Isn't this impossible because you're trying to see the hitbox from the server's (or even the enemy's) point of view?
I always thought that with BF2's netcode it means that the client side hitbox is always on the target, while the server/enemy is actually lagging behind due to ping compensation. Wasn't this the way you get dustshots?
If this is true then if both players have a ping of 8 there shouldn't be any lagging...right? x_X
I always thought that with BF2's netcode it means that the client side hitbox is always on the target, while the server/enemy is actually lagging behind due to ping compensation. Wasn't this the way you get dustshots?
If this is true then if both players have a ping of 8 there shouldn't be any lagging...right? x_X