It wasn't my 'first experience'- "Of the last 5 years" coupled with the fact WoW hasn't been released for 5 years kinda implied this .iNeedUrFace4Soup wrote:
I didn't think it was terrible, I just think there are better mmorpg's with better systems for things like economy and skill trees. It just seemed like any other mmorpg except it had the appeal of being based on warcraft. I figured WoW is probably a first mmorpg for a lot of people because of the massive marketing campaigns, and if mmorpg does it for you, of course your first experience with it is going to hook you. Warcraft or not.Uzique wrote:
Played almost every single popular MMO of the last 5 years and I find WoW enjoyable, just taking it for what it is: a simple casual-friendly MMO that doesn't purport to do or be anything that it is not. Accessible and fun for all.iNeedUrFace4Soup wrote:
I wonder how many people who are addicted to WoW have played one or more good mmorpg's before it. I have played a shitload of mmorpg's and I got bored of WoW by day 2.
Speaking of, if you find it boring- that's because, as ironic as it may seem to you, MMO's are social games. Get in a guild; play with friends; form a group and go do some quests... of course it's boring wandering around alone killing endless numbers of computer-mobs. That's like saying you got bored of playing Call of Duty 4 Single-Player for hours on end because you were neglecting the human aspect of Multiplayer. Plus, if you start with a predilection and bias, it's hardly going to blow your mind and hook you in-- basically decided before you even installed, wasting your own time
Of course it doesn't have the best or most refined/complex "economy and skill trees". WoW is the jack-of-all-trades; the ticker of all boxes but the master of none. That's why it has such a widestream appeal, if becoming an online economist and running a virtual business is your sort of game- play Second Life or EVE Online, and so on... you get my point. WoW appealed to me (haven't played it in over a year now, although hoping to return to WotLK) because it offered everything to a decent level of enjoyability, and didn't seem to badly skip out or miss anything. Whereas in other MMO's I've found myself saying "This is great, but only if they had 'x' feature or did 'y' aspect a little better"... in WoW, Blizzard coupled it all very nicely and in a well-rounded, balanced manner.
Just my opinion / $0.02 of course-- this is why I think it has become such the huge success and great phenomenon that is has. It took a widely disparate and disorganised genre/community of MMORPG enthusiasts and brought them all together onto some common ground; sure, the common ground didn't have anything amazingly special about it, but it was a level playing field for all to play on.
libertarian benefit collector - anti-academic super-intellectual. http://mixlr.com/the-little-phrase/