Poseidon wrote:
With FC2 it's expected as well as it's...well, Africa.
Africa...
No, see above. More then anything it is how they render the sky.unnamednewbie13 wrote:
First, if you want something to look like an Earthly environment, you need brown...even if you're sick of looking at it in reality. Second, you're right about the processing power, but those greens are usually going on plants, which require way more power to render than a rock or a lumpy mound of dirt. And since there's going to be a lot of them.
What was wrong with GTA IV?TimmmmaaaaH wrote:
Right, GTA IV definitely had to look like it did. That was "good" art direction.
The 'mood' is not spooky just depressing and more often then not I don't want to play a game which makes me depressed.jamiet757 wrote:
It is not about looking real, it is about setting a mood. The "dirt spectrum" as the OP calls it, sets a dark, dismal, spooky mood, which is usually what most of the stories are playing off of.DrunkFace wrote:
They thinks it looks 'real'