i think it would be even better if there was a limit to how many shells you get, but you could fire them freely as you needed themMrPredictable wrote:
The commander should have more options for arty, the amount, speed and density of your artillery strike should be all adjustable, but then effects the reload time for the next arty strike. So say if you want to kill off a sniper, you set it for a low amount of shots (3 rounds or so) and all in very close proxsimity (speed of the shot wouldnt really matter as snipers dont move much) and your reload time after that shot would be very low. If you wanted to take out a squad at your main flag immediently though, you might want a high load(15 shots) with a medium density and you would want that shot right now. The reaload time would be very very long but your strike would have proballly saved your flag.
Sorry about the spelling
edit: the arty making holes in the ground would be cool, but would probally require a new engine(wait for the next battlefield.
or made it do a kind of burst firing, whats the point of sending an entire artillery barrage on 1 guy?
deadlyboy:
by density he means how spread out the rounds are when landing (think shotgun pellet spread)
and i would love to see some mortars in this game, wouldnt you guys?
Last edited by WarmPudgy (2006-04-14 19:14:55)