I would assume many of the people on this forum are loser nerds and geeks without a life, so this topic might interest them.
AMD is going down the tubes as a CPU manufacturer as Intel prepares to release its i7/Nehalem ( http://www.hexus.net/content/item.php?item=15015 ) line of processors which will most likely put the final nail in their coffin. On this subject I am just kinda wondering what processors people are running on their computers and why?
The MultiCore/64 revolution is well underway and as I type this the market ( games ) still has yet to embrace the technology with a game that requires a vista64/multicore system. Yes, the nerd in me waits with baited breath to see a game with minimum specs that require 4+ gigs of Ram, Vista64, and a multicore CPU. So how long do you think it will take before this will happen and what kind of features would you expect from a game that requires such performance from a system?
Keep in mind that as I write this you can buy a Quad core processor for less than $150, Vista64 only costs $100, and 4 gigs of ram are less than $100. This IS a budget system now days.
Nvidia has also just enabled (via driver) its 8800 and better system to work as a physics card for games that use PhysX technology. Nehalem will be a hyperthreaded Quad core. ie the quad core has 8 threads.
After Playing Battlefield Bad Company and realizing what a blast destructable worlds are but how shitty the game physics are I would expect that soon a FPS game should be able create a world in which objects will have Mass, density, and hardness. I would envision games in which certain rifles will fire bullets with energy values that collide with objects to expend that energy upon them creating damage based on the objects Mass, hardness, and density.
My system specs are E6700, 4 gig, vista64, 8800gt. I will be upgrading in 2 months to a Q9450. The reason I will upgrade is because I play FSX occasionally and it could use more cpu power. This is not because FSX is a good game, it is because FSX is coded like shit.
AMD is going down the tubes as a CPU manufacturer as Intel prepares to release its i7/Nehalem ( http://www.hexus.net/content/item.php?item=15015 ) line of processors which will most likely put the final nail in their coffin. On this subject I am just kinda wondering what processors people are running on their computers and why?
The MultiCore/64 revolution is well underway and as I type this the market ( games ) still has yet to embrace the technology with a game that requires a vista64/multicore system. Yes, the nerd in me waits with baited breath to see a game with minimum specs that require 4+ gigs of Ram, Vista64, and a multicore CPU. So how long do you think it will take before this will happen and what kind of features would you expect from a game that requires such performance from a system?
Keep in mind that as I write this you can buy a Quad core processor for less than $150, Vista64 only costs $100, and 4 gigs of ram are less than $100. This IS a budget system now days.
Nvidia has also just enabled (via driver) its 8800 and better system to work as a physics card for games that use PhysX technology. Nehalem will be a hyperthreaded Quad core. ie the quad core has 8 threads.
After Playing Battlefield Bad Company and realizing what a blast destructable worlds are but how shitty the game physics are I would expect that soon a FPS game should be able create a world in which objects will have Mass, density, and hardness. I would envision games in which certain rifles will fire bullets with energy values that collide with objects to expend that energy upon them creating damage based on the objects Mass, hardness, and density.
My system specs are E6700, 4 gig, vista64, 8800gt. I will be upgrading in 2 months to a Q9450. The reason I will upgrade is because I play FSX occasionally and it could use more cpu power. This is not because FSX is a good game, it is because FSX is coded like shit.