Nihil
Member
+15|6437|Malaga, Spain

Hakei wrote:

Im_Dooomed wrote:

thraSK wrote:

Where'd you get fail hitreg from
ur mum.

http://forums.bf2s.com/viewtopic.php?pi … 6#p2606636

kthnxbai.
3 people sums up the whole patch? Hitreg takes a while getting used to, you start to aim for lagging hitboxes after quite some time of playing, hence aiming at the actual hit model is difficult (I've missed 8 TV shots in a row on LAN, rarely do I miss one a game)
Hopefully you're right mate. All I know is I usually murder everything when I have an AK-47 and I just kept shooting through people today. I haven't played on that server before so I can't compare it for hitreg, although ping was great. Something definitely felt weird.

I like the new map though, it's awesome based on the limited experience I had.
Laika
Member
+75|6574
I like the new map a lot. Very CQ yet numerous pathways between flags allow for movement like Karkand does not. OBP is also conducive to squad play. Another thing I like is that infantry definitely has the upper hand against armor. I was scoring almost as high with the AT kit as I was with the medic kit.

I also killed DoctaStrangeLove and ebug9 a few times.
Mr.Dooomed
Find your center.
+752|6959

wish my original download worked
Nature is a powerful force. Those who seek to subdue nature, never do so permanently.
DrunkFace
Germans did 911
+427|7312|Disaster Free Zone

Snake wrote:

2 rounds of this map: I was spot on.

Complete, and utter, AT rape fest for the PLA. You cannot sneak around the northern or southern part because the fog clears enough to see the boundaries.
We even tried a convoy of 3 APC's (with engineers) and all 4 boats going around the northern approach: none of us made it to the coastline. To make it worse, half of the US team refused to spawn until the team had taken 1 flag...

First round I joined was halfway through, the US had actually just landed (how, Ive no idea) and it was good action on the inner area, although the bridges and crossings cause huge nade-spam-fest-karkand-fucking-shites.

First impressions, based on 1.5 rounds...average. Sorting out the neutral flags, and soon, would save this map.
A neutral flag wont work, if the US fail to get there first or lose that flag you are straight back to square one. Something has to be changed to make it possible for the US to get to the beach. A blackhawk, a wider map, a secondary uncap (like sharqi) to attack from multiple directions, or a combination of them all.
TehMyke
8======D
+343|7340

DoctaStrangelove wrote:

M.O.A.B wrote:

Either that flag needs to be neutral (which I think it does like Snake suggests regardless) or the USMC need another direction to attack from. A parachute spawn could aid their assault from the river. Maybe the fog could be increased as well so that things coming over the river can't be seen until much later.
Well one thing I think would help would be to widen the map limits

http://images.totalgamingnetwork.com/im … 541886.jpg

The river is too narrow and if it's wider than the Marines would have more room to flank.

I think that what DICE really should do is not alter the current flags, but add another, neutral flag on the islands just south of the Market. That way the Marines could take that point with the RIBs, the APCs could still be used to strong-point market, and the amphibious assault remains intact but now the Marines can land easier.
https://i43.tinypic.com/34dqtqw.jpg

tbfh

(and 2-3+ cars for us and maybe 1-2 at china uncap and construction)

Last edited by TehMyke (2009-04-21 23:40:49)

» You guys are all old and wrinkly now, GG... | Steam | Links | YouTube
DUnlimited
got any popo lolo intersting?
+1,160|7094|cuntshitlake

qft
main battle tank karthus medikopter 117 megamegapowershot gg
legionair
back to i-life
+336|7254|EU

DeathUnlimited wrote:

qft
globefish23
sophisticated slacker
+334|6954|Graz, Austria
Hm.
I think adding a Blackhawk for the USMC while at the same adding no AA sites for the PLA would be the simplest think to do to aid the USMC team in gaining control of a flag.

There are no cars with .50 guns to shoot down the heli, so it's only the tanks, APCs and AT rockets that have a slight chance.
Banksey
Banksey Says: Chew, don't choke :)
+12|6116|Ireland
I do really like the map, it is a bit like Wake in the sense its quite hard for the USMC to gain some ground, but it can be done.

I just played 3 rounds of this map online, 15v15 for the most part on the 64 player map. Played twice as PLA and once as USMC. PLA won all 3 rounds by a mile. Even with 15v15 it was a challange to get across, but it was eventually done, but with the US lacking armour, we couldn't hold enough points to even get a chance. I think it definetly needs some balancing US wise.

Tip: Theres a promising route going far left starting at the harbour, following the boundery line to a nice small lake...Don't take, its a death trap!
If you've played it and done this, you'll laugh

I led an entire squad down there and we all died
$tayGold
Be Eazy!
+10|6163|USA
Did anyone notice that on the stats page, there is a blank spot for your blue pearl map stats. lol BF2s might want to add some text there
Snake
Missing, Presumed Dead
+1,046|7197|England

DoctaStrangelove wrote:

M.O.A.B wrote:

Either that flag needs to be neutral (which I think it does like Snake suggests regardless) or the USMC need another direction to attack from. A parachute spawn could aid their assault from the river. Maybe the fog could be increased as well so that things coming over the river can't be seen until much later.
Well one thing I think would help would be to widen the map limits

http://images.totalgamingnetwork.com/im … 541886.jpg

The river is too narrow and if it's wider than the Marines would have more room to flank.

I think that what DICE really should do is not alter the current flags, but add another, neutral flag on the islands just south of the Market. That way the Marines could take that point with the RIBs, the APCs could still be used to strong-point market, and the amphibious assault remains intact but now the Marines can land easier.
Ya know what, that could work - but also on the island due east of the Harbour HQ (northern-most flag). If that island was opened up, the US could land their boats there and push over on the land.
This would bring in squad leaders as mobile spawn points, and by pushing out the map boundary, would enable them to just about do it under cover of fog from the Temple flag.


DrunkFace wrote:

A neutral flag wont work, if the US fail to get there first or lose that flag you are straight back to square one. Something has to be changed to make it possible for the US to get to the beach. A blackhawk, a wider map, a secondary uncap (like sharqi) to attack from multiple directions, or a combination of them all.
Very true - same applies to Dalian and even Oman to an extent. However, once the US get a flag or two, if they have armour spawning there, it shouldn't be a problem unlike on Dalian where they get dominated by helis/jets.
M.O.A.B
'Light 'em up!'
+1,220|6853|Escea

Just installed the patch, gonna give it a whirl.
TehMyke
8======D
+343|7340

M.O.A.B wrote:

Just installed the patch, gonna give it a whirl.
eta: 5 minutes till rage quit
» You guys are all old and wrinkly now, GG... | Steam | Links | YouTube
M.O.A.B
'Light 'em up!'
+1,220|6853|Escea

TehMyke wrote:

M.O.A.B wrote:

Just installed the patch, gonna give it a whirl.
eta: 5 minutes till rage quit
Don't worry, I'll last longer than that. I've used BF2 Editor
13/f/taiwan
Member
+940|6329

TehMyke wrote:

DoctaStrangelove wrote:

M.O.A.B wrote:

Either that flag needs to be neutral (which I think it does like Snake suggests regardless) or the USMC need another direction to attack from. A parachute spawn could aid their assault from the river. Maybe the fog could be increased as well so that things coming over the river can't be seen until much later.
Well one thing I think would help would be to widen the map limits

http://images.totalgamingnetwork.com/im … 541886.jpg

The river is too narrow and if it's wider than the Marines would have more room to flank.

I think that what DICE really should do is not alter the current flags, but add another, neutral flag on the islands just south of the Market. That way the Marines could take that point with the RIBs, the APCs could still be used to strong-point market, and the amphibious assault remains intact but now the Marines can land easier.
http://i43.tinypic.com/34dqtqw.jpg

tbfh

(and 2-3+ cars for us and maybe 1-2 at china uncap and construction)
.

/win
M.O.A.B
'Light 'em up!'
+1,220|6853|Escea

btw, is there a chance we can get OBP on the EU server for testing?
Rock Lobstah
Member
+3|6115

Hakei wrote:

http://wiki.battle.no/index.php/Battlefield_2_Blue_Pearl

Posted on GA, thought I'd share here.

======

Mod Edit: Only discussion about the new map in this thread please.

Other patch 1.5 discussion in this thread.
It's like Songhua and Karkand had a baby and named it Pearl.
Mr.Dooomed
Find your center.
+752|6959

Beer*Abuser wrote:

Did anyone notice that on the stats page, there is a blank spot for your blue pearl map stats. lol BF2s might want to add some text there
Thats weird, being beta, i didn't think the stats would be counted? Meh, so much i know...
Nature is a powerful force. Those who seek to subdue nature, never do so permanently.
san4
The Mas
+311|7319|NYC, a place to live
Just played a couple of games as US on OBP. I missed the start of the first game but the US got several flags and the fighting was dominated by armor. The US got zero flags in the second game because the PLA AT rockets stopped every attack.

The US can do fine if two or three squads travel to the Harbor Office flag in a pack of APCs with an engineer in each one. But none of my teammates went as engineer and they didn't coordinate their attacks at all.
MrAnderson
Ghost Town T90/Apache Whore
+99|6630|Aberdeen, Scotland

Im_Dooomed wrote:

Beer*Abuser wrote:

Did anyone notice that on the stats page, there is a blank spot for your blue pearl map stats. lol BF2s might want to add some text there
Thats weird, being beta, i didn't think the stats would be counted? Meh, so much i know...
The new map won't be ranked yet, it'll just be in preparation for when it does become ranked
FlemishHCmaniac
Member
+147|7043|Belgium
I haven't played the new map, let alone downloaded the patch, but wouldn't implementing jetskies on OpBP increase the USMC's chances of making it ashore?

(don't flame me if this suggestion has been made before :p)

Last edited by FlemishHCmaniac (2009-04-23 04:24:24)

venom6
Since day One.
+247|7189|Hungary
Maybe i would like to see the map a bit bigger. I also agree that the Temple should be a free flag at the beginning of the round, just to give US a chance to land.

My plans look like this.

https://i114.photobucket.com/albums/n278/venom6/dice_pic03.jpg
My first option if they want to edit the map size.

https://i114.photobucket.com/albums/n278/venom6/dice_pic5.jpg
Bigger size, where they could put new flag points. Feel free to edit!

Last edited by venom6 (2009-04-23 04:56:33)

Ei Em
Member
+7|6120
I don't understand why flags can't be something like in Mashtuur City (but just with few more flags)? Not this linear and boring Karkand/Jalalabad style. Why other team has one flag (and typically UCB) and other team has all the other flags? Why not just one start flag with both teams and NO UCB's at all?

TehMyke's suggestion in itself about this map is already million times better than this map is now. (I'm sure that even Venom6's versions of this map would be better, I just can't see 'em.)
_Dominiko_PL
TITS or gtfo.
+97|7152|Polish state of EU
http://battlefield.ea.com/battlefield/b … ryid=46650

[Battlefield 2] Bjorn Sundell Operation Blue Pearl feedback

So, the beta of update 1.50 is out. The point of having a beta is of course to get feedback from all you players out there. And as the level designer of Operation Blue Pearl I of course am interested in how the map plays. I don’t know if you read my earlier statements on the map design, but one of my main concerns was (as proven now) the crucial map start. It’s really hard to do a perfectly balanced beach landing that should almost, but never be, impossible to pull off. Especially without testing it a lot – and that’s what the beta is for… I knew I would get feedback on this and the earliest reports showed that some of you felt it was too hard.



So, to get the ball rolling on this and get passed negative, non-constructive comments, from the top of my head -  here are my ideas on how to resolve the issue and what I see these changes will bring to the table. Please discuss them, come up with other ideas how to make the beach landing work:



- The temple flag belongs to US at beginning (We miss out on the beach landing part of the flag)

- Remove the first control at the temple (PLA would have to constantly “refill” the front to hold it, giving the US a really good chance at landing. On the other hand, if US don’t succeed in capping the flag at the Old town square they’re going to have to restart at the home base again)



- Start the temple flag as neutral (PLA would have to race and capture it and if they manage to it’s going to be tougher for the US to push them back. In this case the US will have one “window of opportunity” on taking the flag. This could result in an interesting experience and urgency for the US to cap it on the first try. On the other hand, it they don’t succeed where at where the map is right now.)



- Add some ships in the center of the canal close enough to allow for US snipers to take out Chinese soldiers at the temple and to provide cover for the ribs and APC:s moving across. Placement should allow for US but disallow for Chinese sniping. This could be used in combination with the first three ideas.



As I’ve explained in an earlier post, the Fog-of-war is an inheritance for the game still having to support the minimum rig way back from 2005. The map, being set where it is in a city, can’t allow for a greater view distance.
1.5 sucks
Banned
+11|6115|locked in myke's basement

_Dominiko_PL wrote:

wall of text
tl;dr

Please post pics to make it so people don't have to bother reading all that

Last edited by 1.5 sucks (2009-04-23 08:12:08)

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