lol. new eden thinks we helped splode their titan. and went all emo on our TS.
did you have to call a waaaaaaahmbulance(ban) for them?
shit aint funny dawg, if they start to go hostile towards us we may not have a chance. they're the kind of guys who hotdrop because they're bored, and they are bored a lot.Bernadictus wrote:
lol. new eden thinks we helped splode their titan. and went all emo on our TS.
Sure, attack the small alliance. If they had true balls they would strike AAA or the Goons.seymorebutts443 wrote:
shit aint funny dawg, if they start to go hostile towards us we may not have a chance. they're the kind of guys who hotdrop because they're bored, and they are bored a lot.Bernadictus wrote:
lol. new eden thinks we helped splode their titan. and went all emo on our TS.
people usually kill whats easy
welcome to 0.0, where the big guys prey on the small ones and so on and so forth. they strike at anyone they please, i believe a month or two ago they were attacking goons, so weren't we. they're a bit pissed at us because we were having a cap fight in J-A with Systematic Chaos and i guess they came in and decided to help us. that got their titan exploded.Bernadictus wrote:
Sure, attack the small alliance. If they had true balls they would strike AAA or the Goons.seymorebutts443 wrote:
shit aint funny dawg, if they start to go hostile towards us we may not have a chance. they're the kind of guys who hotdrop because they're bored, and they are bored a lot.Bernadictus wrote:
lol. new eden thinks we helped splode their titan. and went all emo on our TS.
i got blobed on my alt in fountain thank CCP for logoffski
Had an epic night yesterday, killed 600m worth of stuff assisted in many other kills, we epically raped Stain yesterday.
keep raping stain please.
Small hourglass island
Always raining and foggy
Use an umbrella
Always raining and foggy
Use an umbrella
good job bernie, how do you like it. better than being an empre carebear?
also side note, use faction missiles, more damage with no side effects of T2 missiles.
also side note, use faction missiles, more damage with no side effects of T2 missiles.
6 days til absolution ^_^
Come visit me! I won't shoot. (The rest of Br1ck will ).FatherTed wrote:
keep raping stain please.
Yeah, for now I've been using standard T1's, was pondering between Scourge Fury (T2) and CalNav Scourge. I have to figure out the pro's and con's next to our combat style.seymorebutts443 wrote:
good job bernie, how do you like it. better than being an empre carebear?
also side note, use faction missiles, more damage with no side effects of T2 missiles.
Sexy ship. That is the gold/red one right? Isn't it a missile boat? Or is that the Damnation?.:ronin:.|Patton wrote:
6 days til absolution ^_^
Anyway. Working on my ceptor, dictor and hictor skills now (you need eva. maneuv. 5 for both hictors and ceptors, so might as well train both.).
*rumor*
I heard Goons might get disbanded by CCP for Isk Farming and EVE LAW infractions..
Can anybody Confirm/Deny this?
I heard Goons might get disbanded by CCP for Isk Farming and EVE LAW infractions..
Can anybody Confirm/Deny this?
A goon probably made that up lol.
I want to get into wtflasers, what does everyone think of the Apocalypse?
Skill plan for the Apocalypse.
Skill plan for Adams02
1. Mechanic V (4 days, 18 hours, 2 minutes, 22 seconds)
2. Warp Drive Operation I (7 minutes, 50 seconds)
3. Warp Drive Operation II (36 minutes, 31 seconds)
4. Warp Drive Operation III (3 hours, 26 minutes, 25 seconds)
5. Long Range Targeting II (1 hour, 15 minutes, 37 seconds)
6. Long Range Targeting III (7 hours, 7 minutes, 37 seconds)
7. Long Range Targeting IV (1 day, 16 hours, 19 minutes, 9 seconds)
8. Targeting III (3 hours, 33 minutes, 47 seconds)
9. Targeting IV (20 hours, 9 minutes, 34 seconds)
10. Targeting V (4 days, 18 hours, 2 minutes, 22 seconds)
11. Multitasking I (24 minutes, 21 seconds)
12. Electronics Upgrades II (1 hour, 15 minutes, 37 seconds)
13. Electronics Upgrades III (7 hours, 7 minutes, 37 seconds)
14. Electronics Upgrades IV (1 day, 16 hours, 19 minutes, 9 seconds)
15. Electronics Upgrades V (9 days, 12 hours, 4 minutes, 44 seconds)
16. Signature Analysis IV (4 hours, 17 minutes, 43 seconds)
17. Energy Management I (24 minutes, 21 seconds)
18. Energy Management II (1 hour, 53 minutes, 24 seconds)
19. Energy Management III (10 hours, 41 minutes, 27 seconds)
20. Shield Management I (24 minutes, 21 seconds)
21. Shield Management II (1 hour, 53 minutes, 24 seconds)
22. Shield Management III (10 hours, 41 minutes, 27 seconds)
23. Energy Management IV (2 days, 12 hours, 28 minutes, 44 seconds)
24. Engineering V (4 days, 18 hours, 2 minutes, 22 seconds)
25. Electronics V (4 days, 18 hours, 2 minutes, 22 seconds)
26. Shield Management IV (2 days, 12 hours, 28 minutes, 44 seconds)
27. Energy Systems Operation IV (20 hours, 9 minutes, 34 seconds)
28. Energy Systems Operation V (4 days, 18 hours, 2 minutes, 22 seconds)
29. Energy Grid Upgrades IV (1 day, 16 hours, 19 minutes, 9 seconds)
30. Controlled Bursts I (20 minutes, 39 seconds)
31. Controlled Bursts II (1 hour, 36 minutes, 14 seconds)
32. Controlled Bursts III (9 hours, 4 minutes, 15 seconds)
33. Small Energy Turret I (10 minutes, 19 seconds)
34. Small Energy Turret II (48 minutes, 8 seconds)
35. Small Energy Turret III (4 hours, 32 minutes, 6 seconds)
36. Medium Energy Turret I (30 minutes, 59 seconds)
37. Medium Energy Turret II (2 hours, 24 minutes, 20 seconds)
38. Medium Energy Turret III (13 hours, 36 minutes, 24 seconds)
39. Large Energy Turret I (51 minutes, 39 seconds)
40. Large Energy Turret II (4 hours, 34 seconds)
41. Large Energy Turret III (22 hours, 40 minutes, 39 seconds)
42. Rapid Firing I (20 minutes, 39 seconds)
43. Rapid Firing II (1 hour, 36 minutes, 14 seconds)
44. Amarr Frigate I (20 minutes, 39 seconds)
45. Amarr Frigate II (1 hour, 36 minutes, 14 seconds)
46. Amarr Frigate III (9 hours, 4 minutes, 15 seconds)
47. Amarr Frigate IV (2 days, 3 hours, 18 minutes, 55 seconds)
48. Amarr Cruiser I (51 minutes, 39 seconds)
49. Amarr Cruiser II (4 hours, 34 seconds)
50. Amarr Cruiser III (22 hours, 40 minutes, 39 seconds)
51. Amarr Cruiser IV (5 days, 8 hours, 17 minutes, 18 seconds)
52. Amarr Battleship I (1 hour, 22 minutes, 38 seconds)
53. Amarr Battleship II (6 hours, 24 minutes, 52 seconds)
59 days total, with 7 days remaining on my inty plan.
Skill plan for the Apocalypse.
Skill plan for Adams02
1. Mechanic V (4 days, 18 hours, 2 minutes, 22 seconds)
2. Warp Drive Operation I (7 minutes, 50 seconds)
3. Warp Drive Operation II (36 minutes, 31 seconds)
4. Warp Drive Operation III (3 hours, 26 minutes, 25 seconds)
5. Long Range Targeting II (1 hour, 15 minutes, 37 seconds)
6. Long Range Targeting III (7 hours, 7 minutes, 37 seconds)
7. Long Range Targeting IV (1 day, 16 hours, 19 minutes, 9 seconds)
8. Targeting III (3 hours, 33 minutes, 47 seconds)
9. Targeting IV (20 hours, 9 minutes, 34 seconds)
10. Targeting V (4 days, 18 hours, 2 minutes, 22 seconds)
11. Multitasking I (24 minutes, 21 seconds)
12. Electronics Upgrades II (1 hour, 15 minutes, 37 seconds)
13. Electronics Upgrades III (7 hours, 7 minutes, 37 seconds)
14. Electronics Upgrades IV (1 day, 16 hours, 19 minutes, 9 seconds)
15. Electronics Upgrades V (9 days, 12 hours, 4 minutes, 44 seconds)
16. Signature Analysis IV (4 hours, 17 minutes, 43 seconds)
17. Energy Management I (24 minutes, 21 seconds)
18. Energy Management II (1 hour, 53 minutes, 24 seconds)
19. Energy Management III (10 hours, 41 minutes, 27 seconds)
20. Shield Management I (24 minutes, 21 seconds)
21. Shield Management II (1 hour, 53 minutes, 24 seconds)
22. Shield Management III (10 hours, 41 minutes, 27 seconds)
23. Energy Management IV (2 days, 12 hours, 28 minutes, 44 seconds)
24. Engineering V (4 days, 18 hours, 2 minutes, 22 seconds)
25. Electronics V (4 days, 18 hours, 2 minutes, 22 seconds)
26. Shield Management IV (2 days, 12 hours, 28 minutes, 44 seconds)
27. Energy Systems Operation IV (20 hours, 9 minutes, 34 seconds)
28. Energy Systems Operation V (4 days, 18 hours, 2 minutes, 22 seconds)
29. Energy Grid Upgrades IV (1 day, 16 hours, 19 minutes, 9 seconds)
30. Controlled Bursts I (20 minutes, 39 seconds)
31. Controlled Bursts II (1 hour, 36 minutes, 14 seconds)
32. Controlled Bursts III (9 hours, 4 minutes, 15 seconds)
33. Small Energy Turret I (10 minutes, 19 seconds)
34. Small Energy Turret II (48 minutes, 8 seconds)
35. Small Energy Turret III (4 hours, 32 minutes, 6 seconds)
36. Medium Energy Turret I (30 minutes, 59 seconds)
37. Medium Energy Turret II (2 hours, 24 minutes, 20 seconds)
38. Medium Energy Turret III (13 hours, 36 minutes, 24 seconds)
39. Large Energy Turret I (51 minutes, 39 seconds)
40. Large Energy Turret II (4 hours, 34 seconds)
41. Large Energy Turret III (22 hours, 40 minutes, 39 seconds)
42. Rapid Firing I (20 minutes, 39 seconds)
43. Rapid Firing II (1 hour, 36 minutes, 14 seconds)
44. Amarr Frigate I (20 minutes, 39 seconds)
45. Amarr Frigate II (1 hour, 36 minutes, 14 seconds)
46. Amarr Frigate III (9 hours, 4 minutes, 15 seconds)
47. Amarr Frigate IV (2 days, 3 hours, 18 minutes, 55 seconds)
48. Amarr Cruiser I (51 minutes, 39 seconds)
49. Amarr Cruiser II (4 hours, 34 seconds)
50. Amarr Cruiser III (22 hours, 40 minutes, 39 seconds)
51. Amarr Cruiser IV (5 days, 8 hours, 17 minutes, 18 seconds)
52. Amarr Battleship I (1 hour, 22 minutes, 38 seconds)
53. Amarr Battleship II (6 hours, 24 minutes, 52 seconds)
59 days total, with 7 days remaining on my inty plan.
Last edited by Adams_BJ (2009-08-25 18:36:20)
T2 Scourges have more trouble hitting smaller moving targets than faction missiles. so in a sense faction missiles put more damage on a target in PVP than T2. Absol is the lazer one, it pretty much melts face. and yes if teddy comes down to us he will get sploded (no offense ted, NBSI)Bernadictus wrote:
Come visit me! I won't shoot. (The rest of Br1ck will ).FatherTed wrote:
keep raping stain please.Yeah, for now I've been using standard T1's, was pondering between Scourge Fury (T2) and CalNav Scourge. I have to figure out the pro's and con's next to our combat style.seymorebutts443 wrote:
good job bernie, how do you like it. better than being an empre carebear?
also side note, use faction missiles, more damage with no side effects of T2 missiles.Sexy ship. That is the gold/red one right? Isn't it a missile boat? Or is that the Damnation?.:ronin:.|Patton wrote:
6 days til absolution ^_^
Anyway. Working on my ceptor, dictor and hictor skills now (you need eva. maneuv. 5 for both hictors and ceptors, so might as well train both.).
Apoc is the best fleet sniper/ pos-basher imo. I do like my rokh, but if you have targets moving in and out at different ranges that instant switching of ammo types is priceless.Adams_BJ wrote:
I want to get into wtflasers, what does everyone think of the Apocalypse?
You'll need to train Amarr BS to at least IV if you want it remotely cap stable, and go for those T2 guns asap.
The Apoc is actually better than the Abba imho, sheer for being able to run her cap-stable. After the current ship training I have to either go for T2 lasers (all the rest is t2), or Am/Cal BS V and then the move to Capitals.Volatile wrote:
Apoc is the best fleet sniper/ pos-basher imo. I do like my rokh, but if you have targets moving in and out at different ranges that instant switching of ammo types is priceless.Adams_BJ wrote:
I want to get into wtflasers, what does everyone think of the Apocalypse?
You'll need to train Amarr BS to at least IV if you want it remotely cap stable, and go for those T2 guns asap.
The Rokh. Well. That has something pure evil about it. Looks mean with 8x425mm on it. The Apoc is sheer beauty with a light show.
The Abaddon is not worth the extra 30 million (something like that) tbh (if you're not pve-ing that is).Bernadictus wrote:
The Apoc is actually better than the Abba imho, sheer for being able to run her cap-stable. After the current ship training I have to either go for T2 lasers (all the rest is t2), or Am/Cal BS V and then the move to Capitals.Volatile wrote:
Apoc is the best fleet sniper/ pos-basher imo. I do like my rokh, but if you have targets moving in and out at different ranges that instant switching of ammo types is priceless.Adams_BJ wrote:
I want to get into wtflasers, what does everyone think of the Apocalypse?
You'll need to train Amarr BS to at least IV if you want it remotely cap stable, and go for those T2 guns asap.
The Rokh. Well. That has something pure evil about it. Looks mean with 8x425mm on it. The Apoc is sheer beauty with a light show.
The paradox is only a conflict between reality and your feeling what reality ought to be.
~ Richard Feynman
~ Richard Feynman
a buffer tanked abaddon is worth the extra isk IMO, you can get a massive 200k ehp tank off that and still do 500+ dps, for PVP thats pretty awesome.
seymorebutts443 wrote:
a buffer tanked abaddon is worth the extra isk IMO, you can get a massive 200k ehp tank off that and still do 500 800+ dps, for PVP thats pretty awesome.
Even if you have a 600k ehp tank, with enough ships on you you'll melt anyway. The real question is: will you melt expensive or cheap.Bevo wrote:
seymorebutts443 wrote:
a buffer tanked abaddon is worth the extra isk IMO, you can get a massive 200k ehp tank off that and still do 500 800+ dps, for PVP thats pretty awesome.
but the people who fly the abaddon with its massive tank are usually bait for a gang, and the people dumb enough to take the bait get sploded in their expensive ships.Bernadictus wrote:
Even if you have a 600k ehp tank, with enough ships on you you'll melt anyway. The real question is: will you melt expensive or cheap.Bevo wrote:
seymorebutts443 wrote:
a buffer tanked abaddon is worth the extra isk IMO, you can get a massive 200k ehp tank off that and still do 500 800+ dps, for PVP thats pretty awesome.
Alright, so I'm planning for my final ship to be a drake. What should I get as a temporary ship until then? I usually do missions and I rat a lot.
A Caracal.