Mr.Pieeater
Member
+116|7080|Cherry Pie
Well, I'm not a fan of camping or anything else that is cheap like that.  But when you use the PKM you almost always have to laying down to be accurate and you can't run because the sprint is so damn short.  You are almost forced to just lay there and kill people who come into your view.  I can run around and kick some @$$, but when I use the PKM I just find myself laying on the ground kill the hell out of people in an alley or something.  Does anyone else just fall into that?  I mean, when I am using it I am a squad leader so technically I am just being a spawn point for my team.  I've just come to the conclusion that the PKM is an automatic camper setup...  You might as well get a nice tent, start a campfire and relax...
MooseRyder
Member
+37|7110|Montréal, Canada
i dont agree, i use the PKM all the time, and i take out snipers while standing up and its still really accurate.
But its true, the sprint is really short so it kinda sucks.
kontrolcrimson
Get your body beat.
+183|7283|Australia
isnt it what a pkm was made for? to stop enemies coming through stuff like alleys?
the_ubernoob_
Member
+8|7199

MooseRyder wrote:

i dont agree, i use the PKM all the time, and i take out snipers while standing up and its still really accurate.
But its true, the sprint is really short so it kinda sucks.
theres the problem.  After patch 1.2 the PKM has been effectively killing at sniper ranges.  The PKM is a support gun.  Because of how big support guns are and the massive recoil they have; they should only be effective while prone at short to medium ranges.  Now support players can run around and kill 3 assault players at once while standing up or make swiss cheese out of snipers at ranges where you have to account for bullet drop.

There is only reason I can see for the PKM being buffed so much and that reason is that the PKM is the personal favorite weapon of the EA development team and they want a better weapon to make up for their lack of skill (and programming skills)

Last edited by the_ubernoob_ (2006-03-17 22:50:03)

imdead
Death StatPadder
+228|7224|Human Meat Shield
A pistol can take out snipers.

A PKM is a support weapon, it supports the troops that are going in. It hasn't changed for me, I've taken down paratroopers before the patch and after, the key and always was is three bursts, that's how it supposed to be anyway.
SolidusSnake12
Member
+2|7093
I hate the PKM i dont use it and i dont like people who overuse it MG36 is my gun.
imdead
Death StatPadder
+228|7224|Human Meat Shield
Same with the MG36, short burst, if you hold down you wont hit a wall with it, but the reason why people like the PKM and are up in a hoopla about it is the damage it gives. I thought people would be totin' the G3 with it's damage, but the clip bites ass, the G3 takes out PKMers very easily, actually anything takes out a PKMer because he lays prone most of the time, where the PKMer is hard to take out is standing up close quarters, but it's always been like that.
MooseRyder
Member
+37|7110|Montréal, Canada

the_ubernoob_ wrote:

MooseRyder wrote:

i dont agree, i use the PKM all the time, and i take out snipers while standing up and its still really accurate.
But its true, the sprint is really short so it kinda sucks.
theres the problem.  After patch 1.2 the PKM has been effectively killing at sniper ranges.  The PKM is a support gun.  Because of how big support guns are and the massive recoil they have; they should only be effective while prone at short to medium ranges.  Now support players can run around and kill 3 assault players at once while standing up or make swiss cheese out of snipers at ranges where you have to account for bullet drop.

There is only reason I can see for the PKM being buffed so much and that reason is that the PKM is the personal favorite weapon of the EA development team and they want a better weapon to make up for their lack of skill (and programming skills)
It might be more accurate since the 1.2 patch but you still need skills to take out a sniper before he take you out at 150 feet away from you. But if you look back before the 1.2 patch. Support guns were totally crappy! you would stand at 5 feet from an ennemy and none of your bullets would it him.

Now atleast the support guns can hit someone. Poeple bitch out about the PKM because its supose to be devastating the other team. Sorry but its really easy to kill a support guy using a PKM, just dont stand in front of him and try to shoot him like an idiot, use your head and take him by the sides or the back.

Every guns are really accurate in this game, Just use it as single shot mode and your gonna be abble to take out snipers or any ennemy standin in long range. Why i use the PKM? because you dont have to reload every 30 bullets, which give me more chance to kill more poeple before reloading.
[CANADA]_Zenmaster
Pope Picard II
+473|7201

The PKM has great trouble hitting people walking sideways in the gunners field of view...if you are walking forwards, or away from, or any slight angle in that plane, you will eat 3 bullets quickly and die. If you always remeber to cross sideways from where you know pkms are camping, you will likely take one bullet at worst, and none at best.

Of course, if you try to do this right up close to a PKM your going to die regardless, but at longer ranges, definetly sprint perpendicular to the PKM shooting at you, not parallel. I use the PKM a lot now, and unless you get a lucky headshot when someone is sprinting across your screen, your best bet is to wait for them to get stuck on a corner, pause momentarily, or change directions into the parallel plane with your barrel and then give them a nice double tap, millisecond pause, double tap, pause etc. and they will drop like a bag of potatoes. You don't want to fire too early as it gives away your position, so it is better to wait rather then spray and pray; the pkm is only accurate if you burst fire, single shot burst is the best, but you can double tap if they are close to you - aim for the mid body and the recoil will aim the second shot towards the upper-chest or head region.

Worst thing to do if a support gunner is shooting you, is to drop and try to take them out, you will loose if they are already proned and aimed on you. The best way to take out a prone support gunner, is to run until you can get a better angle on them, or if your caught in the open, throw grenades at them while zig zagging. The support guy won't be able to get up and get away before he dies, and your rapid movements in the perpendicular plane make you hard to hit.

As for support killing snipers, the snipers only loose when the snipers arent watching their defensive angles, e.g. I see some dumbass sniper in the distance who doesn't see me, and I single burst three shots into them and wham they are dead. If a sniper sees you first from a distance, being a support and having to prone or crouch, you usually die from a headshot first bullet they shoot. While I agree that the incredibly long range PKM is bullshit (sniping people out of the crane for instance with a PKM), snipers' deaths really only come from being in stupid spots and not watching where they can get attacked from (the crane really is a dumb ass spot to be - you can be shot from underneath 90% of the time because the body model hangs through, and everyone can see you up there). Anyways, if I can see you as a support character with poor zoom, then really your not sniping too well, especially when I see your round head outline in places it shouldnt be.

All in all, I feel if someone gets the drop on you, you deserve to die, so if a PKM sees some dufo sniper first and the sniper gets killed, cry me a river. If a sniper sees a support guy prone, so be it, you get head shotted and die, fair enough. If a support is laying prone in an alley, or next to a tree, and you walk into his field of view and stay there long enough to take, lets count them, 1..2..3 bullets, you deserved to die. If you see where the said PKM is always camping, get the drop on them via a better angle or grenades, or even sneak up and knife them, so be it they deserved to die.

Moral of the story is that, yes the PKM is strong, but it can be beat. It's just like claymores, if you are lazy enough to take the short route everytime and walk into claymores or a PKM you know is going to be there every time, just because you want to get to the action faster, then you don't have a right to complain about dying.
dracul
Member
+2|7263
heres the problem.  After patch 1.2 the PKM has been effectively killing at sniper ranges.  The PKM is a support gun.  Because of how big support guns are and the massive recoil they have; they should only be effective while prone at short to medium ranges.
The problem isn't that the pkm is accurate to sniper ranges. The problem is the sniper rifle isnt accurate to sniper ranges. 300m is NOT sniper range. 300m is laughably short range for high-powered rifles.

But because of the limit on draw distances, snipers are forced to engage infantry at below optimum ranges.

Machine gun positions ( which is what a support player prone IS), have always eaten infantry at the expense of being a low-mobility option.

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