Quick, somone tell EA about number 2.
SupCom is all processor.Flecco wrote:
I had all the minimum reqs. and a decently running PC that was happy to deal with the Crysis demo, but wouldn't run SupCom at playable frame rates during a medium sized battle.Miggle wrote:
1 and 10 don't work together.
Install and return the CD.
and I disagree with 4 and 5.
I love steam, having to have it open to play a game is the best anti-piracy out there.
Minimum requirements IMO should be minimum, the game can run at 30fps at the absolute lowest settings on the minimum hardware.
If I want adequate I'll look at recommended
That's what it means by adequately. SupCom should have been running fine. I had the gfx at the lowest settings possible and it was still choppy. The simple fix being that for any game the devs are unsure about, they should raise the min system reqs a bit so dicks like me don't try to borrow our mates copy of it only to have it rape their PC.
Pity it rapes computers, cause it really is a fantastic RTS. It will never really "catch on" now.
Sorry, but I'd have to really disagree with that. Games that are made for consoles and then are ported to PC are usually of very poor quality. There are of course exceptions, but for most part console games lack depth of gameplay that PC titles can usually provide(limitations of controllers).Poseidon wrote:
Crytek simply said that they wouldn't make anymore PC exclusives. Which isn't a big deal to me. It doesn't affect me as a gamer, nor does it affect you or anyone here. It won't comprimise your ability to play the game. In fact, it'll add to the sequel, because they'll get more money from having the game on consoles.Mutantsteak wrote:
I care when companies don't produce games for PC because of the piracy issue, that affects me (Crytek... I dont know what happened with that but i know they were upset with the piracy or crysis)Poseidon wrote:
Yes, they do...but what they're saying is, don't make it effect people who DON'T pirate games. Such as myself.
I don't really care if people do, but I care when it affects me.
I'm saying that it doesn't affect you personally as a gamer if a game like, I dunno, Starcraft II went to consoles. Most multi-platform games ARE made better for the PC. For example: GTA IV. Better MP, better graphics, etc.Volatile wrote:
Sorry, but I'd have to really disagree with that. Games that are made for consoles and then are ported to PC are usually of very poor quality. There are of course exceptions, but for most part console games lack depth of gameplay that PC titles can usually provide(limitations of controllers).Poseidon wrote:
Crytek simply said that they wouldn't make anymore PC exclusives. Which isn't a big deal to me. It doesn't affect me as a gamer, nor does it affect you or anyone here. It won't comprimise your ability to play the game. In fact, it'll add to the sequel, because they'll get more money from having the game on consoles.Mutantsteak wrote:
I care when companies don't produce games for PC because of the piracy issue, that affects me (Crytek... I dont know what happened with that but i know they were upset with the piracy or crysis)
Having a game on both PC's and Consoles does nothing but help you because it'll bring the game devs in more money for future titles.
Dunno about "most".Poseidon wrote:
I'm saying that it doesn't affect you personally as a gamer if a game like, I dunno, Starcraft II went to consoles. Most multi-platform games ARE made better for the PC. For example: GTA IV. Better MP, better graphics, etc.Volatile wrote:
Sorry, but I'd have to really disagree with that. Games that are made for consoles and then are ported to PC are usually of very poor quality. There are of course exceptions, but for most part console games lack depth of gameplay that PC titles can usually provide(limitations of controllers).Poseidon wrote:
Crytek simply said that they wouldn't make anymore PC exclusives. Which isn't a big deal to me. It doesn't affect me as a gamer, nor does it affect you or anyone here. It won't comprimise your ability to play the game. In fact, it'll add to the sequel, because they'll get more money from having the game on consoles.
Having a game on both PC's and Consoles does nothing but help you because it'll bring the game devs in more money for future titles.
You have a point though.
Well, certainly most RTS's. But that's a given.TimmmmaaaaH wrote:
Dunno about "most".Poseidon wrote:
I'm saying that it doesn't affect you personally as a gamer if a game like, I dunno, Starcraft II went to consoles. Most multi-platform games ARE made better for the PC. For example: GTA IV. Better MP, better graphics, etc.Volatile wrote:
Sorry, but I'd have to really disagree with that. Games that are made for consoles and then are ported to PC are usually of very poor quality. There are of course exceptions, but for most part console games lack depth of gameplay that PC titles can usually provide(limitations of controllers).
Having a game on both PC's and Consoles does nothing but help you because it'll bring the game devs in more money for future titles.
You have a point though.
I think EndWar will change that though.
I disagree, I think a PC exclusive bioshock would have been a much better game, same goes for cod4.
Both of those were made with consoles and console audiences in mind and were much worse than their PC exclusive prequels (or spiritual prequels, whatever)
And isn't crysis warhead PC exclusive?
Both of those were made with consoles and console audiences in mind and were much worse than their PC exclusive prequels (or spiritual prequels, whatever)
And isn't crysis warhead PC exclusive?
Yes it is.
And yeah, PC versions of multiplat games that had consoles in mind (ie nearly all of them) suffer from poor console style interfaces if nothing else. PC exclusive games play better on the PC than ported console games. It makes a huge difference.
And yeah, PC versions of multiplat games that had consoles in mind (ie nearly all of them) suffer from poor console style interfaces if nothing else. PC exclusive games play better on the PC than ported console games. It makes a huge difference.
I don't mind CD-checks and CD-keys but when the game is MP only or its been five years I expect the CD-check to go if they still support the game. Halo PC got a patch really recently which removed the CD-check and that came out in 2003. Doom 3 had a patch to remove the CD-check but verified your CD-key on boot which was a perfectly fine tradeoff.
Out of that list, those are the only two that interest me.2. Gamers shall have the right to demand that games be released in a finished state.
3. Gamers shall have the right to expect meaningful updates after a game’s release.
When it says "meaningful updates", does that include bringing C&C3 to a complete standstill from a lower rate of income and increasing the cost of everything dramatically?
I have legit copies of all my games & my PC is at the higher end (for the moment ), so all the others dont affect me at all. Perhaps except the CD issue in #10, but honestly, who cares? I cant understand why having a CD in the drive is such a big issue: and didnt even know it was until I read this
Im surprised that they havent mentioned anything about anti-cheat capabilities, because surely that has got to be one of the biggest issues with online PC gaming. No matter how good a game is, eventually it will die, and in the most part, because of shoddy PB support and the "affect" on the community.
Although, in some cases (BF2), bugs, glitches and dire community support play a role too.
Last edited by Snake (2008-08-31 03:19:10)
And 1 and 10 really don't work together...
I don't think game companies will follow those rules.
Rule 1 is just.... tricky to do, either way. The only way it could be done is through an on-line verification process (like Steam).
And I don't really have a problem with the online content manager (whatever the hell they called Steam)... there are ways to make something like it better (fix offline mode, have it close after it verifies the game, etc. etc).
And I don't really have a problem with the online content manager (whatever the hell they called Steam)... there are ways to make something like it better (fix offline mode, have it close after it verifies the game, etc. etc).
EE (hats
I love my sins of a solar empire, and i get an email whenever a patch is released * and it is the only email they have ever sent me, no spam, release of other games etc.KEN-JENNINGS wrote:
Stardock is a solid company - all around care about games and gamers and a great set of leaders with ethics.
Last edited by Locoloki (2008-08-31 11:08:49)
I strongly support rule #10.
I don't know how you can not have had problems with cd's. I use cracks whenever possible because i am sick to death of inserting my legit cd into the drive and then have securom/safedisc telling me to insert the original disc. Then you make a mini-image/maxi-image and it whinges about daemon tools. (yes i'm fully aware of tools such as YASU)
Requiring the cd to be in the drive doesn't hinder pirated copies of games at all and only serves to irritate the piss out of me.
I don't know how you can not have had problems with cd's. I use cracks whenever possible because i am sick to death of inserting my legit cd into the drive and then have securom/safedisc telling me to insert the original disc. Then you make a mini-image/maxi-image and it whinges about daemon tools. (yes i'm fully aware of tools such as YASU)
Requiring the cd to be in the drive doesn't hinder pirated copies of games at all and only serves to irritate the piss out of me.
I dislike having to swap CD's around too...Mutantsteak wrote:
I like #10, Fuck cds
But in all honesty I support the right for game companies to require them... If you own the game it shouldn't be too hard to throw it in the drive.
A lot of people here may know how easy it is to download a no cd crack, or mini image... But there is a whole group of gamers out there who don't, or who won't bother with it... and that group is fairly significant in size I would imagine.
Its kinda like a bike lock. How fucking easy is it to take a pair of bolt cutters with you and just snap the chain.... but it sill stops a lot of people who aren't willing to take that measure.
They have solved illegal downloading though.VicktorVauhn wrote:
I dislike having to swap CD's around too...Mutantsteak wrote:
I like #10, Fuck cds
But in all honesty I support the right for game companies to require them... If you own the game it shouldn't be too hard to throw it in the drive.
A lot of people here may know how easy it is to download a no cd crack, or mini image... But there is a whole group of gamers out there who don't, or who won't bother with it... and that group is fairly significant in size I would imagine.
Its kinda like a bike lock. How fucking easy is it to take a pair of bolt cutters with you and just snap the chain.... but it sill stops a lot of people who aren't willing to take that measure.
First you buy the game, then you install it so you never have to use the disc (rule 10) Then you return it (rule 1)
Who wants to download when you could just do that?
1 That's great in theory. Could you imagine if you had to chuck a motherboard authorization CD in when you started your computer, switch to your Windows CD when the OS whirs up and chuck in your Office CD when you want to work? Yeah. So why are games different?VicktorVauhn wrote:
1I dislike having to swap CD's around too...Mutantsteak wrote:
I like #10, Fuck cds
But in all honesty I support the right for game companies to require them... If you own the game it shouldn't be too hard to throw it in the drive.
A lot of people here may know how easy it is to download a no cd crack, or mini image... But there is a whole group of gamers out there who don't, or who won't bother with it... and that group is fairly significant in size I would imagine.
2Its kinda like a bike lock. How fucking easy is it to take a pair of bolt cutters with you and just snap the chain.... but it sill stops a lot of people who aren't willing to take that measure.
2 Yeah, but it's voluntary. What if you keep your bike in the garage and have to dig out a key every time you want to detach it from the wall? You have no choice about it. Get off your bike, and it automatically wraps chains around a post. I understand that a company should have rights, but you can only take licensing so far and maintain a clear conscience. Game A's on the shelf five feet from my head. Once it's on my rig, I shouldn't have to fumble around to find the disc. There've been plenty of successful games without CD-enabler requirements.
Your motherboard is its own autorization... If you can run your computer with out having to have the mother board in it every time... well, I am impressed. Valid enough point about about OS & other software... However both the programs you mention require you to authorize it to a single computer, and then it cannot be installed on any other computer (legally). That pretty much stands in place of inserting a disk every time. Game instead allow you to install on as many computers as you want, however you can only run one at a time... and the easist way to keep track of this is requiring the disk. If the options are install and register my game to only a single computer or put a disk in the drive....
What if I had to use a key every time I wanted to use my bike? Well... I suppose it would be something like how I use my key every time I get in my car, or enter my house.
Its just to easy too share a game if there aren't restrictions on installing it. By allowing it to install, but requiring the CD you get the option of sharing games, but guaranteeing that only one person can play the game per copy purchased.
(realize I am talking about from the legal point of veiw, of course there are ways around it)
What if I had to use a key every time I wanted to use my bike? Well... I suppose it would be something like how I use my key every time I get in my car, or enter my house.
Its just to easy too share a game if there aren't restrictions on installing it. By allowing it to install, but requiring the CD you get the option of sharing games, but guaranteeing that only one person can play the game per copy purchased.
(realize I am talking about from the legal point of veiw, of course there are ways around it)
It's a good idea, although as a (former) law student I have to say that the "rules" are very ambiguous and open to interpretation.
I must admit I like #8 as well, there are games with so much fucking copy protection and bullshit that it's near impossible to actually play the game that you have bought. It's actually easier in some cases to download the bloody thing illegally.
I must admit I like #8 as well, there are games with so much fucking copy protection and bullshit that it's near impossible to actually play the game that you have bought. It's actually easier in some cases to download the bloody thing illegally.
[Blinking eyes thing]
Steam: http://steamcommunity.com/id/tzyon
Steam: http://steamcommunity.com/id/tzyon