So I think I've figured out a great way for us to finally calculate bullet drop for weapons. It would require some custom mapping but should be easily doable.
We would need to create a custom map that's essentially a large, flat plane. One end would have a series of raised platforms with ladders (or ramp) with overhangs allowing you to be at the same point (X-Y) on each platform.. The other end would have a series of large poles at regular, increasing distance and height intervals (i.e. one at 50ft, one at 100ft, one at 150ft, etc.). Each pole would be marked with hash marks that begin corresponding to the altitude of the shooter on the platform on the opposite end of the course. The hash-marks would go downward. The idea is that a shooter would fire from the platforms, each at the exact same X-Y coordinate but at a different altitude each time, that altitude corresponding to the zero-measurement on the corresponding pole at the other end of the course.
The amount of bullet drop would then be measurable for each weapon and X-Y coordinates would yield a parabolic curve to calculate exact bullet drop.
Here's a poor MSPaint picture of my idea:
Has something like this been done before? I searched and saw no topics on this on BF2S but I can't believe I'm the first to come up with this idea.
EDIT: included better picture
We would need to create a custom map that's essentially a large, flat plane. One end would have a series of raised platforms with ladders (or ramp) with overhangs allowing you to be at the same point (X-Y) on each platform.. The other end would have a series of large poles at regular, increasing distance and height intervals (i.e. one at 50ft, one at 100ft, one at 150ft, etc.). Each pole would be marked with hash marks that begin corresponding to the altitude of the shooter on the platform on the opposite end of the course. The hash-marks would go downward. The idea is that a shooter would fire from the platforms, each at the exact same X-Y coordinate but at a different altitude each time, that altitude corresponding to the zero-measurement on the corresponding pole at the other end of the course.
The amount of bullet drop would then be measurable for each weapon and X-Y coordinates would yield a parabolic curve to calculate exact bullet drop.
Here's a poor MSPaint picture of my idea:
Has something like this been done before? I searched and saw no topics on this on BF2S but I can't believe I'm the first to come up with this idea.
EDIT: included better picture
Last edited by JdeFalconr (2009-06-23 12:57:13)