jsnipy
...
+3,277|6791|...

it took forever for development to use most of the in dx9.0c (i.e. branching shaders). Its great that they are pushing forward, but it means very little if anything.
Poseidon
Fudgepack DeQueef
+3,253|6806|Long Island, New York

Aapje wrote:

So this means when I get my HD4870 a DX10 capable card I'll have to buy a new one if I want to play DX11 games or is this just some update?
I doubt DX11 will be out for some time. Probably 2010-2011.
.Sup
be nice
+2,646|6722|The Twilight Zone
Microsoft Preps to Unveil DirectX 11 Features in Several Days

ATI, Nvidia, Microsoft to Discuss DirectX 11 Techniques at XNA, Siggraph

Unlike DirectX 9, the DirectX 10 will not have a more than four year lifespan as Microsoft Corp. plans to introduce features of DirectX 11 application programming interface at the forthcoming XNA gamefest conference that takes place next week in Seattle, Washington. Moreover, ATI, graphics product group of AMD, and Nvidia Corp. also plan to discuss certain Direct3D 11 features at upcoming conferences.


Microsoft is going to host four sessions dedicated to Direct3D 11 application programming interface (API), according to agenda of XNA conference. The world’s largest software maker plans to introduce the Direct3D 11 graphics pipeline, unveil details about D3D 11 Tessellation capability, new type of shaders called Compute Shader as well as high level shader language 5.0.

According to Microsoft, Direct3D 11 extends and enhances Direct3D 10 with new hardware and API calls. For example, Direct3D 11 introduces the Compute Shader as a way to access this computational capability without so many constraints. It opens the door to operations on more general data-structures than just arrays, and to new classes of algorithms as well. Key features of compute shader include: communication of data between threads, and a rich set of primitives for random access and streaming I/O operations. These features enable faster and simpler implementations of techniques already in use, such as imaging and post-processing effects, and also open up new techniques that become feasible on Direct3D 11–class hardware.

It is interesting to note that Microsoft did not reveal whether DirectX 11 will support processing of physics on GPUs, though, chief of software developers relations at AMD’s graphics product group implied last year that more generalized approach to programming of Microsoft’s next-gen API will indeed open the doors to physics processing on graphics chips.

ATI and Nvidia will also host sessions dedicated to DirectX 11 hardware tessellation at XNA and Siggraph, which indicates that the feature is going to be one of the key capabilities of forthcoming API and DX11-class graphics processing units. It is interesting to note that ATI’s session about tessellation at XNA will cover both “current architectures and Direct3D 11”, which may mean that even the tessellation engine inside ATI Radeon HD 4800-series is not DX11-compatible.

The DirectX 11 should be compatible with both Windows Vista and Windows 7 since Microsoft officially said that it has no plans to change driver model in its next-generation operating system. Therefore, it is logical to expect the arrival of DirectX 11 both ahead or after the launch of Windows 7, as the releases of the two products do not seem to be aligned.

It is unknown when ATI and Nvidia plan to launch hardware compatible with DirectX 11 application programming interface.
https://www.shrani.si/f/3H/7h/45GTw71U/untitled-1.png

Board footer

Privacy Policy - © 2025 Jeff Minard