Your right, using artillery does require some skill on part of the commander as far as anticipating movements and attacks go. I should have said that artillery is a skill-less death, meaning that the player killed by it has no way of preventing it. Even if you take extreme measures to make sure that you're not in tight packs that are going to catch a commander's attantion, you still can't predict if they're going to arty you on a whim just because they can and want to single you out. This is especially true if you're at the top of the scoreboard on the server and the enemy comander is simply vindictive. I think being killed and having to wait 15 seconds is punishment enough for being artied, it shouldn't effect your stats though since you really don't have a consistent way to prevent it.chuckle_hound wrote:
That's a bit of a dumb idea. Dropping artillery does take some skill when you're trying to predict enemy movements. And when it's dropped on a cluster of players - well, it's a weapon for a reason and as a result should act like any other with kills and deaths.LG-MindBullets wrote:
**snip**
Seems like most people use suggestions for "improvements" as an excuse to moan about being killed all the time.
Last edited by LG-MindBullets (2006-03-10 10:02:27)