sfarrar33
Halogenoalkane
+57|7073|InGerLand
I thought up these two thing which would help players deal with annoying planes and helos, but they wouldn't unbalance the game or piss of pilots much.

1) AT should be given two heatseeking rockets as an addition to their arsenal (spelling?), they are as powerfull as regular AT rockets, but they hav no accuracy against land vehicles, like the ground AA lauchers, theres no lock on sound whilst the rockets are being aimed but when they fire there is. The rockets shouldn't be able to tell friend from foe, so that people won't overuse it and end up just filling up the sky with these rockets . The idea of these rockets is more to scare off than to kill, thats why theres two rockets the first one can be avoided easily witht he flares but the second will just waste you if you don't get out of range, well unless u have full health in which case it will waste half of you .

2) if you have played bf2:modern combat, you will know that snipers in that get laser designaters (i think they are called), this means you aim at a vehicle, doesn't matter what and this box appears, a smaller green box appears inside it and grows till its the same size as the outside box when this happens the boxes turn red and 2 seconds later that vehicle gets destroyed by a really big missle I reckon that this could work in bf2 for PC since it is hard to get a lock on as you have to aim dead center on the target and if the snipers only got one of them which they couldn't reload then it would add an extra edge to the gameplay. It would be so awesome if it worked. It wouldn't get whored because you would only get one which wouldn't be reloadable till you died and it would only work on vehicles not infantry. The way i see it you would need a good 10 seconds aiming time, then about 2 seconds later a single arty shell falls and wastes the vehicle no matter what or where it is (unless its under cover, after all the vehicles need some way to get away from it;)) also a little splash damge could be included making it hurt those around the vehicle almost exactly like an arty strike, just with only one shell. The driver/pilot of the vehicle would get a lock on tone and would probably realise what it was when flares or smoke didn't work. The boxes would be different sizes for different vehicles i.e planes would have the smallest boxes because they are the most manuverable and fastest and tanks would have the biggest boxes because they are the slowest and least manuverable. You could even have a medal for it i can see it now
laser designation medal:
global: 5 armour vehicles destroyed with a laser deignator
global:5 helos destroyed with a laser deignator
global: 5 planes destroyed with a laser deignator
global: 5 water vehicles destroyed with a laser deignator
global: 5 transport vehicles destroyed with a laser deignator

well what do you think?
alternativly the laser designator could put a permanent tab on vehicles without the driver realising it, for example a sniper spots a tank everyone on his/her can now see an enemy tank on their radar which will stay there till it is destroyed or unused. but i think it would just make a pilots job too easy if it worked like that.
unnamednewbie13
Moderator
+2,074|7226|PNW

1. AT can take out aircraft with no difficulty. I lost track of how many choppers I've shot down with the kit, and even planes aren't safe...

https://photobucket.com/albums/y76/unnamednewbie13/th_screen006.jpg
click to expand; note the kills

So I'm of the opinion that with all the bullets, SAMs and AAMs, aircraft already has enough to deal with without enhancing AT abilities.

2. Laser designators should just mark a target to get friendly armor/aircraft attention (as well as notifying the commander of a desired strike). Giving snipers huge missiles at their beck and call would just cause more people to switch over to that kit.

A "badge" could be handled like any other. Give the targeter team points for successful kills assisted by laser targetting.

Basic Laser Targeting
    *  IAR: 5 Laser Designation points

Veteran Laser Targeting
    * IAR: 10 Laser Designation points
    * 15h Total time played while Sniper (or Scout)

Expert Laser Targeting
    * IAR: 25 Laser Designation points
    * 250 global Laser Designation points
    * 100h Total time played while Sniper (or Scout)

You might also be interested in this thread.

Last edited by unnamednewbie13 (2006-03-15 05:35:31)

sfarrar33
Halogenoalkane
+57|7073|InGerLand
Darn i was convinced that it was an original thought of mine o well doesn't matter i think you put the laser designator case forward better. The AA missles would be more of a distraction to keep the pilots away from you kinda like how you can throw a smoke grenade down an alleyway so that all the enemy watches it and you creep off somewhere else...like behind them
Adams_BJ
Russian warship, go fuck yourself
+2,057|7077|Little Bentcock
Ywh i dotn mind the designation idea but what do u thikn the chances r of hitting a jet on the move with a single arty strike, good i dea to i have played that game and found it very usefull
unnamednewbie13
Moderator
+2,074|7226|PNW

Adams_BJ wrote:

Ywh i dotn mind the designation idea but what do u thikn the chances r of hitting a jet on the move with a single arty strike, good i dea to i have played that game and found it very usefull
He's talking about giving a couple AA missiles to AT guys, not hitting jets with arty (which has been done).
mcminty
Moderating your content for the Australian Govt.
+879|7176|Sydney, Australia

sfarrar33 wrote:

The rockets shouldn't be able to tell friend from foe, so that people won't overuse it and end up just filling up the sky with these rockets .
I am afraid thats already been added by EA.

Also, if the aircraft can detect a lock on from normal AA, then these will be detected before shooting.

Last edited by mcminty (2006-03-15 23:22:59)

sfarrar33
Halogenoalkane
+57|7073|InGerLand

mcminty wrote:

sfarrar33 wrote:

The rockets shouldn't be able to tell friend from foe, so that people won't overuse it and end up just filling up the sky with these rockets .
I am afraid thats already been added by EA.

Also, if the aircraft can detect a lock on from normal AA, then these will be detected before shooting.
i see what you mean but i was thinking that since the missles wouldn't be locking onto anything till they were fired the jets would still get a warning just a bit less of one

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