unnamednewbie13 wrote:
Unlimited enemy respawns bothers me more than linear gameplay. If I had a say in production, I'd institute contact instances, and the readiness and composition of the following instances would be determined by whether or not you wait until you kill each instance or push ahead. Hold back too much, and you start getting bombarded. Push forward too fast and you're surrounded. That would've been a cooler CoD5, and would've done some of the immersive in-game plot events more justice.
But honestly, who expected anything more? I would've just been happy if they would've applied some of the bugfixes of CoD4 and had playable dogs rather than wall-hack automatons who don't even have to sniff your ass out.
Everyone says the Call of Duty games have unending spawning enemies.
But I distinctly remember playing COD2 when you land in a boat in front of some buildings and are left to approach two machine guns and a cannon, one of the supposedly unlimited spawn areas, and hiding behind a rock. I spent around 4 minutes repeatedly shooting the enemies that came to man the machine guns. Then they stopped. I just got up and walked up to the wall, and no one came out.
I don't think the enemies have unlimited respawns. Just something like 5 minutes' worth.
Also, think of COD4's "charlie don't surf" - there's tons of instances in that mission that the enemies don't spawn continuously, even on veteran (unless you prefer to rush and don't hang around in areas for long enough to see this).
Last edited by some_random_panda (2008-11-23 03:47:22)