IMHO, the Battlefield saga should never go sci-fi and should never go pre-WWII -- it should merely continue, as time passes, covering modern warfare in a manner more dynamic and thorough each time. To me, this mainly means that the environment be more interactive. Soldiers should be able to enter all buildings on the map, dig out trenches for cover, utilize a hand-to-hand combat system, master CQC with minor tools (the knife), control exposure (relative to their "cover"), and eventually destroy/erode the architecture around them to some degree. Hey, if at the end of the round there remains nothing but heaps of dirt and piles of concrete and steel rubble, all the more immersed and captivated the player will be.
- Kniero
(P.S. Also, an actual array of vehicular transports would be included in my version of a this "new, interactive take on the Battlefield series" as I'd like to call it . That, and further weapon/soldier customization.)
- Kniero
(P.S. Also, an actual array of vehicular transports would be included in my version of a this "new, interactive take on the Battlefield series" as I'd like to call it . That, and further weapon/soldier customization.)
Last edited by Kniero (2006-03-14 04:52:19)