What is better to use? I currently am using the optical audio output on my ps3 but im wondering if HDMI audio output would be better for my reciever.
Are you using a lossless audio format (TrueHD/Master Audio)? I run HDMI just to keep down on clutter, the PS3 can send uncompressed audio (LPCM) to your receiver. The regular PS3 lacks the ability to bitstream lossless auido to the receiver. its kind of a personal preference, but one cable always beats two IMO..
Well, Good quality Analogue > Optical = HDMI.Jenspm wrote:
afaik, Optical and HDMI are both digital, so there shouldn't be any difference. Thus, Analogue > Optical = HDMI.
Actually, optical>copper. Optical connections are far less sensitive to jitter (basically the bits arriving as 0 10110 0 1 0110 than 010110010110) than copper ones.
The idea of any hi-fi system is to reproduce the source material as faithfully as possible, and to deliberately add distortion to everything you hear (due to amplifier deficiencies) because it sounds 'nice' is simply not high fidelity. If that is what you want to hear then there is no problem with that, but by adding so much additional material (by way of harmonics and intermodulation) you have a tailored sound system, not a hi-fi. - Rod Elliot, ESP
..Except that's one and a half bits.Freezer7Pro wrote:
Actually, optical>copper. Optical connections are far less sensitive to jitter (basically the bits arriving as 0 10110 0 1 0110 than 010110010110) than copper ones.
http://en.wikipedia.org/wiki/BitFinray wrote:
..Except that's one and a half bits.Freezer7Pro wrote:
Actually, optical>copper. Optical connections are far less sensitive to jitter (basically the bits arriving as 0 10110 0 1 0110 than 010110010110) than copper ones.
http://en.wikipedia.org/wiki/Byte
The idea of any hi-fi system is to reproduce the source material as faithfully as possible, and to deliberately add distortion to everything you hear (due to amplifier deficiencies) because it sounds 'nice' is simply not high fidelity. If that is what you want to hear then there is no problem with that, but by adding so much additional material (by way of harmonics and intermodulation) you have a tailored sound system, not a hi-fi. - Rod Elliot, ESP
Isn't the data sent on bursts anyway?
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A bit = 8x 1 or 0.Freezer7Pro wrote:
http://en.wikipedia.org/wiki/BitFinray wrote:
..Except that's one and a half bits.Freezer7Pro wrote:
Actually, optical>copper. Optical connections are far less sensitive to jitter (basically the bits arriving as 0 10110 0 1 0110 than 010110010110) than copper ones.
http://en.wikipedia.org/wiki/Byte
no. A byte = 8x bitsFinray wrote:
A bit = 8x 1 or 0.Freezer7Pro wrote:
http://en.wikipedia.org/wiki/BitFinray wrote:
..Except that's one and a half bits.
http://en.wikipedia.org/wiki/Byte
3930K | H100i | RIVF | 16GB DDR3 | GTX 480 | AX750 | 800D | 512GB SSD | 3TB HDD | Xonar DX | W8
Indeed, I'm not disputing this fact, I'm saying that a bit is made up of 8 binary digits.GC_PaNzerFIN wrote:
no. A byte = 8x bitsFinray wrote:
A bit = 8x 1 or 0.
No, a Byte is made up of eight bits. Each bit can have one value, consisting of either a 1 or 0. A Byte can contain eight different bits, and can thus have a value ranging from 0 to 255.Finray wrote:
Indeed, I'm not disputing this fact, I'm saying that a bit is made up of 8 binary digits.GC_PaNzerFIN wrote:
no. A byte = 8x bitsFinray wrote:
A bit = 8x 1 or 0.
Last edited by Freezer7Pro (2009-09-09 11:22:17)
The idea of any hi-fi system is to reproduce the source material as faithfully as possible, and to deliberately add distortion to everything you hear (due to amplifier deficiencies) because it sounds 'nice' is simply not high fidelity. If that is what you want to hear then there is no problem with that, but by adding so much additional material (by way of harmonics and intermodulation) you have a tailored sound system, not a hi-fi. - Rod Elliot, ESP
wth are you talking about. A bit is voltage difference, it can be on or off which is more commonly expressed as 0 or 1 so we can understand it better.Finray wrote:
Indeed, I'm not disputing this fact, I'm saying that a bit is made up of 8 binary digits.GC_PaNzerFIN wrote:
no. A byte = 8x bitsFinray wrote:
A bit = 8x 1 or 0.
A byte is 8 bits(binary digits).
Like:
01011010
which is: 0x2^7+1x2^6+0x2^5+1x2^4+1x2^3+0x2^2+1x2^1+0x2^0
3930K | H100i | RIVF | 16GB DDR3 | GTX 480 | AX750 | 800D | 512GB SSD | 3TB HDD | Xonar DX | W8
Look man, it really comes down to A. which PS3 you have and B. If you are utilzing lossless audio for bluray...
No, that is a common myth, especially regarding things such as game consoles, as there can't be a buffer of significant size placed before the DAC to allow proper jitter correction..Sup wrote:
its the same. Digital is digital
Depending on the equipment, jitter (or, to use the technical term, packet delay variation) can cause anything from pretty much nothing to serious performance issues. Even if the latter is the case, there's no point in not being on the safe side, unless it brings any significant disadvantages.Freezer7Pro wrote:
Actually, optical>copper. Optical connections are far less sensitive to jitter (basically the bits arriving as 0 10110 0 1 0110 than 010110010110) than copper ones.
The idea of any hi-fi system is to reproduce the source material as faithfully as possible, and to deliberately add distortion to everything you hear (due to amplifier deficiencies) because it sounds 'nice' is simply not high fidelity. If that is what you want to hear then there is no problem with that, but by adding so much additional material (by way of harmonics and intermodulation) you have a tailored sound system, not a hi-fi. - Rod Elliot, ESP
Shit wait I fucked up. Sorry
Most of the people I know that come from pro audio use Coaxial which is copper. But the difference is negligible.Freezer7Pro wrote:
No, that is a common myth, especially regarding things such as game consoles, as there can't be a buffer of significant size placed before the DAC to allow proper jitter correction..Sup wrote:
its the same. Digital is digitalDepending on the equipment, jitter (or, to use the technical term, packet delay variation) can cause anything from pretty much nothing to serious performance issues. Even if the latter is the case, there's no point in not being on the safe side, unless it brings any significant disadvantages.Freezer7Pro wrote:
Actually, optical>copper. Optical connections are far less sensitive to jitter (basically the bits arriving as 0 10110 0 1 0110 than 010110010110) than copper ones.
Problems with coaxial--> impedance mismatch (rca plugs arent native 75 ohm like the SPDIF protocol), dielectric absorption and dispersion, susceptibility to electrical frequency interference, and common ground crosstalk amongst other effects such as the skin effect.
Problems with optical--> electron to photon conversion, usually more delicate than coaxial, signal degradation over 10 feet
Benefits of coaxial-> Much sturdier, no electron to photon conversion or led implementation, good for distance
Benefits of optical-> No dielectrics, no EMI/RFI worry, no impedance mismatch reflections, no ground, no electrical effects in the cable, usually cheaper (high end optical vs high end coaxial).
From what it looks like, optical is best. Im using a ps3 slim btw and im using a 5.1 setup.
whats your receiver? The PS3 slim can bitstream lossless audio, so it doesnt matter really which way you go.Computer_Guy wrote:
From what it looks like, optical is best. Im using a ps3 slim btw and im using a 5.1 setup.
Last edited by SonderKommando (2009-09-09 17:09:52)
Pretty much..Sup wrote:
Most of the people I know that come from pro audio use Coaxial which is copper. But the difference is negligible.Freezer7Pro wrote:
No, that is a common myth, especially regarding things such as game consoles, as there can't be a buffer of significant size placed before the DAC to allow proper jitter correction..Sup wrote:
its the same. Digital is digitalDepending on the equipment, jitter (or, to use the technical term, packet delay variation) can cause anything from pretty much nothing to serious performance issues. Even if the latter is the case, there's no point in not being on the safe side, unless it brings any significant disadvantages.Freezer7Pro wrote:
Actually, optical>copper. Optical connections are far less sensitive to jitter (basically the bits arriving as 0 10110 0 1 0110 than 010110010110) than copper ones.
Problems with coaxial--> impedance mismatch (rca plugs arent native 75 ohm like the SPDIF protocol), dielectric absorption and dispersion, susceptibility to electrical frequency interference, and common ground crosstalk amongst other effects such as the skin effect.
Problems with optical--> electron to photon conversion, usually more delicate than coaxial, signal degradation over 10 feet
Benefits of coaxial-> Much sturdier, no electron to photon conversion or led implementation, good for distance
Benefits of optical-> No dielectrics, no EMI/RFI worry, no impedance mismatch reflections, no ground, no electrical effects in the cable, usually cheaper (high end optical vs high end coaxial).
But I don't really see what the problem with electron/photon conversion would be. LEDs and photo-transistors switch by far fast enough not to be a bottleneck.
The idea of any hi-fi system is to reproduce the source material as faithfully as possible, and to deliberately add distortion to everything you hear (due to amplifier deficiencies) because it sounds 'nice' is simply not high fidelity. If that is what you want to hear then there is no problem with that, but by adding so much additional material (by way of harmonics and intermodulation) you have a tailored sound system, not a hi-fi. - Rod Elliot, ESP
I have thisSonderKommando wrote:
whats your receiver? The PS3 slim can bitstream lossless audio, so it doesnt matter really which way you go.Computer_Guy wrote:
From what it looks like, optical is best. Im using a ps3 slim btw and im using a 5.1 setup.
http://www.amazon.com/Sony-STR-DG800-7- … B000EU0UVA
Hmm not sure if it really supports audio through HDMI as it says passthrough. Looks more like a HDMI hub for video.Computer_Guy wrote:
I have thisSonderKommando wrote:
whats your receiver? The PS3 slim can bitstream lossless audio, so it doesnt matter really which way you go.Computer_Guy wrote:
From what it looks like, optical is best. Im using a ps3 slim btw and im using a 5.1 setup.
http://www.amazon.com/Sony-STR-DG800-7- … B000EU0UVA
http://www.head-fi.org/forums/f46/optic … ost5166857.Sup wrote:
Most of the people I know that come from pro audio use Coaxial which is copper. But the difference is negligible.Freezer7Pro wrote:
No, that is a common myth, especially regarding things such as game consoles, as there can't be a buffer of significant size placed before the DAC to allow proper jitter correction..Sup wrote:
its the same. Digital is digitalDepending on the equipment, jitter (or, to use the technical term, packet delay variation) can cause anything from pretty much nothing to serious performance issues. Even if the latter is the case, there's no point in not being on the safe side, unless it brings any significant disadvantages.Freezer7Pro wrote:
Actually, optical>copper. Optical connections are far less sensitive to jitter (basically the bits arriving as 0 10110 0 1 0110 than 010110010110) than copper ones.
Problems with coaxial--> impedance mismatch (rca plugs arent native 75 ohm like the SPDIF protocol), dielectric absorption and dispersion, susceptibility to electrical frequency interference, and common ground crosstalk amongst other effects such as the skin effect.
Problems with optical--> electron to photon conversion, usually more delicate than coaxial, signal degradation over 10 feet
Benefits of coaxial-> Much sturdier, no electron to photon conversion or led implementation, good for distance
Benefits of optical-> No dielectrics, no EMI/RFI worry, no impedance mismatch reflections, no ground, no electrical effects in the cable, usually cheaper (high end optical vs high end coaxial).
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