xstax981
Community Modder
+93|7138
Once again, stuff for my mod....

I know what file to edit for the times of the commander stuff...

I know where that directory is...

Two questions:

1. Do I edit all of my GamePlayObjects.con files

2. Where in the file do I edit?

Thanks

X
Breez
AKA: badhq
+937|7094|Derby, England

xstax981 wrote:

Once again, stuff for my mod....

I know what file to edit for the times of the commander stuff...

I know where that directory is...

Two questions:

1. Do I edit all of my GamePlayObjects.con files

2. Where in the file do I edit?

Thanks

X
I'm sorry I don't understand question bro can you repost please with more ditales thanx Peace Boris
xstax981
Community Modder
+93|7138

badhq wrote:

xstax981 wrote:

Once again, stuff for my mod....

I know what file to edit for the times of the commander stuff...

I know where that directory is...

Two questions:

1. Do I edit all of my GamePlayObjects.con files

2. Where in the file do I edit?

Thanks

X
I'm sorry I don't understand question bro can you repost please with more ditales thanx Peace Boris
Okay, sorry you didnt understand

I'm trying to change the wait times on the commander assets (i.e. Artillery, UAV, etc.)

I was told they were found in the GamePlayObjects.con files. I did a search on them, and it popped up 72 of them.

I was wondering where in the file to edit the times, and if I have to edit all of the GamePlayObjects.con files.
FFOLKES
Member
+39|7224
No, just the ones you want to edit.

For example, on Strike at Karkand I edited the USMC radar spawn times

rem [ObjectSpawnerTemplate: CPNAME_SK_64_gasstation_Radar]
ObjectTemplate.create ObjectSpawner CPNAME_SK_64_gasstation_Radar
ObjectTemplate.activeSafe ObjectSpawner CPNAME_SK_64_gasstation_Radar
ObjectTemplate.modifiedByUser dgo
ObjectTemplate.isNotSaveable 1
ObjectTemplate.treeCollisionDiameter 0.1
ObjectTemplate.hasMobilePhysics 0
ObjectTemplate.setObjectTemplate 2 mobileradar_us_dest
ObjectTemplate.minSpawnDelay 1
ObjectTemplate.maxSpawnDelay 1
ObjectTemplate.teamOnVehicle 1

Now the radar respawns in 1 second
xstax981
Community Modder
+93|7138
You mean like if they blow up, how long it takes to come back?

That wasn't what I meant. (yes I know I could've been clearer ) Its hard to explain. I mean the time it takes for the asset to be able to be used again. Like if I used a UAV, it'd be able to be used again in like 20 seconds.

There, finally got it off my tounge lol
FFOLKES
Member
+39|7224
Okay, now I understand what you are requesting.

It may be this file for UAV

Objects_server.zip\Weapons\common\RemoteControlledObjects\UAVControlObject.con

----------------------------------------------------------------------------------------------------------

It may be this file for Scan

Objects_server.zip\Weapons\common\RemoteControlledObjects\SatelliteControlObject.con

==================
I am still testing it now...

Last edited by FFOLKES (2006-04-02 21:04:42)

destruktion_6143
Was ist Loos?
+154|7088|Canada
i hope this is for SP, cuz thats cheating...
FFOLKES
Member
+39|7224

destruktion_6143 wrote:

i hope this is for SP, cuz thats cheating...
Read the original post.  It is for his mod.
destruktion_6143
Was ist Loos?
+154|7088|Canada
o, i wuz confused in his original post
xstax981
Community Modder
+93|7138
I looked at that. I changed the artillery times, and it wouldn't fire the artillery after I changed it. It didn't do anything as well to the times. I changed the line

ObjectTemplate.minTimeBetweenActivation 5

to

ObjectTemplate.minTimeBetweenActivation 0
FFOLKES
Member
+39|7224
Yep, doesn't look like you can change the recharge.  I have tried everything and nothing affects it.
xstax981
Community Modder
+93|7138
Oh well


I was messing around today, and I managed to change the jump height, walk speed, and allowed prone spamming again! lol

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