Defiance
Member
+438|7091

Lotta_Drool wrote:

I would assume many of the people on this forum are loser nerds and geeks without a life, so this topic might interest them.

Did I mention that Islam is a religion based on hate and prejudice.
You don't seem like the type of person people would want to have a discussion with.

Perhaps that's why you found your topic empty, though you were right to think people would flock to controversy, this is the internet after all.

On a lighter note, fuck off.
oldgoat
Alcohol & calculus don't mix. Never drink & derive
+5|6937

Lotta_Drool wrote:

I would expect that soon a FPS game should be able create a world in which objects will have Mass, density, and hardness.  I would envision games in which certain rifles will fire bullets with energy values that collide with objects to expend that energy upon them creating damage based on the objects Mass, hardness, and density.
crysis does all of that.  minues the last 3.  (idk what that means...like if u shoot a rocket at a tree it blows in half..and when u shoot a pistol at it it like splits but liek slowly?? depending on the firepower stuffs)
Defiance
Member
+438|7091

oldgoat wrote:

Lotta_Drool wrote:

I would expect that soon a FPS game should be able create a world in which objects will have Mass, density, and hardness.  I would envision games in which certain rifles will fire bullets with energy values that collide with objects to expend that energy upon them creating damage based on the objects Mass, hardness, and density.
crysis does all of that.  minues the last 3.  (idk what that means...like if u shoot a rocket at a tree it blows in half..and when u shoot a pistol at it it like splits but liek slowly?? depending on the firepower stuffs)
Mass. The most this will relate to a game is intertia. IE, you shoot a car and it doesn't move. You detonate a good chunk of explosives under it though, and it goes flying. Source Engine.

Hardness. Not sure exactly what spit had in mind with this, but I remember a tech demo of Alone in the Dark where a metal door would flex depending on impact, not just leave a bullet decal. Or, a wooden door just breaks. I'll see for myself when I play the game, sooner or later. Maybe he wants to play as a jeweler and we have to discern diamonds from other minerals by the 'glass test.'

Density. Some stuff floats, some stuff sinks. Source Engine.

I just mentioned what first came to mind, I'm sure other engines have done this.

Edit: Each of those 3 aspects could have a large range of implications, not just what was listed.

Last edited by Defiance (2008-08-21 21:41:00)

Scorpion0x17
can detect anyone's visible post count...
+691|7185|Cambridge (UK)

Defiance wrote:

oldgoat wrote:

Lotta_Drool wrote:

I would expect that soon a FPS game should be able create a world in which objects will have Mass, density, and hardness.  I would envision games in which certain rifles will fire bullets with energy values that collide with objects to expend that energy upon them creating damage based on the objects Mass, hardness, and density.
crysis does all of that.  minues the last 3.  (idk what that means...like if u shoot a rocket at a tree it blows in half..and when u shoot a pistol at it it like splits but liek slowly?? depending on the firepower stuffs)
Mass. The most this will relate to a game is intertia. IE, you shoot a car and it doesn't move. You detonate a good chunk of explosives under it though, and it goes flying. Source Engine.

Hardness. Not sure exactly what spit had in mind with this, but I remember a tech demo of Alone in the Dark where a metal door would flex depending on impact, not just leave a bullet decal. Or, a wooden door just breaks. I'll see for myself when I play the game, sooner or later. Maybe he wants to play as a jeweler and we have to discern diamonds from other minerals by the 'glass test.'

Density. Some stuff floats, some stuff sinks. Source Engine.

I just mentioned what first came to mind, I'm sure other engines have done this.

Edit: Each of those 3 aspects could have a large range of implications, not just what was listed.
Any game that uses the Havok engine also has access to such fripperies.

In fact, I almost fell of my chair with laughter when I read that part of drool's post - you mean like any game with a physics engine???
Lotta_Drool
Spit
+350|6603|Ireland

Scorpion0x17 wrote:

Defiance wrote:

oldgoat wrote:


crysis does all of that.  minues the last 3.  (idk what that means...like if u shoot a rocket at a tree it blows in half..and when u shoot a pistol at it it like splits but liek slowly?? depending on the firepower stuffs)
Mass. The most this will relate to a game is intertia. IE, you shoot a car and it doesn't move. You detonate a good chunk of explosives under it though, and it goes flying. Source Engine.

Hardness. Not sure exactly what spit had in mind with this, but I remember a tech demo of Alone in the Dark where a metal door would flex depending on impact, not just leave a bullet decal. Or, a wooden door just breaks. I'll see for myself when I play the game, sooner or later. Maybe he wants to play as a jeweler and we have to discern diamonds from other minerals by the 'glass test.'

Density. Some stuff floats, some stuff sinks. Source Engine.

I just mentioned what first came to mind, I'm sure other engines have done this.

Edit: Each of those 3 aspects could have a large range of implications, not just what was listed.
Any game that uses the Havok engine also has access to such fripperies.

In fact, I almost fell of my chair with laughter when I read that part of drool's post - you mean like any game with a physics engine???
Yeah, because we all know that any game with a physics engine can do actual physics calculations on all objects in the game and that is why they are so real.  We also know that all physics engines are the same because the all do the same thing, right?  This is why there are soooooo many games that are so realistic right now.  /sarcasm

For nerds, you guys aren't very smart.
Scorpion0x17
can detect anyone's visible post count...
+691|7185|Cambridge (UK)

Lotta_Drool wrote:

Scorpion0x17 wrote:

Defiance wrote:


Mass. The most this will relate to a game is intertia. IE, you shoot a car and it doesn't move. You detonate a good chunk of explosives under it though, and it goes flying. Source Engine.

Hardness. Not sure exactly what spit had in mind with this, but I remember a tech demo of Alone in the Dark where a metal door would flex depending on impact, not just leave a bullet decal. Or, a wooden door just breaks. I'll see for myself when I play the game, sooner or later. Maybe he wants to play as a jeweler and we have to discern diamonds from other minerals by the 'glass test.'

Density. Some stuff floats, some stuff sinks. Source Engine.

I just mentioned what first came to mind, I'm sure other engines have done this.

Edit: Each of those 3 aspects could have a large range of implications, not just what was listed.
Any game that uses the Havok engine also has access to such fripperies.

In fact, I almost fell of my chair with laughter when I read that part of drool's post - you mean like any game with a physics engine???
Yeah, because we all know that any game with a physics engine can do actual physics calculations on all objects in the game and that is why they are so real.  We also know that all physics engines are the same because the all do the same thing, right?  This is why there are soooooo many games that are so realistic right now.  /sarcasm

For nerds, you guys aren't very smart.
It's a matter of quantity, not quality.

Newtonian physics boils down to a small handfull of equations - all physics engines apply those equations to all the 'physics objects' within a game, granted not all 'game objects' are 'physics objects' but, now-a-days, most are.

Now where games are limited is the number of 'physics objects' they can handle - so, for example, a vehicle is treated as being just simple boxes that respond to overall gross-physics, rather than being highly-complex constructions of inter-connected parts all responding individually to seperate physical forces.

Games of the future really won't do much, if anything, that current games don't, they'll just do them on a much larger scale to many more individual components.
.Sup
be nice
+2,646|6873|The Twilight Zone

Lotta_Drool wrote:

I would assume many of the people on this forum are loser nerds and geeks without a life, so this topic might interest them.
Just don't go in the tech section asking for upgrade recommendations.
https://www.shrani.si/f/3H/7h/45GTw71U/untitled-1.png
Lotta_Drool
Spit
+350|6603|Ireland

.Sup wrote:

Lotta_Drool wrote:

I would assume many of the people on this forum are loser nerds and geeks without a life, so this topic might interest them.
Just don't go in the tech section asking for upgrade recommendations.
Hell no.  Why would I do that?  I have forgot more about computers than most people know, certainly about hardware.

I never said I wasn't a geek/nerd, I just made an observation about the people here.
.Sup
be nice
+2,646|6873|The Twilight Zone

Lotta_Drool wrote:

.Sup wrote:

Lotta_Drool wrote:

I would assume many of the people on this forum are loser nerds and geeks without a life, so this topic might interest them.
Just don't go in the tech section asking for upgrade recommendations.
Hell no.  Why would I do that?  I have forgot more about computers than most people know, certainly about hardware.

I never said I wasn't a geek/nerd, I just made an observation about the people here.
Why? To get recommendations from people who know more about tech stuff than you. And this isn't the only forum where there are tech geeks. This is fairly non technical forum compared to those specialized in tech.
https://www.shrani.si/f/3H/7h/45GTw71U/untitled-1.png
Lotta_Drool
Spit
+350|6603|Ireland

.Sup wrote:

Lotta_Drool wrote:

.Sup wrote:


Just don't go in the tech section asking for upgrade recommendations.
Hell no.  Why would I do that?  I have forgot more about computers than most people know, certainly about hardware.

I never said I wasn't a geek/nerd, I just made an observation about the people here.
Why? To get recommendations from people who know more about tech stuff than you. And this isn't the only forum where there are tech geeks. This is fairly non technical forum compared to those specialized in tech.
I make the processors of tommorrow, today.  and then I get a free one the following year.
BVC
Member
+325|7115
Battlefield 1942 is still an awesome game _b

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