aimless
Member
+166|6393|Texas
Say I wanted to host a game server. Let's say a private 16 man bf2 server.

Could it be hosted on a line like verizon fios (with say the super 60/30 Mbps package)?

Would I spring for a server cpu or would a regular C2D or C2Q work?

What OS would be optimal? Windows x86/x64 or a Linux distro?
Freezer7Pro
I don't come here a lot anymore.
+1,447|6465|Winland

aimless wrote:

Say I wanted to host a game server. Let's say a private 16 man bf2 server.

Could it be hosted on a line like verizon fios (with say the super 60/30 Mbps package)?

Would I spring for a server cpu or would a regular C2D or C2Q work?

What OS would be optimal? Windows x86/x64 or a Linux distro?
I ran a 16 man BF2 server on 512/512 and a Pentium 4 Willamette 1.6.
The idea of any hi-fi system is to reproduce the source material as faithfully as possible, and to deliberately add distortion to everything you hear (due to amplifier deficiencies) because it sounds 'nice' is simply not high fidelity. If that is what you want to hear then there is no problem with that, but by adding so much additional material (by way of harmonics and intermodulation) you have a tailored sound system, not a hi-fi. - Rod Elliot, ESP
aimless
Member
+166|6393|Texas

Freezer7Pro wrote:

aimless wrote:

Say I wanted to host a game server. Let's say a private 16 man bf2 server.

Could it be hosted on a line like verizon fios (with say the super 60/30 Mbps package)?

Would I spring for a server cpu or would a regular C2D or C2Q work?

What OS would be optimal? Windows x86/x64 or a Linux distro?
I ran a 16 man BF2 server on 512/512 and a Pentium 4 Willamette 1.6.
How was it?
max
Vela Incident
+1,652|6835|NYC / Hamburg

running a game server doesn't need all that powerful hardware. You can easily run the server off your gaming PC even while you game
once upon a midnight dreary, while i pron surfed, weak and weary, over many a strange and spurious site of ' hot  xxx galore'. While i clicked my fav'rite bookmark, suddenly there came a warning, and my heart was filled with mourning, mourning for my dear amour, " 'Tis not possible!", i muttered, " give me back my free hardcore!"..... quoth the server, 404.
Freezer7Pro
I don't come here a lot anymore.
+1,447|6465|Winland

aimless wrote:

Freezer7Pro wrote:

aimless wrote:

Say I wanted to host a game server. Let's say a private 16 man bf2 server.

Could it be hosted on a line like verizon fios (with say the super 60/30 Mbps package)?

Would I spring for a server cpu or would a regular C2D or C2Q work?

What OS would be optimal? Windows x86/x64 or a Linux distro?
I ran a 16 man BF2 server on 512/512 and a Pentium 4 Willamette 1.6.
How was it?
'twas ok.
The idea of any hi-fi system is to reproduce the source material as faithfully as possible, and to deliberately add distortion to everything you hear (due to amplifier deficiencies) because it sounds 'nice' is simply not high fidelity. If that is what you want to hear then there is no problem with that, but by adding so much additional material (by way of harmonics and intermodulation) you have a tailored sound system, not a hi-fi. - Rod Elliot, ESP
aimless
Member
+166|6393|Texas
I heard that server hosting companies like GameServers and Branzone stack their servers with multiple games. Which in turn makes it shit.  Is this true? GriffinRun, when they used to exist, had a dedicated server for each game. But it cost like $100 a month.
Freezer7Pro
I don't come here a lot anymore.
+1,447|6465|Winland

aimless wrote:

I heard that server hosting companies like GameServers and Branzone stack their servers with multiple games. Which in turn makes it shit.  Is this true? GriffinRun, when they used to exist, had a dedicated server for each game. But it cost like $100 a month.
A quad-core server could very well handle 8 BF2 32p servers.
The idea of any hi-fi system is to reproduce the source material as faithfully as possible, and to deliberately add distortion to everything you hear (due to amplifier deficiencies) because it sounds 'nice' is simply not high fidelity. If that is what you want to hear then there is no problem with that, but by adding so much additional material (by way of harmonics and intermodulation) you have a tailored sound system, not a hi-fi. - Rod Elliot, ESP
CrazeD
Member
+368|6941|Maine

aimless wrote:

I heard that server hosting companies like GameServers and Branzone stack their servers with multiple games. Which in turn makes it shit.  Is this true? GriffinRun, when they used to exist, had a dedicated server for each game. But it cost like $100 a month.
They either had extremely poor servers, or they wasted money. $100 for a dedi doesn't even begin to cover the cost of it.

Of course any reputable game server host stacks servers, any quality server can host many games at once. Remember that servers can run multiple quad core CPU's, so say 8 cores, then something like 8-16GB of RAM...you could run a lot of servers on that.

60/30Mbit is decent but, people will probably lag still unless they live very close. It doesn't compare in the slightest to datacenter bandwidth.

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