- Index »
- Games »
- Battlefield Series »
- Battlefield 2 »
- [Official] Operation Blue Pearl - Discussion Thread
Tomorrow is Christmas?
Right, we now have 2 threads for patch 1.5...before we start duplicating threads, posts (and then reports from Finray ), lets do it as per:
Can we keep discussion about the map in this thread.
Other patch 1.5 discussion in this thread.
The old sticky that was at the top has been removed too.
Can we keep discussion about the map in this thread.
Other patch 1.5 discussion in this thread.
The old sticky that was at the top has been removed too.
Didn't someone say that a patch that fixes the hit-reg alone will be like 500MB?TehMyke wrote:
BattlefieldHQ: We hope you guys have broadband because the update is weighing in at 1.16Gb
needitfast: @BattlefieldHQ that's huge o_O - are you talking about the full version or the incremental(w00t?!) ?
BattlefieldHQ: @needitfast Thats incremental from 1.41. A number of files have been changed that make up bigger files plus the two maps = 1.16 Gb
wat @ 1.16GB incremental (1.41 full is only like 548mb) hax
Holy shit if its really is 1.16gb.
Im gonna shit in my pants. literally.
Im gonna shit in my pants. literally.
Last edited by Phatmatt (2009-04-20 13:46:06)
Well they are removing the CD check thing and other stuff, so I expected it to be large, but damn!
oh please, that should really just be a little edit in a file somewhereGuliblGuy wrote:
Well they are removing the CD check thing and other stuff, so I expected it to be large, but damn!
"people in ny have a general idea of how to drive. one of the pedals goes forward the other one prevents you from dying"
I think the yard is gunna be the most fun for infantry. Hopefully tanks/apc's wont be able to shoot in very well.



They said they used content from BF2, I don't ever remember seeing these two story style buildings before, have you?



They said they used content from BF2, I don't ever remember seeing these two story style buildings before, have you?
Nature is a powerful force. Those who seek to subdue nature, never do so permanently.
Well, they look a tad different, but I recall hiding in them for the BF2s EU movie at Songhua. Those stairs and the window deal are similar, if not the same. But MOAB said he's spotted EU statics from Great Wall. Interesting.
Dragon Valley Market PlaceIm_Dooomed wrote:
http://news.battle.no/viddi/bf2/blue_pearl/29.jpg
http://news.battle.no/viddi/bf2/blue_pearl/30.jpg
They said they used content from BF2, I don't ever remember seeing these two story style buildings before, have you?

Songhua Stalemate Chinese HQ

Songhua Stalemate South Front

Daqing Oilfields US Town

Last edited by DrunkFace (2009-04-21 01:03:07)
2 rounds of this map: I was spot on.
Complete, and utter, AT rape fest for the PLA. You cannot sneak around the northern or southern part because the fog clears enough to see the boundaries.
We even tried a convoy of 3 APC's (with engineers) and all 4 boats going around the northern approach: none of us made it to the coastline. To make it worse, half of the US team refused to spawn until the team had taken 1 flag...
First round I joined was halfway through, the US had actually just landed (how, Ive no idea) and it was good action on the inner area, although the bridges and crossings cause huge nade-spam-fest-karkand-fucking-shites.
First impressions, based on 1.5 rounds...average. Sorting out the neutral flags, and soon, would save this map.
Complete, and utter, AT rape fest for the PLA. You cannot sneak around the northern or southern part because the fog clears enough to see the boundaries.
We even tried a convoy of 3 APC's (with engineers) and all 4 boats going around the northern approach: none of us made it to the coastline. To make it worse, half of the US team refused to spawn until the team had taken 1 flag...
First round I joined was halfway through, the US had actually just landed (how, Ive no idea) and it was good action on the inner area, although the bridges and crossings cause huge nade-spam-fest-karkand-fucking-shites.
First impressions, based on 1.5 rounds...average. Sorting out the neutral flags, and soon, would save this map.
We need to spam the EA forums about it.Snake wrote:
2 rounds of this map: I was spot on.
Complete, and utter, AT rape fest for the PLA. You cannot sneak around the northern or southern part because the fog clears enough to see the boundaries.
We even tried a convoy of 3 APC's (with engineers) and all 4 boats going around the northern approach: none of us made it to the coastline. To make it worse, half of the US team refused to spawn until the team had taken 1 flag...
First round I joined was halfway through, the US had actually just landed (how, Ive no idea) and it was good action on the inner area, although the bridges and crossings cause huge nade-spam-fest-karkand-fucking-shites.
First impressions, based on 1.5 rounds...average. Sorting out the neutral flags, and soon, would save this map.
I played Op. Blue Pearl for three rounds and I must say the map is really nice to look at. A lot of detail.
As foretold, it can be a quite some AT rape by the PLA at the temple flag, with RIBs popping like popcorn in hot butter, but if the USMC keep their APCs close together, filled with some engineers and medics, they can easily beach near the market flag.
Then it's heavy CQC like on an I/O server, with a lot of reviving and handgrenade tossing, but actually different, as this seems to be the city map with the most buildings, small alleyways and obstacles.
If you keep your squad together and protect your suad leader, you can slowly progress to the rear flags.
We won the second round as USMC barely with 8-0, after heavy fighting around the yard flag.
As foretold, it can be a quite some AT rape by the PLA at the temple flag, with RIBs popping like popcorn in hot butter, but if the USMC keep their APCs close together, filled with some engineers and medics, they can easily beach near the market flag.
Then it's heavy CQC like on an I/O server, with a lot of reviving and handgrenade tossing, but actually different, as this seems to be the city map with the most buildings, small alleyways and obstacles.
If you keep your squad together and protect your suad leader, you can slowly progress to the rear flags.
We won the second round as USMC barely with 8-0, after heavy fighting around the yard flag.
Last edited by globefish23 (2009-04-21 14:56:36)
You called the obvious, you're officially hero status.Snake wrote:
2 rounds of this map: I was spot on.
Thanks for that - thought Id make it so everyone can see <---.:i7|Batman wrote:
You called the obvious, you're officially hero status.Snake wrote:
2 rounds of this map: I was spot on.
I noticed this with some boats - it seemed the only place they could land safely (and then got blitzed by nades afterwards). Give it a few days, and when people realise what to defend, it'll be 50 on PLA vs whats left of US, half of whom wont even spawnglobefish23 wrote:
As foretold, it can be a quite some AT rape by the PLA at the temple flag, with RIBs popping like popcorn in hot butter, but if the USMC keep their APCs close together, filled with some engineers and medics, they can easily beach near the market flag.
This map would be prefect if it was easier for the Marines to land.
Either that flag needs to be neutral (which I think it does like Snake suggests regardless) or the USMC need another direction to attack from. A parachute spawn could aid their assault from the river. Maybe the fog could be increased as well so that things coming over the river can't be seen until much later.
Well one thing I think would help would be to widen the map limitsM.O.A.B wrote:
Either that flag needs to be neutral (which I think it does like Snake suggests regardless) or the USMC need another direction to attack from. A parachute spawn could aid their assault from the river. Maybe the fog could be increased as well so that things coming over the river can't be seen until much later.

The river is too narrow and if it's wider than the Marines would have more room to flank.
I think that what DICE really should do is not alter the current flags, but add another, neutral flag on the islands just south of the Market. That way the Marines could take that point with the RIBs, the APCs could still be used to strong-point market, and the amphibious assault remains intact but now the Marines can land easier.
Last edited by DoctaStrangelove (2009-04-21 15:27:47)
It's okay if lots of people play and it's on large.
I'm still waiting for a truly urban PLA map.
I'm still waiting for a truly urban PLA map.
If they leave it as it is now its gonna be fail-map nr1. otherwise I like that you can get on roofs on whatever building you want.
An awesome, really enjoyable map once the fighting starts proper. Very interesting and different-yet-familiar, but with the kind of intense bitter fighting that people wanted. I really like the layout of the interior areas, somewhat SF-like in that the armour is pretty restricted mobility-wise and rather vulnerable in places. There are also quite a few TOWS. Did anybody notice the complete absence of cars? And a quick check of my local server reveals no vehicle drops for the commander...
Naturally, the fun only starts if the USMC can break through.
Naturally, the fun only starts if the USMC can break through.
not guna happenYellowman03 wrote:
I'm still waiting for a truly urban PLA map.
ffs, so fail map, fail hitreg, fail hacking prevention. That about does it?
Nature is a powerful force. Those who seek to subdue nature, never do so permanently.
Where'd you get fail hitreg from
ur mum.thraSK wrote:
Where'd you get fail hitreg from
http://forums.bf2s.com/viewtopic.php?pi … 6#p2606636
kthnxbai.
Nature is a powerful force. Those who seek to subdue nature, never do so permanently.
3 people sums up the whole patch? Hitreg takes a while getting used to, you start to aim for lagging hitboxes after quite some time of playing, hence aiming at the actual hit model is difficult (I've missed 8 TV shots in a row on LAN, rarely do I miss one a game)Im_Dooomed wrote:
ur mum.thraSK wrote:
Where'd you get fail hitreg from
http://forums.bf2s.com/viewtopic.php?pi … 6#p2606636
kthnxbai.
- Index »
- Games »
- Battlefield Series »
- Battlefield 2 »
- [Official] Operation Blue Pearl - Discussion Thread